Difference between revisions of "Wheels"

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Revision as of 16:47, 25 May 2025

OOC


You can use wheels to work on a variety of projects during "downtime." We use Slippage to hand-wave when wheels happen.

2 Weekly Dice

You get two dice to roll each week. You can spend one or both on projects. You always get these Weekly Dice. You can bank them if you don't have a wheel in mind. If you're absent, your dice are automatically banked.

The team gets one additional die each week. It can be used for any PC's wheel. If the team can't agree, they vote. This die can't be banked.

One of the best reasons for completing a wheel is being able to say that you completed it. Depending on the nature of the wheel, you may be able to successfully assert to the GM that your PC deserves a particular story-related benefit, access to new contacts/locations/resources, or something similar.

Starting a Wheel

The best way to start a wheel is posting it in #wheels-and-requests in Discord. Please include the skill you think is most appropriate. You can also start a wheel during the launch sequence in most episodes.

The GM track progress on your projects using wheels, in the Player Spreadsheet. The GM sets the length of a wheel and you can see it.

Progress

Your progress depends on your roll:

  • Critical Failure: No progress
  • Failure: No progress, but +1 when you roll a new weekly die on this wheel
  • Success: 1 tick
  • Raises: 1 additional tick per raise

After rolling, you can spend a Benny to reroll, as usual.

Possible Projects

Some possible projects include:

  • Contacts: Develop connections with beings and/or factions outside the team.
  • Crafting: Make stuff. The stuff can be mundane and/or magical. This project can include crafting a variation of a spell. Invention and prototyping may first require Research.
  • R&D (Research & Development): Learn more about something (e.g., person, place, object, phenomenon). This project may include scholarly research, lab work, and/or fieldwork.
  • Resources: Accumulate money, weapons, armor, gear, real estate, vehicles, etc.
  • Spiritual: Deepen your connection to the subtleties of the multiverse, based on your paradigm. This project may include participating in religious services, doing charity/volunteer work, prayer, meditation, etc.
  • Support: Help another PC with their project. Use the Support rule.
  • Synergy: Practice working together with at least one other being (PC or NPC). If that being is a PC, they must also spend a weekly die. Both dice are rolled and can add ticks.
  • Training: Maintain current abilities and/or develop new ones.

Standard Wheels

Some wheels are standard wheels. The default target is 4, as usual.

Wheel Roll Adjustment Steps Notes
Craft Magic Item Arcane Skill 0 4 You must complete this wheel once per power point in the item.
Edge Unbound 0 24 You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.)
Infuse 1 Power Point into a Magic Item Arcane Skill 0 16 At the completion of this wheel, a new point is permanently in the item so you regain the invested point in your pool
Skill, New Ability 0 24 You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.)
Skill, Improve by 1 Die Skill 0 24 You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.) You can't increase a skill above its linked attribute using a wheel.
Power, Existing Arcane Skill 0 16
Power, Original Arcane Skill 0 24