Difference between revisions of "Technomancy"

From Edgewar
Jump to navigation Jump to search
Line 2: Line 2:
  
  
Technomancy is a [[paradigm]] in which technology is used to achieve futuristic or paranormal results. Examples of technomancy include: [[BECINN]], [[Box Diving]], [[Cyberintelligence]], and [[Personal Cybernetic System]]. See also: [[Jumpgate]]
+
Technomancy is a [[paradigm]] in which technology is used to achieve futuristic or paranormal results. Examples of technomancy include:
 +
 
 +
* [[BECINN]]
 +
* [[Boost Wire]]
 +
* [[Box Diving]]
 +
* [[Cyberintelligence]]
 +
* [[Jumpgate]]
 +
* [[Personal Cybernetic System]]
  
 
[[Category:Idea]]
 
[[Category:Idea]]
 
[[Category:Magic]]
 
[[Category:Magic]]

Revision as of 16:37, 23 July 2019

Idea; Magic


Technomancy is a paradigm in which technology is used to achieve futuristic or paranormal results. Examples of technomancy include: