Difference between revisions of "Spell Boosting"

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(Created page with "OOC This is playtest material. I may remove it. Until now, I've been assuming a caster is using a spell focus for any material component. Moving forward when you use a focu...")
 
 
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This is playtest material. I may remove it.
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!!! From 2018-2023, we used ''Dungeons & Dragons 5th Edition'' for Edgewar. This page is from that era.
  
Until now, I've been assuming a caster is using a spell focus for any material component. Moving forward when you use a focus, please describe it.
 
  
If a spell description includes a material component that's destroyed (e.g., Resurrection), you must use that component and it's destroyed.
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Whenever you cast a spell, you can try to invoke a Law of Magic. If you're successful, you receive 1 boost to the spell. See: [[Laws of Magic]]
 
 
You can boost spells using material components and Laws of Magic. When you cast a spell that includes a material component, you can use that component to receive 1 boost to the spell. The component is destroyed (regardless of what the spell description specifies). In addition or instead, you can try to invoke a Law of Magic. If you're successful, you receive 1 boost to the spell. See: [[Laws of Magic]]
 
  
 
You can spend 1 boost for 1 of the following choices:
 
You can spend 1 boost for 1 of the following choices:
  
*(A) Resolve the spell as if you used a spell slot of 1 higher level (e.g., a wizard casts Magic Missile with a 1st level slot but still gets an extra dart).
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*(A) Resolve the spell as if you used a spell slot of 1 higher level (e.g., a wizard casts ''Magic Missile'' with a 1st level slot but still gets an extra dart).
*(B) Resolve the spell as if your class level was 1 higher (e.g., a level 4 wizard casts Fire Bolt as if they're level 5 and thus does more damage).
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*(B) Resolve the spell as if your class level was 1 higher (e.g., a level 4 wizard casts ''Fire Bolt'' as if they're level 5 and thus does more damage).
 
* (C) For a spell that requires an attack roll, you gain a +1 bonus. When you reach 10th level, this bonus increases to +2.
 
* (C) For a spell that requires an attack roll, you gain a +1 bonus. When you reach 10th level, this bonus increases to +2.
 
* (D) For a spell that requires a saving throw, you gain a +1 bonus to your spell DC. When you reach 10th level, this bonus increases to +2.
 
* (D) For a spell that requires a saving throw, you gain a +1 bonus to your spell DC. When you reach 10th level, this bonus increases to +2.
  
 
You can spend multiple boosts on the same choice. For example, you can spend 2 boosts on (C) for a greater bonus. If you're already using a spell slot of a higher level, you can use still choose (A).
 
You can spend multiple boosts on the same choice. For example, you can spend 2 boosts on (C) for a greater bonus. If you're already using a spell slot of a higher level, you can use still choose (A).
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My goals with these rules are to give casters the option to include more storytelling and thematic flavor, without an unreasonable burden or slow-down in play.
  
 
[[Category:OOC]]
 
[[Category:OOC]]

Latest revision as of 14:29, 4 July 2025

OOC


!!! From 2018-2023, we used Dungeons & Dragons 5th Edition for Edgewar. This page is from that era.


Whenever you cast a spell, you can try to invoke a Law of Magic. If you're successful, you receive 1 boost to the spell. See: Laws of Magic

You can spend 1 boost for 1 of the following choices:

  • (A) Resolve the spell as if you used a spell slot of 1 higher level (e.g., a wizard casts Magic Missile with a 1st level slot but still gets an extra dart).
  • (B) Resolve the spell as if your class level was 1 higher (e.g., a level 4 wizard casts Fire Bolt as if they're level 5 and thus does more damage).
  • (C) For a spell that requires an attack roll, you gain a +1 bonus. When you reach 10th level, this bonus increases to +2.
  • (D) For a spell that requires a saving throw, you gain a +1 bonus to your spell DC. When you reach 10th level, this bonus increases to +2.

You can spend multiple boosts on the same choice. For example, you can spend 2 boosts on (C) for a greater bonus. If you're already using a spell slot of a higher level, you can use still choose (A).

My goals with these rules are to give casters the option to include more storytelling and thematic flavor, without an unreasonable burden or slow-down in play.