RMS 1-12: Getting Mattie Moving, Then Walking Into the Dark

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Mission Report


Tuesday, March 16, 2027 ((2024-03-03))
Team: Alice (Cael), Crunch (Keneux), Dex (wot), Haze (Aslene), Sol (Andrea)

We worked hard to get the Clever Mattie back in motion. Dex and Crunch got power online. Crunch fast-charged a power cell and installed in the Clydesdale. He also rigged a communications laser to remotely drive the Clydesdale. Finally, Crunch stored a PIKE remnant in Med. Dex started restoring tactical systems on the bridge and charging the capacitors. We got a message that a new threat called the Lurk attacks in darkness. Sol removed and secured the remaining bloodstones, then swept the Swift for any traces of infernal taint. Haze communed with the spirit of the core and Mattie, working with them to repair and restore the walker. Haze warned Breozzorth of the Lurk. Alice helped others, and then magically freed the walker from the frozen mud. Alice got a stronger fix on the signal to the south, which she believes is a vital strategic resource.

We started moving towards the signal. Crunch brought the Clydesdale with us on remote. Alice and Crunch cleared the exogarden away from the sensor domes. We detected another walker and two thopters. The walker’s sensor signature matches a Childstealer walker, and it seems to be looking for the same resource. We are running cloaked.

Details

  • It's Tuesday, March 16, 2027, 4:11 pm.
  • It's been 37 days since the Wall went up (2/7/2027).
  • PIKE remnants
    • 2 Heavy Troopers, 2 Mages, 1 Spiritbound, 5 Troopers
    • 3 Troopers' bloodstones were mostly drained in a Heavy Trooper, which Bre ate
    • Remaining full charge: 2 Mages, 1 Spiritbound, 1 Heavy, 2 Troopers = 6 charged bloodstones, 3 almost drained
  • Sol carefully extracts and stores the bloodstones
  • Alice (Hermetia Liddel): "I can also prepare a briefing on Adintech for Sol, if you wish, Haze."
  • Tasks
    • Haze (Aislynn): Sol - Dealing with bloodstones and checking for corruption
    • Haze (Aislynn): Dex - fixing the walker and figuring out how to get the Clydesdale connected.
    • Haze (Aislynn): Crunch - studying the pikes bodies and helping Dex when it's needed.
    • Haze (Aislynn): Alice - Using Hacking to figure out the source of the signal/ping that echoed to the south - and ascertain the location of the answering ping - theroize what it is.
  • Crunch stores a Spiritbound PIKE and trooper rifle in a quarantine cylinder in the Med cube. The rest of the PIKEs and their gear are eaten by Bre
  • Dex: Dex is also going to check on the cloaking system to make sure it's available for use
  • Haze (Aislynn): Haze - sitting on her butt telling everyone else what to do. And then scouting through the entire place in the swift to check for spirits or reaver infection.
  • Haze (Aislynn): "Good call Dex."
  • Alice (Hermetia Liddel): Alice seems confident in this task- there's a keen interest in her eyes.
  • A PIKE is made of hellfire iron, which is a sought-after clandestine metal on the black market. It can generally only be used for evil construction
  • Clydesdale is hybrid: gas + electric. The gas engine is trashed by the Crone's necrotic storm
  • Cans: 2x 50% full missile, 1x medical and school supplies, 1x empty Cans: 1x walker parts/spares, 1x empty
  • Alice (Hermetia Liddel): Alice stiffens, pivoting in a weirdly smooth motion, looking south. She stands there looking for a just a second.
  • Encrypted minimal message is picked up by Dex, as the walker's comm system comes online
    • Attention Mother's Children and Republic Operatives. This is a general alert. A new type of hostile hunts in the dark, including at night and in severe blizzards. It is called the Lurk. Stay in the light. Repeat: it hunts in the dark, so stay in the light.
  • GM: [TABLE] Weather = [d144 = 85]
    • Temperature = Cool
    • Sky = Cloudy
    • Wind = High
    • Precipitation = Light Snow
  • Alice (Hermetia Liddel): The setting sun and blowing snow turn into flashes and fragments of sunset and silver, swirling around Alice. The angel rays and the peaches and pinks and golds of the coming night are far too beautiful to herald such danger, she thinks, but then again, that's the way beautiful things often are. She drags her eyes away from the south.
  • Alice (Hermetia Liddel): Alice seems delighted with the feathers. "...I rather liked him," she says, smiling just a bit. "I hope he stays safe."
  • Dex: "Everyone hold onto something, little bumpy for a second"
  • Haze (Aislynn): Clamor shimmers with the same rainbow light that is penetrating the Clever Mattie in the Swift. As Sol joins the song, Clamor 'lands' and begins to do a bobbing bird like dance around the infernal pockets as they are burned away.
  • Exogarden is OK but needs love
  • Alice (Hermetia Liddel): In the Chain: I will assist with caring for the exogarden or the exterior flora if you wish, Haze.
  • Haze (Aislynn): In the Chain: Is it still light enough for you to go out and cut the vines? I don't want anyone out in the dark.
  • Sol bolsters the exogarden
  • Crunch establishes a laser control link with the Clydesdale
  • Alice (Hermetia Liddel): Alice's magic is silvery with bits of iridescence, like opal sparks. She pivots slowly, clearly 'sensing' something with her power. Then she narrows her eyes. "...Eighteen miles. And there's something else out there, something..."
  • Haze (Aislynn): "See if you can pinpoint the other thing without it pinpointing you. Even a general direction it's in would be helpful."
  • Alice (Hermetia Liddel): "Understood."
  • Sensors include:
    • Electromagnetic (including detecting active transmissions like radio and radar, plus passive EM scatter from electronics and reactors)
    • Gravimetric (the target must be large and moving)
    • Optical
    • Radar
    • Sound
    • Thermal
  • Alice (Hermetia Liddel): Alice has a palmful of fire in one hand and is using the other to lift whole mats of struggling vegetation and move them to more appropriate areas. Occasionally a clump of mud from the icy marsh will fly to her hand and then the side of the walker. Exceptionally icy clumps get "sorted" with a twitch of her fingers into ice or water and earth. Dead vegetation is recycled into this for maximum nutrition. The motion and the snow threaten to snuff the light in her other hand, but it holds firm.
  • Alice (Hermetia Liddel): Alice takes care to remove the mats of vegetation in their entirety, roots and dirt intact. This has the added effect of getting things out of the nooks and crannies really good for the sensors.
  • 2-3 thopters and at least 1 walker
  • 5:40 pm
  • Alice (Hermetia Liddel): Alice keeps looking south.
  • Haze (Aislynn): -Through the chain- Alice - we may need a massive bloom of light that drops on a command and cuts through even magically created darkness. Is that something you can do?
  • Alice (Hermetia Liddel): Chain: ....If nothing else, I can create a very large amount of fire. Crude but effective. I can see about trying to aim the lights...
  • Haze (Aislynn): Chain: Electricity?
  • Small Walker is Rikka's Thornheart, with 2 escort thopters