Difference between revisions of "Wheels"

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(Possible Projects)
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* '''Resources:''' Accumulate money, weapons, armor, gear, real estate, vehicles, etc.
 
* '''Resources:''' Accumulate money, weapons, armor, gear, real estate, vehicles, etc.
 
* '''Spiritual:''' Deepen your connection to the subtleties of the multiverse, based on your paradigm. This project may include participating in religious services, doing charity/volunteer work, prayer, meditation, etc.
 
* '''Spiritual:''' Deepen your connection to the subtleties of the multiverse, based on your paradigm. This project may include participating in religious services, doing charity/volunteer work, prayer, meditation, etc.
* '''Synergy:''' Practice working together with at least one other being (PC or NPC). If that being is a PC, they must also spend a Weekly d20.
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* '''Synergy:''' Practice working together with at least one other being (PC or NPC). If that being is a PC, they must also spend a Weekly d20. Both d20s are rolled and can add ticks.
 
* '''Training:''' Maintain current abilities and/or develop new ones.
 
* '''Training:''' Maintain current abilities and/or develop new ones.
  

Revision as of 15:29, 15 April 2022

OOC


You get two d20s to roll each week. You can spend one or both on projects.

You always get two d20s each week. You can bank them if you don't have a wheel in mind. If you're absent, your d20s are automatically banked.

Starting a Wheel

The best way to start a wheel is posting it in #wheels-and-requests in Discord. Please include the skill you think is most appropriate. You can also start a wheel during the launch sequence in most episodes.

I track progress on your projects using wheels. I set the length of a wheel and you can see it. See: https://docs.google.com/spreadsheets/d/1nB0Uhkubnz7XvOdXSM6evrY7Hzzpd02G3IB7hL71cxk/edit?usp=sharing

Progress

Your progress depends on your roll:

  • n1: No progress
  • Failure: 1 tick
  • Success: 2 ticks
  • n20: 3 ticks

After rolling a Weekly d20, you can spend 1 SP to use the Reroll Ability Check gambit.

Possible Projects

Some possible projects include:

  • Contacts: Develop connections with beings and/or factions outside the team.
  • Crafting: Make stuff. The stuff can be mundane and/or magical. This project can include crafting a variation of a spell. Invention and prototyping may first require Research.
  • Help: Spend a Weekly d20 to give another PC advantage on their project.
  • R&D (Research & Development): Learn more about something (e.g., person, place, object, phenomenon). This project may include scholarly research, lab work, and/or fieldwork.
  • Resources: Accumulate money, weapons, armor, gear, real estate, vehicles, etc.
  • Spiritual: Deepen your connection to the subtleties of the multiverse, based on your paradigm. This project may include participating in religious services, doing charity/volunteer work, prayer, meditation, etc.
  • Synergy: Practice working together with at least one other being (PC or NPC). If that being is a PC, they must also spend a Weekly d20. Both d20s are rolled and can add ticks.
  • Training: Maintain current abilities and/or develop new ones.

Mechanical Projects

Some projects can have mechanical effects for your PC. A wheel usually can't unlock a class feature early, or unlock a feature from another class or subclass.

Here are some example mechanical projects.

Wheel Skill Target Steps Notes
Feat, New Unbound 18 36 For this kind of wheel, you can start a maximum total of 1 before Level 9, and a maximum total of 2 before Level 17.
Skill, Improve by +1 [Skill] 15 24 You must already be proficient. For a particular skill, you can start a maximum total of 1 wheels before Level 9, and a maximum total of 2 wheels before Level 17.
Spell, Original Arcana, Nature, or Religion 15 12 Target and Steps are the same for any spell level