Difference between revisions of "Wheels"

From Edgewar
Jump to navigation Jump to search
(Mechanical Projects)
Line 4: Line 4:
 
You can use wheels to work on a variety of projects during "downtime." We use [[Slippage]] to hand-wave when wheels happen.
 
You can use wheels to work on a variety of projects during "downtime." We use [[Slippage]] to hand-wave when wheels happen.
  
== d20s ==
+
== 2 Weekly Dice ==
  
You get two d20s to roll each week. You can spend one or both on projects. You always get two d20s each week. You can bank them if you don't have a wheel in mind. If you're absent, your d20s are automatically banked.
+
You get two dice to roll each week. You can spend one or both on projects. You always get these Weekly Dice. You can bank them if you don't have a wheel in mind. If you're absent, your dice are automatically banked.
  
The team gets one d20 each week. It can be used for any PC's wheel. If the team can't agree, they vote. This d20 can't be banked.
+
The team gets one additional die each week. It can be used for any PC's wheel. If the team can't agree, they vote. This die can't be banked.
  
One of the best reasons for completing a wheel is being able to say that you completed it. Depending on the nature of the wheel, you may be able to successfully assert to the DM that your PC deserves a particular story-related benefit, access to new contacts/locations/resources, or something similar.
+
One of the best reasons for completing a wheel is being able to say that you completed it. Depending on the nature of the wheel, you may be able to successfully assert to the GM that your PC deserves a particular story-related benefit, access to new contacts/locations/resources, or something similar.
  
 
== Starting a Wheel ==
 
== Starting a Wheel ==
Line 16: Line 16:
 
The best way to start a wheel is posting it in #wheels-and-requests in Discord. Please include the skill you think is most appropriate. You can also start a wheel during the launch sequence in most episodes.
 
The best way to start a wheel is posting it in #wheels-and-requests in Discord. Please include the skill you think is most appropriate. You can also start a wheel during the launch sequence in most episodes.
  
I track progress on your projects using wheels. I set the length of a wheel and you can see it. See "Wheels" at https://docs.google.com/spreadsheets/d/1Dn1oV13v1xfHuzoyhS7K2f5u6EX2GdNQinjyX5MzF9M/edit?usp=sharing
+
The GM track progress on your projects using wheels, in the Player Spreadsheet. The GM sets the length of a wheel and you can see it.
  
 
== Progress ==
 
== Progress ==
Line 22: Line 22:
 
Your progress depends on your roll:
 
Your progress depends on your roll:
  
* n1: No progress
+
* Critical Failure: No progress
* Failure: 1 tick
+
* Failure: No progress, but +1 when you roll a new weekly die on this wheel
* Success: 2 ticks
+
* Success: 1 tick
* n20: 3 ticks
+
* Raises: 1 additional tick per raise
  
After rolling a Weekly d20, [[Source Points|you can spend 1 SP to reroll]].
+
After rolling, you can spend a Benny to reroll, as usual.
  
 
== Possible Projects ==
 
== Possible Projects ==
Line 35: Line 35:
 
* '''Contacts:''' Develop connections with beings and/or factions outside the team.
 
* '''Contacts:''' Develop connections with beings and/or factions outside the team.
 
* '''Crafting:''' Make stuff. The stuff can be mundane and/or magical. This project can include crafting a variation of a spell. Invention and prototyping may first require Research.
 
* '''Crafting:''' Make stuff. The stuff can be mundane and/or magical. This project can include crafting a variation of a spell. Invention and prototyping may first require Research.
* '''Help:''' Spend a Weekly d20 to give another PC advantage on their project.
 
 
* '''R&D''' (Research & Development): Learn more about something (e.g., person, place, object, phenomenon). This project may include scholarly research, lab work, and/or fieldwork.
 
* '''R&D''' (Research & Development): Learn more about something (e.g., person, place, object, phenomenon). This project may include scholarly research, lab work, and/or fieldwork.
 
* '''Resources:''' Accumulate money, weapons, armor, gear, real estate, vehicles, etc.
 
* '''Resources:''' Accumulate money, weapons, armor, gear, real estate, vehicles, etc.
 
* '''Spiritual:''' Deepen your connection to the subtleties of the multiverse, based on your paradigm. This project may include participating in religious services, doing charity/volunteer work, prayer, meditation, etc.
 
* '''Spiritual:''' Deepen your connection to the subtleties of the multiverse, based on your paradigm. This project may include participating in religious services, doing charity/volunteer work, prayer, meditation, etc.
* '''Synergy:''' Practice working together with at least one other being (PC or NPC). If that being is a PC, they must also spend a Weekly d20. Both d20s are rolled and can add ticks.
+
* '''Support:''' Help another PC with their project. Use the Support rule.
 +
* '''Synergy:''' Practice working together with at least one other being (PC or NPC). If that being is a PC, they must also spend a weekly die. Both dice are rolled and can add ticks.
 
* '''Training:''' Maintain current abilities and/or develop new ones.
 
* '''Training:''' Maintain current abilities and/or develop new ones.
  
