<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.edgewar.com/index.php?action=history&amp;feed=atom&amp;title=Please_Care</id>
	<title>Please Care - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.edgewar.com/index.php?action=history&amp;feed=atom&amp;title=Please_Care"/>
	<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Please_Care&amp;action=history"/>
	<updated>2026-09-05T06:32:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.2</generator>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=3566&amp;oldid=prev</id>
		<title>Cinero at 00:36, 1 May 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=3566&amp;oldid=prev"/>
		<updated>2023-05-01T00:36:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:36, 1 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I've run hundreds of sessions of Edgewar with dozens of players. I've learned that the two most important ingredients are:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I've run hundreds of sessions of Edgewar with dozens of players. I've learned that the two most important ingredients are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The players and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DM &lt;/del&gt;are all kind to each other.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The players and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GM &lt;/ins&gt;are all kind to each other.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The PCs care deeply about the IC issues.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The PCs care deeply about the IC issues.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When I'm frustrated as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DM&lt;/del&gt;, it usually comes back to #1 or 2. Nothing saps my creativity more than the absence of #2. To put it another way, one of the best ways to be kind to me as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DM &lt;/del&gt;(#1) is to care about the IC issues (#2).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When I'm frustrated as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GM&lt;/ins&gt;, it usually comes back to #1 or 2. Nothing saps my creativity more than the absence of #2. To put it another way, one of the best ways to be kind to me as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GM &lt;/ins&gt;(#1) is to care about the IC issues (#2).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an example, pretend that ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Empire Strikes Back&lt;/del&gt;'' is a tabletop campaign.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an example, pretend that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the original &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Star Wars&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;movie trilogy &lt;/ins&gt;is a tabletop campaign. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let's look at the middle of ''The Empire Strikes Back.''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The central themes of ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Empire&lt;/del&gt;'' include family, faith, and standing up to tyranny. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DM &lt;/del&gt;makes these themes abundantly clear through the issues the characters experience and talk about. By the middle of the campaign, Luke cares about these things, because his adoptive parents and Obi-wan have been killed by the Empire. Luke is about to learn that Darth Vader is his father. Leia starts the campaign as a leader in the Rebellion. By the middle of the campaign, her homeworld has been destroyed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, she's been tortured&lt;/del&gt;, and the Rebellion is on the run. Luke and Leia are &amp;quot;all in.&amp;quot; But not Han. He says, &amp;quot;Look, I ain’t in this for your revolution. I’m not in it for you, Princess. I expect to be well paid. I’m in it for the money.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The central themes of ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Star Wars&lt;/ins&gt;'' include family, faith, and standing up to tyranny. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GM &lt;/ins&gt;makes these themes abundantly clear through the issues the characters experience and talk about. By the middle of the campaign, Luke cares about these things, because his adoptive parents and Obi-wan have been killed by the Empire. Luke is about to learn that Darth Vader is his father. Leia starts the campaign as a leader in the Rebellion. By the middle of the campaign&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, she's been tortured&lt;/ins&gt;, her homeworld has been destroyed, and the Rebellion is on the run. Luke and Leia are &amp;quot;all in.&amp;quot; But not Han. He says, &amp;quot;Look, I ain’t in this for your revolution. I’m not in it for you, Princess. I expect to be well paid. I’m in it for the money.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some viewers of ''Empire'' might argue that Han's inner life and character arc are more complex than those lines suggest. He does show up for Luke and the Rebellion at the end of ''Star Wars.'' In ''Return of the Jedi'', Han volunteers to lead a dangerous mission. As a movie watcher, I love seeing Han become invested.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some viewers of ''Empire'' might argue that Han's inner life and character arc are more complex than those lines suggest. He does show up for Luke and the Rebellion at the end of ''Star Wars.'' In ''Return of the Jedi'', Han volunteers to lead a dangerous mission. As a movie watcher, I love seeing Han become invested.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DM&lt;/del&gt;, by the middle of this campaign, I would be frustrated. I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs. He's cute and a swashbuckler and just too cool to care.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GM&lt;/ins&gt;, by the middle of this campaign, I would be frustrated. I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs. He's cute and a swashbuckler and just too cool to care.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. Their players may have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players don't. They may not like role-playing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;intra-&lt;/del&gt;party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. They may worry that they must completely agree, as players or characters. They may even worry that there's only one &amp;quot;correct&amp;quot; answer, and that if they make the &amp;quot;wrong&amp;quot; decision or plan, I'll punish the players or PCs. