RB 5-19: Claiming the Invictus

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Mission Report


Thu, Jan 25, 2018 ((Jun 21, 2020))
Party: Lyndi Fletcher (Aslene), Jane Irwin (Cael), Proud Flame (Aunne), Shiro (DragoN), Sylvi (Daewendriel), Kromrak (Dae, for Sielic), Isabelica (Basil), Farida (Basil, for Wynnri)

The heroes finish off the Fragment of Laduguer. Jane, Isabelica, and Sylvi help Gatriel survive and pledge herself to Dolmodeen's service. The team purges the Cradle of Reason, mends the schism in the Spirit of the Daysahreni people, and moves Braid into the Cradle. They receive gifts from Dolmodeen. They say goodbye to Daria Blake and Ajami Rao. They visit and cleanse the Agontah and Kotah chapels. They say goodbye to Gatriel. They set the Amonkhetians up for success aboard the Invictus. Finally, the heroes set course for Sigil.

Claiming the Cradle of Reason

  • Fragment of Dolmodeen does some damage
  • Kromrak delivers the kill blast on the Fragment of Laduguer
  • As Kromrak moves, they leave giant-sized glowing boot prints on the deck
  • The Fragment collapses into a black and crimson sphere
  • Kromrak: "Feel the vengeance of the Mordinsamman, punishment for your crimes of taking your duergar people down the path of the illithids!"


  • Gatriel is fading. Sujo urges her to return to the fight
  • Max: (Chain) We're observing substantial changes in the weather on the surface of the planet, and storms in the clouds around the Invictus. Something is definitely happening. Hopefully a good something.
  • Sylvi tries to heal Gatriel, but Tempus' will prevents it
  • Belica uses her aasimar spark to hold open the door to death, stopping Gatriel from fading


  • In the trauma realm...
  • Farida kills a mercenary
  • Proud disables the second sniper's rifle
  • Proud reaches 911, there is a police presence at the political rally, and they are responding to shots fired
  • The troopers surrender or flee. Proud and Farida are transported to the Cradle of Reason


  • Fragment of Laduguer, in collapsed form, thrusts red lightning at the Cradle
  • Kromrak: "Brightmantle's powers are greater still that your increasingly insignificant form!"
  • Lyndi strikes the fragment with Dekella, and uses Divine Strike
  • A divine spirit momentarily appears to slash the sphere, which bleeds thick red ooze
  • Where Lyndi strikes the Laduguer fragment with Dekella, icy barnacles form


  • Lyndi verifies with Braid that he wants to take the place of the Spirit of the Daysahreni in the Cradle
  • Braid: I have seen much of war. I would like to help bring peace.


  • Tempus' mark is hard to overcome (Belica got two n1's but used Inspiration from others each time)
  • Jane takes Dolmodeen's tendril, and then casts to heal Gatriel
  • Gatriel rises in service to Dolmodeen, with starry eyes
  • The T-Rex holds the fragment and Gatriel uses Sujo to demolish it

Re-Balancing the Cradle of Reason

  • Braid wants to ascend, give up interstitial photonic array
  • Braid takes the place of the Spirit of the Daysahreni


  • Shiro uses Chikara to start hacking the Cradle of Reason to purge the Exquisite Knife virus


  • Team has goals
  • 1. Purge the virus
  • 2. Mend the split in the spirit.
  • 3. Swap the Daysahreni spirit for Braid
  • Did 1: Proud & Sylvi
  • Did 2: Jane, with Lyndi and Kromrak
  • Did 3: Shiro, with Isabelica


  • The Spirit of the Daysahreni people fragments into the ghosts, who are watching
  • Braid enters the Cradle


  • Braid explains more of the Daysahren history
  • Kotah worshipped Dol'modeen, the Generous One, the Inexorable Unraveler
  • Laduguer taught his worshippers to turn bond magic on their dead
  • The Agontahi planned to kill all their Kotahi comrades, and any neutral duergar, and use them all as soldiers
  • Dol'modeen broke the Exquisite Knife virus, and willingly paid for it by being partly trapped in the Invictus
  • Dol'modeen and Laduguer battled
  • A great portion of Dol'modeen was trapped in the Cradle of Reason


  • Braid translates for Dolmodeen, as she gives gifts to the heroes
  • Lyndi can give up her arm, Perfidy can move on, perhaps to be reborn
    • Perfidy is not ready, so she declines
    • Jane can enact this, if/when Perfidy wants
  • Belica: help unlocking some divinity, if agree to spread Path of Giving
    • Belica will think about it
  • Proud receives Legends of Daring (taken from the workshop on the Tardigrade, and enhanced by Thassa)
  • Shiro receives a digital tablet to learn Conjure Animals
  • Kromrak's glove is further unlocked
  • Sylvi receive a digital tablet with details on Daysahreni cybernetics, which can be used on her own gear as well as restoring the exoskeleton recovered from the flight deck
  • Farida is bonded with the Invictus, to help monitor and defend it
  • Jane adds Dolmodeen-touched Rust from Proud's Weapons to her medicine bag


  • Braid explains
  • The remaining spirits on board the ark can be allowed to move on, or can be bargained with
  • Need to strengthen the Kotah presence and finish unraveling the Agontah presence
  • Braid says the heroes to cleanse the chapels


  • Exannarq: the threat to the True Order has been dispatched. We are departing


  • Daria Blake departing, talks with Lyndi and Jane
    • You have experienced what trauma can do, to your friend Nails, and to some of you
    • Two great traumas meet here: the Daysahreni, and the Amonkhetians
    • I'll send followers of my order here to help the Amonkhetians process and heal


