RMS 1-11: Defeating the PIKEs and Meeting Mattie

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Mission Report


Tuesday, March 16, 2027 ((2024-03-03))
Team: Alice (Absent), Crunch (Keneux), Dex (wot), Haze (Aslene), Sol (Andrea)

Onboard the Clever Mattie walker, we continued our fight against the PIKEs. As we systematically took them down, the remaining PIKEs absorbed trapped souls from the fallen ones. One empowered PIKE crossed to the Swift, but Haze and Sol pursued it. After we defeated all the PIKEs, Haze and Sol worked together on a ritual that allowed the ironmaw vulture, Breozzorth, to eat the physical form of an overcharged bloodstone. A greater spirit of the Crystal Raven took the souls to the Humbled Crone. Sol found the traumatized spirit of the walker: a tinker spirit named Mattie. Mattie agreed to help repair the damage caused by the LRC and the PIKEs. After Alice reconnected the fusion core, we examined the status of the walker. We also got a better fix on the mysterious signal to the south.

Details

  • Cans: 2x 50% full missile, 1x medical and school supplies, 1x empty
  • Dex44: Dex winces if he sees this
  • Cans: 1x walker parts/spares, 1x empty
  • Sol (Unbound card): perceives the Wombat spirit (tinker specialized in hiding), hurt and hiding in the snow below
  • Dex44: At once, the doors on the periphery of the reactor suite slid open. In each doorway stood an automaton, seething with infernal energy. There was only a protracted moment before the pod erupted into chaos. Crimson energy blasts fired from small arms peppered the bulkhead next to Alice and Sol. An enormous storm of dark energy buffeted the marshal strike team as they struggled to prevent the attacking Pikes from entering their position. Haze was the first to seize control of the chaos. With a grunt of effort, she thrust her shimmering assault weapon through the chest of the automaton nearest to her. It slumped over into a heap of scrap metal.
  • Haze (Aislynn): Haze calls out, "Nice takedown Crunch!" as she moves to back up Dex. Briefly her eyes light purple as she looks through Clamor's eyes to keep a watch on Alice and the rookie. As the guy goes down, she whooshes, "Yes!" under her breath and then calls out, "Well done roo... I mean Sol!"
  • Haze (Aislynn): "Oh hey, we need to remember to grab the blood crystals when we're done."
  • Empowered PIKE Heavy has an overcharged bloodstone (drawn from the fallen PIKEs)
  • Bloodstone has a band of hellfire iron with a runic description and serial number(?) in Infernal script
  • GM: [TABLE] Retrievables 1 = [d1575 = 1217]
    • Skill = Taunt
    • Type = Data
    • Timing = Future
    • Refined = Unrefined
    • Rarity = Uncommon
    • * Psy ops software for flooding Republic Army and Republic Marshals comms with distracting fake info (e.g., AI-generated panicked voicemails from loved ones)
  • Last stand was on the bridge. Bodies dragged out and down, off the walker. Still MIA
  • GM: [TABLE] Retrievables 1 = [d1575 = 333]
    • Skill = Shooting
    • Type = Material
    • Timing = Past
    • Refined = Refined
    • Rarity = Uncommon
    • This is a set of 14th century magical lenses which can be fashioned into a scope (+1 Attack) for a rifle
  • Salvo 1: "Bell Ringer:" H H H F F E Salvo 2: "Shank:" H F F P P E
  • 2 star missile tubes are broken (Piercer, ECM) locked in place
  • GM: [TABLE] Weather = [d144 = 98]
    • Temperature = Cool
    • Sky = Cloudy
    • Wind = 0
    • Precipitation = Heavy Snow
  • It's about 4:15: twilight is approaching
  • Mattie is about 18" tall
  • GM: [TABLE] Retrievables 1 = [d1575 = 699]
    • Skill = Thievery
    • Type = Data
    • Timing = Present
    • Refined = Refined
    • Rarity = Common
    • Financial records for a variety of businesses that have resource extraction contracts on the Plateau
  • PIKE = Phasing Infernal Killing Engine
  • Haze made a deal with Breozzorth for the overcharged bloodstone. Breozzorth will only attack Childstealers
  • Breozzorth eats the overloaded bloodstone and grows 10% bigger. A greater spirit of the Crystal Raven bears the souls to the Humbled Crones
  • GM: [TABLE] Retrievables 1 = [d1575 = 670]
    • Skill = Gifted
    • Type = Code
    • Timing = Present
    • Refined = Unrefined
    • Rarity = Common
    • This is a series of experimental exercises that can be used to boost the Gifted / Focus power, as developed by the Order of the Four Dragon Paths
  • Memory bead: In the throbbing heart of the walker, the reactor cube, the air is thick with tension and the sharp scent of oil. The crew, drenched in sweat under the unforgiving glow of red emergency lights, work with fierce concentration. The chief engineer shouts orders over the roar of machinery, hands flying over levers and dials to coax every ounce of power from the reactor. The deck vibrates with the thunder of explosions, a constant reminder of the battle raging outside. Amidst the chaos, the team operates with a singular focus: to keep their walker in fighting shape.