Character Creation . DnD 5E

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Revision as of 15:36, 19 March 2020 by Cinero (talk | contribs) (Character Choices)
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OOC


Please confer with the DM on a character concept before starting creation. See also: Rules Changes

Using Fantasy Grounds

You can primarily use any solution for your character sheet (e.g., D&D Beyond, Google Doc, paper). We will need to build your character in the Fantasy Grounds campaign, so you can primarily use Fantasy Grounds if you wish. At a minimum, your character in Fantasy Grounds will need Abilities, Saves, AC, Initiative, Speed, HP, Skills, Languages, Weapons, and Spells. You're free to manage other aspects of your character (e.g., inventory) elsewhere.

I'm happy to build your character in Fantasy Grounds by referring to what you've already created elsewhere. I'm also happy to launch the Fantasy Grounds server so that you can create your character yourself. Finally, I'm happy to give you a one-on-one tutorial in Fantasy Grounds. (You can also find lots of tutorials online.)

Character Choices

We use "Variant: Customizing Ability Scores" (PHB 13) ("point buy"). We use "Variant Human Traits" (PHB 31). We use Feats.

Beyond the Player's Handbook, the following sources are pre-approved:

  • Blood Hunter (by Matt Mercer)
  • Eberron: Rising from the Last War
  • Elemental Evil Players Companion
  • Explorer's Guide to Wildemount
  • Guildmaster's Guide to Ravnica
  • Mordenkainen's Tome of Foes
  • Volo's Guide to Monsters
  • Xanathar's Guide to Everything

If you wish to use another source, please confer with me.

We add two skills:

  • Computers (Int) measures how well you perceive, understand, and manipulate any computer or computer-like system.
  • Tradecraft (Dex) measures how well you perform certain clandestine activities, including: planting, finding, and disarming bugs and traps; surveillance; and other intelligence gathering and analysis. Sleight of Hand still applies to picking pockets. Survival still applies to tracking.

During creation, when you choose skills based on you background, class, or other source, you can choose one or both of those skills instead (if you think it makes sense for your character). You have 1 professional specialty (double proficiency in 1 skill).

We use the optional Firearms rules in the Dungeon Master's Guide (p. 267-268). Firearms are Martial Ranged Weapons. If you have proficiency in Martial Ranged Weapons, you have proficiency in Firearms (if you think it makes sense for your character).

Misc

  • After the first session, you have the option to make changes to your PC.
  • Periodically throughout the campaign, there are opportunities to respec or change characters. If you're interested, talk with the DM.
  • You'll probably start with the R3M Trooper Standard Kit. You can add or remove gear from it.
  • We don't track experience. We use story milestones for leveling up.
  • We don't track encumbrance or non-magical ammo.
  • We mostly don't track treasure/money. (You're usually working for an organization that provides housing, meals, gear, further training, medical care, etc.)