Difference between revisions of "Metabiotic Crystals"
Jump to navigation
Jump to search
(Created page with "Gear; Magic<br/> See also: Adintech Metabiotic crystals are created from bloodstones. When injected, ingested, or otherwise taken in, a crystal can induce a Change...") |
|||
| Line 4: | Line 4: | ||
Metabiotic crystals are created from [[bloodstones]]. When injected, ingested, or otherwise taken in, a crystal can induce a [[Change]] in a mundane being. The Change can be deadly. [[NeoCyclic]] experimented with [[Wasteland]] laced with crystals to create a survivable Change. | Metabiotic crystals are created from [[bloodstones]]. When injected, ingested, or otherwise taken in, a crystal can induce a [[Change]] in a mundane being. The Change can be deadly. [[NeoCyclic]] experimented with [[Wasteland]] laced with crystals to create a survivable Change. | ||
| + | |||
| + | '''Myriad:''' The soul forge at Ramshead didn't reliably produce pure metabiotic crystals. Regardless of the host, the impure crystals turned subjects into beings with natures that slant towards chaotic evil: bugbears, derro, gnolls, orcs, troglodytes, xvart, and so on. | ||
[[Category:Gear]] | [[Category:Gear]] | ||
[[Category:Magic]] | [[Category:Magic]] | ||
Revision as of 22:27, 27 July 2019
Gear; Magic
See also: Adintech
Metabiotic crystals are created from bloodstones. When injected, ingested, or otherwise taken in, a crystal can induce a Change in a mundane being. The Change can be deadly. NeoCyclic experimented with Wasteland laced with crystals to create a survivable Change.
Myriad: The soul forge at Ramshead didn't reliably produce pure metabiotic crystals. Regardless of the host, the impure crystals turned subjects into beings with natures that slant towards chaotic evil: bugbears, derro, gnolls, orcs, troglodytes, xvart, and so on.