Difference between revisions of "Wheels"

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OOC
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OOC<br/>
 +
See also: [[House Rules]]
  
  
You get two d20s to roll each week. You can spend one or both on projects.
+
You can use wheels to work on a variety of projects during "downtime." We use [[Slippage]] to hand-wave when wheels happen.
  
You always get two d20s each week. You can bank them if you don't have a wheel in mind.
+
== 2 Rolls per Session ==
 +
 
 +
You get two rolls each session in which you play. You can spend one or both on projects. You always get these rolls. You can bank them if you don't have a wheel in mind.
 +
 
 +
The team gets one additional roll each week. It can be used for any PC's wheel. If the team can't agree, they vote. This roll can't be banked.
 +
 
 +
One of the best reasons for completing a wheel is being able to say that you completed it. Depending on the nature of the wheel, you may be able to successfully assert to the GM that your PC deserves a particular story-related benefit, access to new contacts/locations/resources, or something similar.
  
 
== Starting a Wheel ==
 
== Starting a Wheel ==
  
The best way to start a wheel is posting it in #wheels-and-requests in Discord. Please include the skill you think is most appropriate. You can also start a wheel during the launch sequence in most episodes.
+
The best way to start a wheel is posting it in #cinero-requests-n-wheels in Black Pyramid. Please include the skill you think is most appropriate. You can also start a wheel during the launch sequence in most episodes.
 +
 
 +
The GM track progress on your projects using wheels, in the Player Spreadsheet. The GM sets the length of a wheel and you can see it.
 +
 
 +
== Support is Doubled on Wheels ==
 +
 
 +
You can use one or both your rolls to support another PC's wheel(s). If so, the bonus is doubled. So if the result is:
 +
* 4-7 : +2
 +
* 8+ : +4
  
I track progress on your projects using wheels. I set the length of a wheel and you can see it. See: https://docs.google.com/spreadsheets/d/1nB0Uhkubnz7XvOdXSM6evrY7Hzzpd02G3IB7hL71cxk/edit?usp=sharing
+
This rule is intended to promote collaboration, which almost always leads to a more interesting story.
  
 
== Progress ==
 
== Progress ==
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Your progress depends on your roll:
 
Your progress depends on your roll:
  
* n1: No progress
+
* Critical Failure: No progress
* Failure: 1 tick
+
* Failure: No progress, but +1 when you next roll on this wheel
* Success: 2 ticks
+
* Success: 1 tick
* n20: 3 ticks
+
* Raises: 1 additional tick per raise
  
After rolling a Weekly d20, you can spend 1 SP to use [[Unbound Team Features|the Reroll Ability Check gambit]].
+
After rolling, you can spend a Benny to reroll, as usual.
  
 
== Possible Projects ==
 
== Possible Projects ==
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* '''Contacts:''' Develop connections with beings and/or factions outside the team.
 
* '''Contacts:''' Develop connections with beings and/or factions outside the team.
 
* '''Crafting:''' Make stuff. The stuff can be mundane and/or magical. This project can include crafting a variation of a spell. Invention and prototyping may first require Research.
 
* '''Crafting:''' Make stuff. The stuff can be mundane and/or magical. This project can include crafting a variation of a spell. Invention and prototyping may first require Research.
* '''Help:''' Spend a Weekly d20 to give another PC advantage on their project.
 
 
* '''R&D''' (Research & Development): Learn more about something (e.g., person, place, object, phenomenon). This project may include scholarly research, lab work, and/or fieldwork.
 
* '''R&D''' (Research & Development): Learn more about something (e.g., person, place, object, phenomenon). This project may include scholarly research, lab work, and/or fieldwork.
 
* '''Resources:''' Accumulate money, weapons, armor, gear, real estate, vehicles, etc.
 
* '''Resources:''' Accumulate money, weapons, armor, gear, real estate, vehicles, etc.
 
* '''Spiritual:''' Deepen your connection to the subtleties of the multiverse, based on your paradigm. This project may include participating in religious services, doing charity/volunteer work, prayer, meditation, etc.
 
* '''Spiritual:''' Deepen your connection to the subtleties of the multiverse, based on your paradigm. This project may include participating in religious services, doing charity/volunteer work, prayer, meditation, etc.
* '''Synergy:''' Practice working together with at least one other being (PC or NPC). If that being is a PC, they must also spend a Weekly d20.
+
* '''Support:''' Help another PC with their project. Use the Support rule.
 +
* '''Synergy:''' Practice working together with at least one other being (PC or NPC). If that being is a PC, they must also spend a weekly die. Both dice are rolled and can add ticks.
 
* '''Training:''' Maintain current abilities and/or develop new ones.
 
* '''Training:''' Maintain current abilities and/or develop new ones.
  
== Mechanical Projects ==
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== Standard Wheels ==
 
 
Some projects can have mechanical effects for your PC. A wheel usually can't unlock a class feature early, or unlock a feature from another class or subclass.
 
  
Here are some example mechanical projects.
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Some wheels are standard wheels. The default target is 4, as usual.
  
