Difference between revisions of "House Rules ToA"

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(Case by Case =)
(Books)
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== Books ==
 
== Books ==
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 +
Cinero has PDFs he can loan.
  
 
=== Pre-Approved ===
 
=== Pre-Approved ===

Revision as of 00:53, 15 August 2024

OOC
See also: Chain; Getting Started; Limits of Magic; Paradigm; Swift; Wheels


Please confer with the GM on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).

Books

Cinero has PDFs he can loan.

Pre-Approved

If anything is in this list of books, then you don't need the GM's permission to use it (except Gear):

Case by Case

We also use some parts of Sprawlrunners, especially Arcane Background: Shaman and totems. Talk with the GM about using anything from Sprawlrunners.

We are starting to integrate the Science Fiction Companion (Adventure Edition). It's not available for sale (as of August 2024) but Cinero has the advance PDF.

Core Rules vs. Fantasy Companion

  • We use the Wizard edge. (Disregard the sidebar in the Fantasy Companion, p. 35.)
  • Powers: When in doubt, use the Fantasy Companion versions.
  • We use the Arcane Backgrounds in the Core Rules. However, the Arcane Backgrounds in the Fantasy Companion offer promising edges and powers, and thematic lists of powers and hindrances.

Character Creation

You will create a character in Savaged.us (which is like DnD Beyond for Savage Worlds). Then Cinero will import that character in Fantasy Grounds.

Pre-Work

Savaged.us

  1. Create a free account at: https://savaged.us/
  2. Join Cinero's campaign (ask him for the link)
  3. Create a character following the "Creation Steps" below.

Fantasy Grounds

  1. Create a free account at https://www.fantasygrounds.com/home/home.php
  2. Download and install the Free Demo version (Cinero owns the Ultimate Version, which unlocks all the features for all players).

Creation Steps

  1. Confer with the GM on a concept and basic backstory.
  2. Choose race (see "Species" below).
  3. Choose Hindrances
  4. Buy attribute increases. Remember that human average is d6.
  5. Buy skills.
  6. Buy Edges
  7. Add basic gear
    1. Recommended: Long arm, sidearm, melee weapon
    2. Recommended: Marshals Medium Armor (minimum Strength: d6)
  8. Savaged will automatically calculate Pace, Parry, and Toughness.
  9. Confer with the GM on gear. You probably have Colonist Standard Kit (coming soon).

Fantasy Grounds

Portrait

Give this Cinero in Discord. He can edit it. (FYI: the Fantasy Grounds portrait size is 63x63.)

After Cinero imports your character into Fantasy Grounds

  1. Cinero adds your Professional specialty (+1 to one skill)
  2. Cinero adds the Swift Form
    1. Strength = Spirit
    2. Agility = Smarts
    3. Vigor = Smarts or Spirit
    4. The effect looks like: "Swift Form [Strength +1d, Agility +0d, Vigor +1d]"
  3. Cinero adds your Unbound skill, which is the higher of:
    1. Arcane Skill -1d
    2. Highest Attribute -1d

Advancement

  • After 1 session, you earn your first Advance.
  • After 2 more sessions, you earn your second Advance.
  • Henceforth, you earn one Advance after every four sessions.

Species (Races)

When possible, we say "species" instead of "race." You can use a Race from the Core Rules or Fantasy Companion as written. You can work with the GM to modify a Race (especially any culture-based abilities). Savage Worlds also includes rules for creating new races.

Dragonfolk, Celestial Circle (Silver)

This new species is based on Dragonfolk (Fantasy Companion p. 12).

  • Armor
  • Bite/Claws
  • Breath Weapon
  • Cold-Blooded Warm-Blooding: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.
  • Environmental Resistance (HeatCold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.
  • Environmental Weakness (ColdHeat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.
  • Ill-TemperedLoyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the Wyrm Princes of the Celestial Circle.

Hindrances, Banned

  • Doubting Thomas
  • Pacifist (Major)
  • Poverty

Edges

  • We use the Wizard edge. (Disregard the sidebar in the Fantasy Companion, p. 35.)
  • We use the Arcane Backgrounds in the Core Rules. However, the Arcane Backgrounds in the Fantasy Companion offer promising edges and powers, and thematic lists of powers and hindrances.

Recommended Edges

Consider:

  • Epic Mastery (Fantasy Companion, p. 36). Requirements: Veteran; Arcane Background (Any); arcane skill d6+
  • Mystic Powers (Fantasy Companion, p. 37). Requirements: Seasoned; other Requirements based on package

Unbound Check

Most PCs are Unbound. The GM may ask you to make an "Unbound Check" for various reasons. This is simply your highest Attribute.

Skills Changes

  • Hacking includes social engineering.
  • Survival includes weather forecasting.
  • We don't use Research.

Magic Skills

SWADE uses the adjective "arcane" in a very broad sense, for everything from Miracles to Weird Science. When referring to the magic of Spellcasting, we say it's "hermetic." This basically includes any approach that treats magic like science or engineering.

Occult spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.

New Skills

  • Governing (Smarts): perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.
  • Nature (Smarts): perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).

Flair and Groove

Your Flair is your personal style, which could be an adventurer archetype that you lean into. Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.

An Unbound's Flair and Groove are closely tied to their Source.

Earning Bennies

You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!

Examples

From fiction:

  • Han Solo: "I am a cocky smuggler, and I will defy the odds by making bold moves in combat."
  • Black Widow: "I am a sly super spy, and I will mislead and disorient our enemies using tricks."
  • Spock: "I am a brilliant scientist, and I will find solutions using tireless, cold logic."

Past or present Edgewar PCs:

  • "I am a terrifying otherworldly presence, and I will get in our enemies' faces using Reckless Attack."
  • "I am a cunning gadgeteer, and I will maintain situational awareness using my custom gear."
  • "I am a merciful optimist, and I will defend my comrades using my Protection fighting style."
  • "I am a resourceful arcanist, and I will overcome obstacles using my utility spells."