Difference between revisions of "Essence Points"

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(Costs)
(Costs)
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{| class="wikitable" style="text-align: center;
 
{| class="wikitable" style="text-align: center;
  
 +
!EP
 
!Rarity
 
!Rarity
!EP
 
 
!Notes
 
!Notes
 
!DMG Recommends p. 135)
 
!DMG Recommends p. 135)
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|-
 
|-
  
 +
|9
 +
|Legendary
 +
|Armor +3
 +
|Level 17+
 +
|50,001+ gp
 +
|-
 +
 +
|8
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
 +
|7
 +
|Very Rare
 +
|Weapon +3 or Armor +2
 +
|Level 11+
 +
|5,001-50,000 gp
 +
|-
 +
 +
|6
 +
|
 
|
 
|
 
|
 
|
 
|
 
|
 +
|-
 +
 +
|5
 +
|Rare
 +
|Weapon +2 or Armor +1
 +
|Level 5+
 +
|501-5,000 gp
 +
|-
 +
 +
|4
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
 +
|3
 +
|Uncommon
 +
|Weapon +1
 +
|
 +
|101-500 gp
 +
|-
 +
 +
|2
 +
|Infusion
 +
|
 +
|
 +
|
 +
|-
 +
 +
|1
 +
|Common
 
|
 
|
 
|
 
|
 +
|50-100 gp
 
|}
 
|}
  

Revision as of 03:02, 3 October 2021

OOC


Choose your own magic items using Essence Points. The DM must approve each choice. Collaborate with the DM on how you obtain each item.

See: https://docs.google.com/spreadsheets/d/1nB0Uhkubnz7XvOdXSM6evrY7Hzzpd02G3IB7hL71cxk/edit?usp=sharing (look for the "EP Costs" tab at the bottom)

Costs

EP Rarity Notes DMG Recommends p. 135) Cost
10
9 Legendary Armor +3 Level 17+ 50,001+ gp
8
7 Very Rare Weapon +3 or Armor +2 Level 11+ 5,001-50,000 gp
6
5 Rare Weapon +2 or Armor +1 Level 5+ 501-5,000 gp
4
3 Uncommon Weapon +1 101-500 gp
2 Infusion
1 Common 50-100 gp

Banned Items

  • You can't choose an item that increases an ability permanently. This includes: Manual of Bodily Health; Manual of Gainful Exercise; Manual of Quickness of Action; Tome of Clear Thought; Tome of Leadership and Influence; Tome of Understanding.
  • You can't choose an item that increases an ability long-term. This includes: Amulet of Health; Belt of Dwarvenkind; Belt of Giant Strength; Helm of Intellect.