{| class="wikitable" style="text-align: center;
+
{| class="wikitable"
  
 
!Wheel
 
!Wheel
!Skill
+
!Roll
!Target
+
!Adjustment
 
!Steps
 
!Steps
 
! Notes
 
! Notes
 
|-
 
|-
  
|Skill, Improve by +1
+
|Craft Magic Item
|[Skill]
+
|Arcane Skill
|15
+
|0
|12
+
|4
|You must already be proficient. For a particular skill, you can start a maximum total of 1 wheels before Level 9, and a maximum total of 2 wheels before Level 17.
+
|You must complete this wheel once per power point in the item.
 
|-
 
|-
  
|Feat, New
+
|Edge
 
|Unbound
 
|Unbound
|18
+
|0
|36
+
|24
|You can start a maximum total of 1 wheels before Level 9, and a maximum total of 2 wheels before Level 17.
+
|You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.)
 +
|-
 +
 
 +
|Infuse 1 Power Point into a Magic Item
 +
|Arcane Skill
 +
|0
 +
|6
 +
|At the completion of this wheel, a new point is permanently in the item so you regain the invested point in your pool
 +
|-
 +
 
 +
|Skill, New
 +
|Ability
 +
|0
 +
|24
 +
|You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.)
 +
|-
 +
 
 +
|Skill, Improve by 1 Die
 +
|Skill
 +
|0
 +
|24
 +
|You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.) You can't increase a skill above its linked attribute using a wheel.
 +
|-
 +
 
 +
|Power, Existing
 +
|Arcane Skill
 +
|0
 +
|16
 +
|
 
|-
 
|-
  
|Spell, Original
+
|Power, Original
|Arcana, Nature, or Religion
+
|Arcane Skill
|15
+
|0
|12
+
|24
|Target and Steps are the same for any spell level
+
|
 
|}
 
|}
  
 
[[Category:OOC]]
 
[[Category:OOC]]

Latest revision as of 15:33, 19 June 2025

OOC
See also: House Rules


You can use wheels to work on a variety of projects during "downtime." We use Slippage to hand-wave when wheels happen.

2 Rolls per Session

You get two rolls each session in which you play. You can spend one or both on projects. You always get these rolls. You can bank them if you don't have a wheel in mind.

The team gets one additional roll each week. It can be used for any PC's wheel. If the team can't agree, they vote. This roll can't be banked.

One of the best reasons for completing a wheel is being able to say that you completed it. Depending on the nature of the wheel, you may be able to successfully assert to the GM that your PC deserves a particular story-related benefit, access to new contacts/locations/resources, or something similar.

Starting a Wheel

The best way to start a wheel is posting it in #cinero-requests-n-wheels in Black Pyramid. Please include the skill you think is most appropriate. You can also start a wheel during the launch sequence in most episodes.

The GM track progress on your projects using wheels, in the Player Spreadsheet. The GM sets the length of a wheel and you can see it.

Support is Doubled on Wheels

You can use one or both your rolls to support another PC's wheel(s). If so, the bonus is doubled. So if the result is:

  • 4-7 : +2
  • 8+ : +4

This rule is intended to promote collaboration, which almost always leads to a more interesting story.

Progress

Your progress depends on your roll:

  • Critical Failure: No progress
  • Failure: No progress, but +1 when you next roll on this wheel
  • Success: 1 tick
  • Raises: 1 additional tick per raise

After rolling, you can spend a Benny to reroll, as usual.

Possible Projects

Some possible projects include:

  • Contacts: Develop connections with beings and/or factions outside the team.
  • Crafting: Make stuff. The stuff can be mundane and/or magical. This project can include crafting a variation of a spell. Invention and prototyping may first require Research.
  • R&D (Research & Development): Learn more about something (e.g., person, place, object, phenomenon). This project may include scholarly research, lab work, and/or fieldwork.
  • Resources: Accumulate money, weapons, armor, gear, real estate, vehicles, etc.
  • Spiritual: Deepen your connection to the subtleties of the multiverse, based on your paradigm. This project may include participating in religious services, doing charity/volunteer work, prayer, meditation, etc.
  • Support: Help another PC with their project. Use the Support rule.
  • Synergy: Practice working together with at least one other being (PC or NPC). If that being is a PC, they must also spend a weekly die. Both dice are rolled and can add ticks.
  • Training: Maintain current abilities and/or develop new ones.

Standard Wheels

Some wheels are standard wheels. The default target is 4, as usual.

Wheel Roll Adjustment Steps Notes
Craft Magic Item Arcane Skill 0 4 You must complete this wheel once per power point in the item.
Edge Unbound 0 24 You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.)
Infuse 1 Power Point into a Magic Item Arcane Skill 0 6 At the completion of this wheel, a new point is permanently in the item so you regain the invested point in your pool
Skill, New Ability 0 24 You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.)
Skill, Improve by 1 Die Skill 0 24 You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.) You can't increase a skill above its linked attribute using a wheel.
Power, Existing Arcane Skill 0 16
Power, Original Arcane Skill 0 24