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. Their players may have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players don't. They may not like role-playing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;internal &lt;/ins&gt;party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. They may worry that they must completely agree, as players or characters. They may even worry that there's only one &amp;quot;correct&amp;quot; answer, and that if they make the &amp;quot;wrong&amp;quot; decision or plan, I'll punish the players or PCs. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But sometimes, a player just isn't paying attention or engaging with the setting, lore, and story. Sometimes their PC's character concept and backstory have weak or no hooks to the central themes and current issues. They may even purposefully lean into some tired tropes of genre fiction, especially emotional detachment. I've seen every flavor of detachment: ironic, academic, scientific, robotic, alien, civilian, amateur, drunk, childlike, etc. Detachment can even spread like a social virus. When some players decide that their PCs are too cool to care, other players become less likely to role-play caring. To be clear, it is a decision to be too cool. Pointing to a character concept or backstory is a cop out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But sometimes, a player just isn't paying attention or engaging with the setting, lore, and story. Sometimes their PC's character concept and backstory have weak or no hooks to the central themes and current issues. They may even purposefully lean into some tired tropes of genre fiction, especially emotional detachment. I've seen every flavor of detachment: ironic, academic, scientific, robotic, alien, civilian, amateur, drunk, childlike, etc. Detachment can even spread like a social virus. When some players decide that their PCs are too cool to care, other players become less likely to role-play caring. To be clear, it is a decision to be too cool. Pointing to a character concept or backstory is a cop out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I've been &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DMing &lt;/del&gt;since 1991. I palpably feel when the experience is sustaining my energy or not. I often set up complex scenarios using real-world themes and strong allegory. My reward is seeing the players energetically engage through role-playing. I want to explore big problems and big ideas, with passion, with my friends. This is fundamental to why I do this.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I've been &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GMing &lt;/ins&gt;since 1991. I palpably feel when the experience is sustaining my energy or not. I often set up complex scenarios using real-world themes and strong allegory. My reward is seeing the players energetically engage through role-playing. I want to explore big problems and big ideas, with passion, with my friends. This is fundamental to why I do this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I love watching ''The Empire Strikes Back.'' I would hate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DMing &lt;/del&gt;it, because Han's player is a dick.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I love watching ''The Empire Strikes Back.'' I would hate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GMing &lt;/ins&gt;it, because Han's player is a dick.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:OOC]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:OOC]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2399&amp;oldid=prev</id>
		<title>Cinero at 03:36, 26 September 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2399&amp;oldid=prev"/>
		<updated>2021-09-26T03:36:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:36, 26 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. Their players may have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players don't. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. They may worry that they must completely agree, as players or characters. They may even worry that there's only one &amp;quot;correct&amp;quot; answer, and that if they make the &amp;quot;wrong&amp;quot; decision or plan, I'll punish the players or PCs. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. Their players may have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players don't. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. They may worry that they must completely agree, as players or characters. They may even worry that there's only one &amp;quot;correct&amp;quot; answer, and that if they make the &amp;quot;wrong&amp;quot; decision or plan, I'll punish the players or PCs. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But sometimes, a player just isn't paying attention or engaging with the setting, lore, and story. Sometimes their PC's character concept and backstory have weak or no hooks to the central themes and current issues. They may even purposefully lean into some tired tropes of genre fiction, especially emotional detachment. I've seen every flavor of detachment: ironic, academic, scientific, robotic, alien, civilian, amateur, etc. Detachment can even spread like a social virus. When some players decide that their PCs are too cool to care, other players become less likely to role-play caring. To be clear, it is a decision to be too cool. Pointing to a character concept or backstory is a cop out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But sometimes, a player just isn't paying attention or engaging with the setting, lore, and story. Sometimes their PC's character concept and backstory have weak or no hooks to the central themes and current issues. They may even purposefully lean into some tired tropes of genre fiction, especially emotional detachment. I've seen every flavor of detachment: ironic, academic, scientific, robotic, alien, civilian, amateur&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, drunk, childlike&lt;/ins&gt;, etc. Detachment can even spread like a social virus. When some players decide that their PCs are too cool to care, other players become less likely to role-play caring. To be clear, it is a decision to be too cool. Pointing to a character concept or backstory is a cop out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I've been DMing since 1991. I palpably feel when the experience is sustaining my energy or not. I often set up complex scenarios using real-world themes and strong allegory. My reward is seeing the players energetically engage through role-playing. I want to explore big problems and big ideas, with passion, with my friends. This is fundamental to why I do this.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I've been DMing since 1991. I palpably feel when the experience is sustaining my energy or not. I often set up complex scenarios using real-world themes and strong allegory. My reward is seeing the players energetically engage through role-playing. I want to explore big problems and big ideas, with passion, with my friends. This is fundamental to why I do this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2398&amp;oldid=prev</id>
