Difference between revisions of "BECINN"
Jump to navigation
Jump to search
| Line 3: | Line 3: | ||
| − | BECINN | + | BECINN is a [[magitec]] system that combines and coordinates various passive and active defense systems. These systems protect against Biologic, Electromagnetic, Chemical, Info, Neural, and Nanite threats. |
| + | |||
| + | BECINN systems are primarily mounted as fixed defenses or on large vehicles. Personal BECINN field generators are rare. BECINN usually requires enormous amounts of power to function, so a system is usually only used intermittently. | ||
A BECINN system can be used in conjunction with a [[Reality Anchor|reality anchor]]. | A BECINN system can be used in conjunction with a [[Reality Anchor|reality anchor]]. | ||
| + | |||
| + | The [[Breakwater]] is the largest known BECINN system and it functions continuously. | ||
[[Category:Gear]] | [[Category:Gear]] | ||
Revision as of 15:37, 26 November 2021
Gear
See also: Reality Anchor; Technomancy
BECINN is a magitec system that combines and coordinates various passive and active defense systems. These systems protect against Biologic, Electromagnetic, Chemical, Info, Neural, and Nanite threats.
BECINN systems are primarily mounted as fixed defenses or on large vehicles. Personal BECINN field generators are rare. BECINN usually requires enormous amounts of power to function, so a system is usually only used intermittently.
A BECINN system can be used in conjunction with a reality anchor.
The Breakwater is the largest known BECINN system and it functions continuously.