Difference between revisions of "Launch Sequence ToA"
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Please review these pieces of the Launch Sequence periodically. | Please review these pieces of the Launch Sequence periodically. | ||
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| + | == Flair, Groove, Source, & Unbound Card == | ||
| + | |||
| + | * Your Flair is your personal style, which could be an adventurer archetype that you lean into. | ||
| + | * Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters. | ||
| + | * Your Source is the origin and channel of your extraordinary abilities: Arcane, Divine, or Primal. | ||
| + | * When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction. (Cinero: you can award Conviction via right-click on portrait.) | ||
| + | |||
| + | More info: [[House_Rules_ToA#Flair.2C_Groove.2C_and_Source]] | ||
== Ground Rules == | == Ground Rules == | ||
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# Bad days are OK. | # Bad days are OK. | ||
# No assholes. | # No assholes. | ||
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| + | == Player Resources == | ||
| + | |||
| + | * [https://docs.google.com/document/d/1J--AP_7av0aPGgwmQJxI4uPUIADsyAdNRE4pX2lYul4/edit?usp=sharing Fantasy Grounds Tips] (optional) | ||
| + | * [[Logbook_ToA|Logbook]] (Points of Interest and possible missions) | ||
| + | * [https://docs.google.com/spreadsheets/d/1DMDPro7eSiKIfG4myKdvajJFsbLP3WMa1NaoNyHEKGs/edit?usp=sharing Players Spreadsheet] (including Wheels) | ||
| + | |||
| + | == Raise Hand == | ||
| + | |||
| + | If you want to "raise your hand" then type "..." in the chat. The GM will finish the current business and then invite you to talk. | ||
== Safety Reminders == | == Safety Reminders == | ||
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* If you would prefer not read aloud today. | * If you would prefer not read aloud today. | ||
* Whenever you have any concerns (e.g., line, veil, not getting a turn). | * Whenever you have any concerns (e.g., line, veil, not getting a turn). | ||
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== Scheduling Spreadsheet == | == Scheduling Spreadsheet == | ||
Let's please keep [https://docs.google.com/spreadsheets/d/1becOhM41QjFEfp83pdNHipshobN3XYWXbbzZOVINfeY/edit?usp=sharing our Scheduling spreadsheet accurate]. | Let's please keep [https://docs.google.com/spreadsheets/d/1becOhM41QjFEfp83pdNHipshobN3XYWXbbzZOVINfeY/edit?usp=sharing our Scheduling spreadsheet accurate]. | ||
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Revision as of 02:43, 10 January 2026
OOC
Please review these pieces of the Launch Sequence periodically.
Contents
Flair, Groove, Source, & Unbound Card
- Your Flair is your personal style, which could be an adventurer archetype that you lean into.
- Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.
- Your Source is the origin and channel of your extraordinary abilities: Arcane, Divine, or Primal.
- When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction. (Cinero: you can award Conviction via right-click on portrait.)
More info: House_Rules_ToA#Flair.2C_Groove.2C_and_Source
Ground Rules
This story is about resourceful professionals working together to do good and survive.
- Be here.
- Play a character that fits the story.
- Boost everyone’s Fun (including the GM’s).
- Bad days are OK.
- No assholes.
Player Resources
- Fantasy Grounds Tips (optional)
- Logbook (Points of Interest and possible missions)
- Players Spreadsheet (including Wheels)
Raise Hand
If you want to "raise your hand" then type "..." in the chat. The GM will finish the current business and then invite you to talk.
Safety Reminders
Please refer to our Lines & Veils document. You can make anonymous edits anytime.
(If you still need editing access to our shared Google folder, then ask Cinero and provide a Gmail address.)
Please direct message the GM in Discord:
- If you would prefer not read aloud today.
- Whenever you have any concerns (e.g., line, veil, not getting a turn).
Scheduling Spreadsheet
Let's please keep our Scheduling spreadsheet accurate.