		<title>Cinero at 03:35, 26 September 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2398&amp;oldid=prev"/>
		<updated>2021-09-26T03:35:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:35, 26 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a DM, by the middle of this campaign, I would be frustrated. I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs. He's cute and a swashbuckler and just too cool to care.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a DM, by the middle of this campaign, I would be frustrated. I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs. He's cute and a swashbuckler and just too cool to care.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A player can &lt;/del&gt;have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players don't. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. They may worry that they must completely agree, as players or characters. They may even worry that there's only one &amp;quot;correct&amp;quot; answer, and that if they make the &amp;quot;wrong&amp;quot; decision or plan, I'll punish the players or PCs. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Their players may &lt;/ins&gt;have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players don't. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. They may worry that they must completely agree, as players or characters. They may even worry that there's only one &amp;quot;correct&amp;quot; answer, and that if they make the &amp;quot;wrong&amp;quot; decision or plan, I'll punish the players or PCs. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But sometimes, a player just isn't paying attention or engaging with the setting, lore, and story. Sometimes their PC's character concept and backstory have weak or no hooks to the central themes and current issues. They may even purposefully lean into some tired tropes of genre fiction, especially emotional detachment. I've seen every flavor of detachment: ironic, academic, scientific, robotic, alien, civilian, amateur, etc. Detachment can even spread like a social virus. When some players decide that their PCs are too cool to care, other players become less likely to role-play caring. To be clear, it is a decision to be too cool. Pointing to a character concept or backstory is a cop out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But sometimes, a player just isn't paying attention or engaging with the setting, lore, and story. Sometimes their PC's character concept and backstory have weak or no hooks to the central themes and current issues. They may even purposefully lean into some tired tropes of genre fiction, especially emotional detachment. I've seen every flavor of detachment: ironic, academic, scientific, robotic, alien, civilian, amateur, etc. Detachment can even spread like a social virus. When some players decide that their PCs are too cool to care, other players become less likely to role-play caring. To be clear, it is a decision to be too cool. Pointing to a character concept or backstory is a cop out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2397&amp;oldid=prev</id>
		<title>Cinero at 03:34, 26 September 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2397&amp;oldid=prev"/>
		<updated>2021-09-26T03:34:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:34, 26 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some viewers of ''Empire'' might argue that Han's inner life and character arc are more complex than those lines suggest. He does show up for Luke and the Rebellion at the end of ''Star Wars.'' In ''Return of the Jedi'', Han volunteers to lead a dangerous mission. As a movie watcher, I love seeing Han become invested.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some viewers of ''Empire'' might argue that Han's inner life and character arc are more complex than those lines suggest. He does show up for Luke and the Rebellion at the end of ''Star Wars.'' In ''Return of the Jedi'', Han volunteers to lead a dangerous mission. As a movie watcher, I love seeing Han become invested.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a DM, by the middle of this campaign, I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs. He's cute and a swashbuckler and just too cool to care.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a DM, by the middle of this campaign, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I would be frustrated. &lt;/ins&gt;I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs. He's cute and a swashbuckler and just too cool to care.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. A player can have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players don't. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. They may worry that they must completely agree, as players or characters. They may even worry that there's only one &amp;quot;correct&amp;quot; answer, and that if they make the &amp;quot;wrong&amp;quot; decision or plan, I'll punish the players or PCs. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. A player can have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players don't. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. They may worry that they must completely agree, as players or characters. They may even worry that there's only one &amp;quot;correct&amp;quot; answer, and that if they make the &amp;quot;wrong&amp;quot; decision or plan, I'll punish the players or PCs. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2396&amp;oldid=prev</id>
		<title>Cinero at 03:33, 26 September 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2396&amp;oldid=prev"/>
