Difference between revisions of "Essence Points"

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!Rarity
 
!Rarity
 
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!Notes
!DMG Recommends p. 135)
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!DMG Recommends (p. 135)
 
!Cost
 
!Cost
 
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Revision as of 03:02, 3 October 2021

OOC


Choose your own magic items using Essence Points. The DM must approve each choice. Collaborate with the DM on how you obtain each item.

See: https://docs.google.com/spreadsheets/d/1nB0Uhkubnz7XvOdXSM6evrY7Hzzpd02G3IB7hL71cxk/edit?usp=sharing (look for the "EP Costs" tab at the bottom)

Costs

EP Rarity Notes DMG Recommends (p. 135) Cost
10
9 Legendary Armor +3 Level 17+ 50,001+ gp
8
7 Very Rare Weapon +3 or Armor +2 Level 11+ 5,001-50,000 gp
6
5 Rare Weapon +2 or Armor +1 Level 5+ 501-5,000 gp
4
3 Uncommon Weapon +1 101-500 gp
2 Infusion
1 Common 50-100 gp

Banned Items

  • You can't choose an item that increases an ability permanently. This includes: Manual of Bodily Health; Manual of Gainful Exercise; Manual of Quickness of Action; Tome of Clear Thought; Tome of Leadership and Influence; Tome of Understanding.
  • You can't choose an item that increases an ability long-term. This includes: Amulet of Health; Belt of Dwarvenkind; Belt of Giant Strength; Helm of Intellect.