== Mechanical Projects ==
+
== Standard Wheels ==
  
Some projects can have mechanical effects for your PC. A wheel usually can't unlock a class feature early, or unlock a feature from another class or subclass.
+
Some wheels are standard wheels. The default target is 4, as usual.
 
 
Here are some example mechanical projects.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
  
 
!Wheel
 
!Wheel
!Skill
+
!Roll
!Target
+
!Adjustment
 
!Steps
 
!Steps
 
! Notes
 
! Notes
 
|-
 
|-
  
|Feat
+
|Edge
 
|Unbound
 
|Unbound
|18
+
|0
 
|36
 
|36
|For this kind of wheel, you can start a maximum total of 1 before Level 9, and a maximum total of 2 before Level 17.
+
|You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.)
 
|-
 
|-
  
|Language
+
|Skill, New
|Unbound
+
|[Ability]
|18
+
|0
 
|36
 
|36
|
+
|You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.)
 
|-
 
|-
  
|Proficiency, New
+
|Skill, Improve by 1 Die
 
|[Skill]
 
|[Skill]
|18
+
|0
|24
+
|36
|You can start a maximum total of 1 wheels before Level 9, and a maximum total of 2 wheels before Level 17.
+
|You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.)
 
|-
 
|-
  
|Skill, Improve by +1
+
|Power, Existing
|[Skill]
+
|[Arcane Skill]
|15
+
|0
|24
+
|16
|You must already be proficient. For a particular skill, you can start a maximum total of 1 wheels before Level 9, and a maximum total of 2 wheels before Level 17.
+
|
|-
 
 
 
|Spell, Existing
 
|Arcana
 
|15
 
|6
 
|Target and Steps are the same for any spell level
 
 
|-
 
|-
  
|Spell, Original
+
|Power, Original
|Arcana, Nature, or Religion
+
|[Arcane Skill]
|15
+
|0
|18
 
|Target and Steps are the same for any spell level
 
|-
 
 
 
|Tool Proficiency
 
|Unbound
 
|18
 
 
|24
 
|24
 
|
 
|
 
|}
 
|}
 
Note: ''Xanathar's'' (p. 134) recommends this for languages and tool proficiencies: "Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the character's Intelligence modifier (an Intelligence penalty doesn't increase the time needed)."
 
  
 
[[Category:OOC]]
 
[[Category:OOC]]

Revision as of 00:29, 1 May 2023

OOC


You can use wheels to work on a variety of projects during "downtime." We use Slippage to hand-wave when wheels happen.

2 Weekly Dice

You get two dice to roll each week. You can spend one or both on projects. You always get these Weekly Dice. You can bank them if you don't have a wheel in mind. If you're absent, your dice are automatically banked.

The team gets one additional die each week. It can be used for any PC's wheel. If the team can't agree, they vote. This die can't be banked.

One of the best reasons for completing a wheel is being able to say that you completed it. Depending on the nature of the wheel, you may be able to successfully assert to the GM that your PC deserves a particular story-related benefit, access to new contacts/locations/resources, or something similar.

Starting a Wheel

The best way to start a wheel is posting it in #wheels-and-requests in Discord. Please include the skill you think is most appropriate. You can also start a wheel during the launch sequence in most episodes.

The GM track progress on your projects using wheels, in the Player Spreadsheet. The GM sets the length of a wheel and you can see it.

Progress

Your progress depends on your roll:

  • Critical Failure: No progress
  • Failure: No progress, but +1 when you roll a new weekly die on this wheel
  • Success: 1 tick
  • Raises: 1 additional tick per raise

After rolling, you can spend a Benny to reroll, as usual.

Possible Projects

Some possible projects include:

  • Contacts: Develop connections with beings and/or factions outside the team.
  • Crafting: Make stuff. The stuff can be mundane and/or magical. This project can include crafting a variation of a spell. Invention and prototyping may first require Research.
  • R&D (Research & Development): Learn more about something (e.g., person, place, object, phenomenon). This project may include scholarly research, lab work, and/or fieldwork.
  • Resources: Accumulate money, weapons, armor, gear, real estate, vehicles, etc.
  • Spiritual: Deepen your connection to the subtleties of the multiverse, based on your paradigm. This project may include participating in religious services, doing charity/volunteer work, prayer, meditation, etc.
  • Support: Help another PC with their project. Use the Support rule.
  • Synergy: Practice working together with at least one other being (PC or NPC). If that being is a PC, they must also spend a weekly die. Both dice are rolled and can add ticks.
  • Training: Maintain current abilities and/or develop new ones.

Standard Wheels

Some wheels are standard wheels. The default target is 4, as usual.

Wheel Roll Adjustment Steps Notes
Edge Unbound 0 36 You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.)
Skill, New [Ability] 0 36 You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.)
Skill, Improve by 1 Die [Skill] 0 36 You can complete a maximum of 1 per Rank. (If you didn't complete such a wheel in a previous Rank, you still can.)
Power, Existing [Arcane Skill] 0 16
Power, Original [Arcane Skill] 0 24