		<updated>2021-09-26T03:33:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:33, 26 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The PCs care deeply about the IC issues.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The PCs care deeply about the IC issues.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When I'm frustrated as a DM, it usually comes back to #1 or 2. Nothing saps my creativity more than the absence of #2. As an example, pretend that ''The Empire Strikes Back'' is a tabletop campaign.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When I'm frustrated as a DM, it usually comes back to #1 or 2. Nothing saps my creativity more than the absence of #2. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To put it another way, one of the best ways to be kind to me as the DM (#1) is to care about the IC issues (#2).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an example, pretend that ''The Empire Strikes Back'' is a tabletop campaign.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The central themes of ''Empire'' include family, faith, and standing up to tyranny. The DM makes these themes abundantly clear through the issues the characters experience and talk about. By the middle of the campaign, Luke cares about these things, because his adoptive parents and Obi-wan have been killed by the Empire. Luke is about to learn that Darth Vader is his father. Leia starts the campaign as a leader in the Rebellion. By the middle of the campaign, her homeworld has been destroyed, she's been tortured, and the Rebellion is on the run. Luke and Leia are &amp;quot;all in.&amp;quot; But not Han. He says, &amp;quot;Look, I ain’t in this for your revolution. I’m not in it for you, Princess. I expect to be well paid. I’m in it for the money.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The central themes of ''Empire'' include family, faith, and standing up to tyranny. The DM makes these themes abundantly clear through the issues the characters experience and talk about. By the middle of the campaign, Luke cares about these things, because his adoptive parents and Obi-wan have been killed by the Empire. Luke is about to learn that Darth Vader is his father. Leia starts the campaign as a leader in the Rebellion. By the middle of the campaign, her homeworld has been destroyed, she's been tortured, and the Rebellion is on the run. Luke and Leia are &amp;quot;all in.&amp;quot; But not Han. He says, &amp;quot;Look, I ain’t in this for your revolution. I’m not in it for you, Princess. I expect to be well paid. I’m in it for the money.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2395&amp;oldid=prev</id>
		<title>Cinero at 03:31, 26 September 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2395&amp;oldid=prev"/>
		<updated>2021-09-26T03:31:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:31, 26 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a DM, by the middle of this campaign, I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs. He's cute and a swashbuckler and just too cool to care.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a DM, by the middle of this campaign, I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs. He's cute and a swashbuckler and just too cool to care.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. A player can have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players don't. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. A player can have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players don't. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. They may worry that they must completely agree, as players or characters. They may even worry that there's only one &amp;quot;correct&amp;quot; answer, and that if they make the &amp;quot;wrong&amp;quot; decision or plan, I'll punish the players or PCs&lt;/ins&gt;. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But sometimes, a player just isn't paying attention or engaging with the setting, lore, and story. Sometimes their PC's character concept and backstory have weak or no hooks to the central themes and current issues. They may even purposefully lean into some tired tropes of genre fiction, especially emotional detachment. I've seen every flavor of detachment: ironic, academic, scientific, robotic, alien, civilian, amateur, etc. Detachment can even spread like a social virus. When some players decide that their PCs are too cool to care, other players become less likely to role-play caring. To be clear, it is a decision to be too cool. Pointing to a character concept or backstory is a cop out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But sometimes, a player just isn't paying attention or engaging with the setting, lore, and story. Sometimes their PC's character concept and backstory have weak or no hooks to the central themes and current issues. They may even purposefully lean into some tired tropes of genre fiction, especially emotional detachment. I've seen every flavor of detachment: ironic, academic, scientific, robotic, alien, civilian, amateur, etc. Detachment can even spread like a social virus. When some players decide that their PCs are too cool to care, other players become less likely to role-play caring. To be clear, it is a decision to be too cool. Pointing to a character concept or backstory is a cop out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2393&amp;oldid=prev</id>
		<title>Cinero at 03:23, 26 September 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2393&amp;oldid=prev"/>
		<updated>2021-09-26T03:23:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:23, 26 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I've been DMing since 1991. I palpably feel when the experience is sustaining my energy or not. I often set up complex scenarios using real-world themes and strong allegory. My reward is seeing the players energetically engage through role-playing. I want to explore big problems and big ideas, with passion, with my friends. This is fundamental to why I do this.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I've been DMing since 1991. I palpably feel when the experience is sustaining my energy or not. I often set up complex scenarios using real-world themes and strong allegory. My reward is seeing the players energetically engage through role-playing. I want to explore big problems and big ideas, with passion, with my friends. This is fundamental to why I do this.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I love watching &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''The Empire Strikes Back.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;'' I would hate DMing it, because Han &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Solo&lt;/del&gt;'s player is a dick.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I love watching ''The Empire Strikes Back.'' I would hate DMing it, because Han's player is a dick.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:OOC]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:OOC]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2392&amp;oldid=prev</id>
