Difference between revisions of "Rules Changes . DnD 5E"
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(Created page with "OOC == Armor == The following armor is available to PCs where the tech level is Modern or Future. == City Circle Spells == A druid of the Circle of the Land can choose...") |
(→City Circle Spells) |
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| Line 14: | Line 14: | ||
* Level 3 | * Level 3 | ||
| − | ** Knock | + | ** ''Knock'' |
| − | ** Pass Without Trace | + | ** ''Pass Without Trace'' |
* Level 5 | * Level 5 | ||
| − | ** Stinking Cloud | + | ** ''Stinking Cloud'' |
| − | ** Tongues | + | ** ''Tongues'' |
* Level 7 | * Level 7 | ||
| − | ** Compulsion | + | ** ''Compulsion'' |
| − | ** Fabricate | + | ** ''Fabricate'' |
* Level 9 | * Level 9 | ||
| − | ** Cloudkill | + | ** ''Cloudkill'' |
| − | ** Passwall | + | ** ''Passwall'' |
== Rules Experiments == | == Rules Experiments == | ||
Revision as of 16:17, 14 September 2019
OOC
Armor
The following armor is available to PCs where the tech level is Modern or Future.
City Circle Spells
A druid of the Circle of the Land can choose City, and receive these spells.
- Level 3
- Knock
- Pass Without Trace
- Level 5
- Stinking Cloud
- Tongues
- Level 7
- Compulsion
- Fabricate
- Level 9
- Cloudkill
- Passwall
Rules Experiments
We're currently experimenting with "house rules" that include:
- Healing from a potion (or any source other than a direct spell or feature) causes Exhaustion, up to Exhaustion level 2.
- Each PC has Equipment Points to spend on magic items, for more fairness.
- You can spend Inspiration for a reroll.
- We're using a Tactical Formation for loosely-assigned team roles on operations and in combat. (In Fantasy Grounds, search Images for "tct".)