  • Ajami Rao departing, talks with Sylvi
    • We're still tracking the Riptide. When we find it, if there's time, we'll seek your aid in defeating it
    • We're also tracking our misguided brethren, the githyanki, in the Astral Plane
    • To give credit where credit is due, no one knows the great ocean of the Astral better than the githyanki
    • We believe they have special knowledge of the Black Pyramid
    • We'll share what we learn


  • Braid gives Shiro the encryption key to the data archive in the Bottle of Holding

Cleansing the Agontah Chapel

  • Agontah chapel
  • The story of the Daysahreni told in frescoes
  • Laduguer is a tall, gaunt duergar (he/him) with rough skin of mottled gray and brown. He is bald, and his grim face has a deep frown. He wears heavy hide armor made from bronze dragonskin and ornamented with rusty studs. He carries a heavy crossbow, a quiver of bolts, and a warhammer with a double head carved to resemble twin screaming dwarven faces.
  • After the rebellion and the crash, Laduguer teaches the survivors how to fight and fortify
  • Asmodeus is a giant human (he/him), with dark skin and dark, long hair. He has red eyes, very handsome features, and small horns on his forehead. He wears stylish black pants and a loose red tunic with a deep neckline. That vee of his muscular chest displays bleeding wounds. A ruby rod is sheathed at his belt.
  • Asmodeus makes a deal with Laduguer… Gives orders to...
  • Mephistopheles is a tall humanoid (he/him), with crimson skin and handsome-yet-sinister features. He has white eyes with red irises and pupils, long, straight, black hair, broad leathery wings, curling horns, and sharp talons. His horns, talons, and wings are deep red, verging on black. Above the waist, he appears to have muscular mammalian flesh, but below the waist he has thick, reptilian legs. He wears a kilt of black cloth with gold runes, and a matching flowing black cape.
  • Mephistopheles teaches bond magic to Laduguer, who teaches it to the Daysahreni
  • Bullmog the Dustdealer, devil bargainer, stays in the chapel, to mentor the Agontahi clergy and continue teaching bond magic


  • Lyndi casts a ritual to destroy the chapel, using Dekella
  • Dolmodeen's magic rushes in, causing centuries of decay and erosion in seconds


  • Belica asks Lum more about herself
  • Lum was created and bound to serve as an advisor to the children of a god, but her past was partly erased by one of her owners


  • Thassa takes Dekella back, asks Lyndi if she wants visions of the future
  • Visions to Lyndi


  • Farida asks for a copy of the story of the chapel, as a cautionary tale
  • Lyndi advises Farida on changing up the shrine space for future

Cleansing the Kotah Chapel

  • Kotah chapel
  • The Generous One, Dolmodeen
  • Murder victims left to rot
  • Stained glass tells more of the story of the Daysahreni
  • Dolmodeen is a hulking humanoid of eldritch horror. Five glowing red eyes lurk beneath a prominent brow-ridge. Below diagonal nose slits, a tangle of long tentacles surround a circular maw of serrated teeth. Her neck has gills that slowly ripple. Her massive, muscular body has rubbery, black-and-purple flesh covered in slime and scales. Her flesh is semi-translucent, revealing alien anatomy, muscles, and organs. She is draped in wavy fronds of bioluminescent seaweed. Her arms end in finger-like tentacles, and she carries a fishing spear of salt-rusted iron.
  • Dolmodeen teaches building sewer systems, culturing antibiotics, making vinegar, making yogurt, canning and pickling, composting, and more


  • Jane takes pieces of broken glass from the windows
  • Belica raises the dead and marches them out
  • Jane uses the Wellstone to refill the basins with saltwater
  • The saltwater overflows the basins and cleanses the chapel
  • The heroes later learn the cleansing happens all over the ship at the same time
  • Stygi jumps down and plays in the water
  • Stygi's senses enhanced, especially smell and taste, will also age more slowly

Wrapping Up

  • The heroes decide that the spirits should be allowed to move on, and the Amonkhetians will begin anew
  • The elementals travel through the elemental vortex home
  • Belica leads the effort to find and cremate the remaining undead ("a cremation train"), in the elemental vortex
  • 83 more corporeal undead are laid to rest
  • The Wheel of debt to Dolmodeen for the jumpcore is complete
  • After their bodies are burned in the elemental vortex, the ghosts move on. Then the fragments of the Spirit of the Daysahreni people move on with them.


  • Braid: T'Aramont Colonial Authority will assist the Amonkhetian refugees in settling into the Invictus


  • Gatriel and Sujo prepare to depart, to serve Dolmodeen
  • Gatriel explains:
    • The surface will likely remain unsafe for a time
    • But now the stalemate on the Invictus is broken, the Weave should finally heal
    • The effects of bond magic will pass
    • Extreme weather and earthquakes will recede
    • There will come a time when you need us. Call, and we will answer.
  • Sylvi gives a lock of hair to Gatriel


  • Bron is sad that big battles happened without him
  • Raptor Blue escorts the Tardigrade and the Glory of Kefnet down to the Invictus
  • The heroes spend a day ensuring that...
    • The Invictus is clean and safe
    • The Invictus moves to a higher, stable orbit
    • Life support and basic supplies are adequate for the Amonkhetians, while they wait for the surface to become safer
    • The T'Aramont Colonial Authority has arrived to render support


  • The Raptors set course for the Hornwood Vertex, to translate back to Sigil
  • They face 4-5 days of travel time