		<title>Cinero at 03:22, 26 September 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2392&amp;oldid=prev"/>
		<updated>2021-09-26T03:22:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:22, 26 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some viewers of ''Empire'' might argue that Han's inner life and character arc are more complex than those lines suggest. He does show up for Luke and the Rebellion at the end of ''Star Wars.'' In ''Return of the Jedi'', Han volunteers to lead a dangerous mission. As a movie watcher, I love seeing Han become invested.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some viewers of ''Empire'' might argue that Han's inner life and character arc are more complex than those lines suggest. He does show up for Luke and the Rebellion at the end of ''Star Wars.'' In ''Return of the Jedi'', Han volunteers to lead a dangerous mission. As a movie watcher, I love seeing Han become invested.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a DM, by the middle of this campaign, I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs. He's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dashing &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cute &lt;/del&gt;and just too cool to care.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a DM, by the middle of this campaign, I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs. He's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cute &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a swashbuckler &lt;/ins&gt;and just too cool to care.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. A player can have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players don't. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. A player can have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players don't. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2391&amp;oldid=prev</id>
		<title>Cinero at 03:21, 26 September 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2391&amp;oldid=prev"/>
		<updated>2021-09-26T03:21:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:21, 26 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a DM, by the middle of this campaign, I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs. He's dashing and cute and just too cool to care.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a DM, by the middle of this campaign, I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs. He's dashing and cute and just too cool to care.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. A player can have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do&lt;/del&gt;. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. A player can have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don't&lt;/ins&gt;. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But sometimes, a player just isn't paying attention or engaging with the setting, lore, and story. Sometimes their PC's character concept and backstory have weak or no hooks to the central themes and current issues. They may even purposefully lean into some tired tropes of genre fiction, especially emotional detachment. I've seen every flavor of detachment: ironic, academic, scientific, robotic, alien, civilian, amateur, etc. Detachment can even spread like a social virus. When some players decide that their PCs are too cool to care, other players become less likely to role-play caring. To be clear, it is a decision to be too cool. Pointing to a character concept or backstory is a cop out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But sometimes, a player just isn't paying attention or engaging with the setting, lore, and story. Sometimes their PC's character concept and backstory have weak or no hooks to the central themes and current issues. They may even purposefully lean into some tired tropes of genre fiction, especially emotional detachment. I've seen every flavor of detachment: ironic, academic, scientific, robotic, alien, civilian, amateur, etc. Detachment can even spread like a social virus. When some players decide that their PCs are too cool to care, other players become less likely to role-play caring. To be clear, it is a decision to be too cool. Pointing to a character concept or backstory is a cop out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2390&amp;oldid=prev</id>
		<title>Cinero at 03:20, 26 September 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Please_Care&amp;diff=2390&amp;oldid=prev"/>
		<updated>2021-09-26T03:20:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:20, 26 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some viewers of ''Empire'' might argue that Han's inner life and character arc are more complex than those lines suggest. He does show up for Luke and the Rebellion at the end of ''Star Wars.'' In ''Return of the Jedi'', Han volunteers to lead a dangerous mission. As a movie watcher, I love seeing Han become invested.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some viewers of ''Empire'' might argue that Han's inner life and character arc are more complex than those lines suggest. He does show up for Luke and the Rebellion at the end of ''Star Wars.'' In ''Return of the Jedi'', Han volunteers to lead a dangerous mission. As a movie watcher, I love seeing Han become invested.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a DM, by the middle of this campaign, I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But as a DM, by the middle of this campaign, I would be setting up complex moral dilemmas and pushing the players to respond, especially by role-playing through debates and plans. Does everyone on the second Death Star deserve to die? Is it acceptable to collaborate with criminals in order to defeat the Empire? Can Darth Vader find redemption? Does he even deserve the chance? Han just shrugs&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. He's dashing and cute and just too cool to care&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. A player can have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players do. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes in an Edgewar session, in moments of thematic vividness, some PCs just shrug. A player can have different reasons. They may not feel safe. They may not feel they have enough separation between IC versus OOC, or that other players do. They may not like role-playing intra-party conflict. They may not want to win an argument because then they'll be responsible for making a decision or a plan. Those are understandable concerns and we should continuously work on them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
</feed>