RMS 2-3: Defeating the Lurks Beneath the Mattie

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Mission Report


Tuesday, March 16, 2027 ((2024-06-23))
Team: Alice (Cael), Crunch (Keneux), Dex (wot), Haze (Aslene), Sol (Cael (sub))

We fought the three lurks, beneath the Clever Mattie. The walker’s shield flickered under a cyber attack. Alice and Crunch stopped the attack. When Crunch brought the lights back on, he weakened the lurks’ armor. The lurks killed two of Haze’s spirits, but the team killed two of them.

The third lurk fled into the darkness. Dex chased it down and stunned it with an EMP grenade. Crunch remotely drove the Clydesdale near it for light, with Sol running beside it. Wendy the Oxyn blasted the lurk with the Mattie’s pulse laser. Sol purified the site where the lurk fell. Each lurk left a crystal with a magic item inside.

Details

  • GM: [TABLE] Weather = [d144 = 131]
    • Temperature = Freezing
    • Sky = Cloudy
    • Wind = High
    • Precipitation = Hail
  • Cael: That would be a raking claw across the nose. With the whiskers and their sense of smell, the nose has a lot of nerve endings in it.
  • GM: Cross the curb between Grid and Swift: either spend 1 action (which could be part of multiaction) or spend a benny
  • Dex gets a bad resonance from the psychic presence of the Lurk
  • Trill (S+MA): Clamor appears in a puff of pale blue feathers made solely of crystalline light. Her beak raises and she cries to the sky and then dives down toward the lurk, moving with such speed she fluffs the hair of both Sol and Haze. Claws raking around the sensitive nose and whiskers of the lurks face spraying black gooey crap everywhere. As the torn up tiger face reforms into place the stove sized bird flaps its big vibrant wings to distract it, bright clever eyes watching, calculating.
  • Snick (S+MA): When Trill was disrupted, she slammed back into Haze's chest seeking refuge in Haze's soulheart. A bit of backlash - a piece of the lurk - washed over Haze's soulscape, and on instinct she tries to catch it - like a sample - and cordon it off for later. But she critical failed - so the piece of lurk starts to propagate. Since Haze's special card came up on the combat tracker - and since Trill was pissed at being disrupted, she helps Haze rally and they manage to contain it.
  • A dissolved lurk leaves a crystal cylinder that pulses with black-purple light
  • GM: [TABLE] Weather = [d144 = 61]
    • Temperature = Freezing
    • Sky = Cloudy
    • Wind = 0
    • Precipitation = Light Snow
  • Dex and Sol into the Clydesdale
  • Snick (S+MA): Dex has the rune flask.
  • Ravens are backtracing the fleeing lurk's path
  • Trill flies with them
  • Cael: Alice touches the drones, and those little ribbons of watery silver magic, flicks and sparks of it, sink briefly into the drone. She blinks three times, and says, "connection established."