Difference between revisions of "Safety & Growth"
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SG7. We use the [[Character_Creation#Ancestry_.26_Culture|''Ancestry & Culture'']] supplement. | SG7. We use the [[Character_Creation#Ancestry_.26_Culture|''Ancestry & Culture'']] supplement. | ||
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| + | SG8. The ancestry and culture of "dwarves" is [[Dvar]]. | ||
== Gods Retconned Mar-15-2020 == | == Gods Retconned Mar-15-2020 == | ||
Revision as of 14:41, 21 March 2021
OOC
One of my core goals while playing games is creating a safe, welcoming space where everyone can succeed. With Edgewar in particular, I'm trying to experiment with and then formally adopt specific strategies to make the setting, story, and overall experience more inclusive. Part of this is "de-colonizing" D&D, fantasy, scifi, etc.
We discuss possible strategies in the Edgewar Discord. I compile them here.
SG1. After a session, the DM posts story notes. This helps reassure players that if they miss an important detail they can find it later.
SG2. The team agrees on specific tactical roles. This helps players narrow their focus regarding what the team expects from them.
SG3. We use a private table-talk channel to discuss the climate of the table and resolve possible tensions or conflicts.
SG4. NPCs only have pronouns, not genders. So a "male elf wizard" becomes "elf wizard (he/him)."
SG5. None of the natural, sentient, mortal species have inherent alignments, like order (law), chaos, good, or evil (e.g., goblins, orcs, drow, duergar). In particular, evil is not genetic. A species may have a predominant culture and that culture may be prejudiced, self-serving, etc. Some unnatural and/or immortal species may have an inherent alignment, such as order (law), chaos, good, or evil (e.g., devils, demons, celestials, modrons). However, an individual from a particular culture or with a particular inherent alignment could still be raised with different values or convert to different values.
SG6. We usually don't use gods from the real world.
SG7. We use the Ancestry & Culture supplement.
SG8. The ancestry and culture of "dwarves" is Dvar.
Gods Retconned Mar-15-2020
As a creator and DM, I'm actively trying to decouple gods and pantheons from specific races. Certain gods and pantheons may have close connections to specific races in the distant past, but an individual of any race can worship any god. Such worship is not necessarily because of past colonization and cultural assimilation.
Where I've been using real-world gods, I've retconned some swaps. I made these choices partly based on just finding good matches for existing PCs and plot, and partly because the elven culture and religion have an outsized influence via Tanyth Aramont (the Elven Hegemony).
- Apollo: Corellon Larethian (The Seldarine--Elven pantheon of the light)
- Ares: Tempus (Faerun)
- Athena: Haela Brightaxe (Dwarven)
- Hephaestus: Moradin (Dwarven)
- Persephone: Sehanine Moonbow (The Seldarine--Elven pantheon of the light)
I've edited the wiki to reflect those changes.
I'm continuing to use one god/spirit from the real world, Lusifee. In this case, I like bringing more visibility to under-represented legends.
FYI, the following divinities have also appeared in Raptor Blue's story so far, but they're fictional so they don't need retcon:
- Bahamut (Draconic)
- Dugmaren Brightmanle (Dwarven)
- Erevan Ilesere (The Seldarine--Elven pantheon of the light)
- Luthic (Orcish)
- Primus (Mechanus)