Difference between revisions of "Fantasy Grounds"
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We use the following extensions: | We use the following extensions: | ||
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* Mad Nomad's Automatic Actions Tab Additions (https://www.dmsguild.com/product/324606/Fantasy-Grounds-Mad-Nomads-Automatic-Actions-Tab-Additions), to simplify building and improving PCs | * Mad Nomad's Automatic Actions Tab Additions (https://www.dmsguild.com/product/324606/Fantasy-Grounds-Mad-Nomads-Automatic-Actions-Tab-Additions), to simplify building and improving PCs | ||
* Player Effect Removal (https://www.fantasygrounds.com/forums/showthread.php?40289-5E-Player-Effect-Removal-Extension), to empower players to remove effects themselves | * Player Effect Removal (https://www.fantasygrounds.com/forums/showthread.php?40289-5E-Player-Effect-Removal-Extension), to empower players to remove effects themselves | ||
Revision as of 17:08, 19 April 2022
OOC
See also: Syrinscape
We use Fantasy Grounds Unity (FGU). Players only need the free "Demo" version because the DM has the "Ultimate" version. FGU is available here: https://www.fantasygrounds.com/home/FantasyGroundsUnity.php
For a list of the 5E books we use, see: Character_Creation#Character_Choices
Extensions
We use the following extensions:
- Mad Nomad's Automatic Actions Tab Additions (https://www.dmsguild.com/product/324606/Fantasy-Grounds-Mad-Nomads-Automatic-Actions-Tab-Additions), to simplify building and improving PCs
- Player Effect Removal (https://www.fantasygrounds.com/forums/showthread.php?40289-5E-Player-Effect-Removal-Extension), to empower players to remove effects themselves
- rob2e Effects Coding for features (https://www.dmsguild.com/product/280094/?affiliate_rem=878507) and items (https://www.dmsguild.com/product/280093/?affiliate_rem=878507), to automate things as much as possible