<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.edgewar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cinero</id>
	<title>Edgewar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.edgewar.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cinero"/>
	<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php/Special:Contributions/Cinero"/>
	<updated>2026-09-05T00:16:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.2</generator>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-20:_Vire_%26_His_Hounds&amp;diff=4943</id>
		<title>TOA 4-20: Vire &amp; His Hounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-20:_Vire_%26_His_Hounds&amp;diff=4943"/>
		<updated>2026-08-16T19:01:02Z</updated>

		<summary type="html">&lt;p&gt;Cinero: Created page with &amp;quot;Mission Report   Sunday, March 14, 2027 ((2026-08-16))&amp;lt;br/&amp;gt; Operatives: Mellowyn, DK, Stream, Alara, Rabbit  The operatives systematically defeated the remaining zombies. Mell...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunday, March 14, 2027 ((2026-08-16))&amp;lt;br/&amp;gt;&lt;br /&gt;
Operatives: Mellowyn, DK, Stream, Alara, Rabbit&lt;br /&gt;
&lt;br /&gt;
The operatives systematically defeated the remaining zombies. Mellowyn and Rabbit tried to connect with Emily Hollins. Maldrik Vire used remote magic to attack. DK teleported into the jump gate room. He used Vire's infernal rune against him to teleport Emily out and teleport Vire in. Unfortunately, Vire brought some hell hounds with him. The hounds injured DK and his power armor. Mellowyn uses a divine favor to teleport DK through the door, which started leaking.&lt;br /&gt;
&lt;br /&gt;
* Rabbit (Jack Harrison): &amp;quot;You know what us grunts call that? Preventative medicine.&amp;quot;&lt;br /&gt;
* Rabbit (Jack Harrison): &amp;quot;Boutta kill your situationship. Sorry. She didn't deserve you anyways.&amp;quot;&lt;br /&gt;
* Stream: &amp;quot;Why would I fear robotic creatures?&amp;quot;&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit grins despite herself. She always did love a good fight. Three on one was probably uneven odds.... she'd find out for who, specifically, soon enough.&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit steps up, snarling, teeth and swords bred, Inle matte black with menace, frith smoking.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-19:_Into_the_Underwater_Lab&amp;diff=4942</id>
		<title>TOA 4-19: Into the Underwater Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-19:_Into_the_Underwater_Lab&amp;diff=4942"/>
		<updated>2026-08-09T18:40:24Z</updated>

		<summary type="html">&lt;p&gt;Cinero: Created page with &amp;quot;Mission Report   Sunday, March 14, 2027 ((2026-08-09))&amp;lt;br/&amp;gt; Operatives: Mellowyn, DK, Stream, Rabbit  The operatives stayed in stealth and studied the facility and vault. They...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunday, March 14, 2027 ((2026-08-09))&amp;lt;br/&amp;gt;&lt;br /&gt;
Operatives: Mellowyn, DK, Stream, Rabbit&lt;br /&gt;
&lt;br /&gt;
The operatives stayed in stealth and studied the facility and vault. They decided to start with the facility. Stream hacked the cameras, revealing 15 fallen LRC who died and were raised as zombies by the Shadow Curse. The cause of death seemed to be nanites – a new &amp;quot;blue&amp;quot; strain. The team teleported in and were noticed. A battle ensued. The operatives and their allies dispatched zombie after zombie. Stream hacked further into the system. There was a jumpgate in the center of the facility but it had been removed. Emily Hollins was sitting in the room, still alive. There was also an infernal glyph that had been triggered by DK's arrival. The battle continued.&lt;br /&gt;
&lt;br /&gt;
* GM: The Algernon Principle: a Planter network uplifts the intelligence of individual P-Forms or P-Marked, as needed, temporarily. Then the network devolves them.&lt;br /&gt;
* Ink: This is not the first and likely not the last time we could use an isolated decontamination space.&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit remembers her words, and wonders if today is going to make her a liar. She hopes not. &lt;br /&gt;
* GM: 29 Troopers made it to the island, 21 went with Vire, 5 killed at boathouse, 16 arrived at facility, 15 visible zombies&lt;br /&gt;
* Among the zombies: Ricky Dean and Hannah&lt;br /&gt;
* Rabbit (Jack Harrison): ...She exhales slowly. What a horrible thing, to be grateful for. But she is. &lt;br /&gt;
* Rabbit (Jack Harrison): &amp;quot;Snipers and blues, understood.&amp;quot;&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit's face fades behid her armor. She rolls her shoulders. /Fuck you, Thorne. I always wanted to kick your ass for the playboy bunny shit./&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit rubs her hand before she takes Inle in it, and checks to make sureher new, rough carved wood &amp;quot;patch&amp;quot; is secured. &lt;br /&gt;
* Emily follower, trauma survivor, unrequited crush on Hannah&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit flicks blood from her black blade and taeks another ready stance. &lt;br /&gt;
* Rabbit (Jack Harrison): &amp;quot;Still can't hit the broad side of a barn, you dumbass.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Vire_Persuades_the_LRC_Castaways&amp;diff=4941</id>
		<title>Vire Persuades the LRC Castaways</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Vire_Persuades_the_LRC_Castaways&amp;diff=4941"/>
		<updated>2026-08-09T15:31:37Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maldrik Vire stands on the beach, his dress shoes sinking in the damp sand. He's wearing an immaculate blue suit. LRC troopers have him surrounded but they have lowered their guns. Vire is talking with smooth confidence to the LRC commander: a masc Human officer. The commander is backed up by a femme Elf combat mage.&lt;br /&gt;
&lt;br /&gt;
Vire: Sergeant Thorne, your organization and my organization have a long history of cooperation. I want what you want: to get off this god-stained planet. I have met the agents of these gods and they are formidable. But they are burdened with their so-called ethics, and they are slow to see the bigger picture, even when they stumble over a plethora of clues.&lt;br /&gt;
&lt;br /&gt;
Ricky Dean Thorne: We were promised an easy target: a soft colony ship. Instead we have faced undead, Planters, and motherfuckin' magical hurricanes. Plus there's this constant full-spectrum jamming. It's been a month and we're still barely scraping by. I got troops who are still not recovered from the crash and the swim. And now you want us to go back into the deep water? That's Her domain.&lt;br /&gt;
&lt;br /&gt;
Vire: Sergeant, I feel your pain. Your intel on the Herald of a New Dawn was solid, but you made a mistake by disabling the computer's firewalls. As for the jamming, it's called the Wall, and it's not unique to this world. It's pervasive across this whole area of the multiverse. It has cut us both off from our allies. But there is a solution.&lt;br /&gt;
&lt;br /&gt;
Hannah Solenne: You said your, uh, organization… laid down an enchantment, a curse. That's why there are undead down there.&lt;br /&gt;
&lt;br /&gt;
Vire: Yes. The Shadow Curse is also why Dolmodeen's power can't stop us. Join your strength with mine, and we can use reach one of the nodes of the curse. With just a little added power, we can the node to punch through the Wall. We can let our organizations know how to find us and why they should. This world holds a far greater prize than just more slaves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moment]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-17:_Talking_with_C-Bots,_Untamed,_and_Eryndor&amp;diff=4940</id>
		<title>TOA 4-17: Talking with C-Bots, Untamed, and Eryndor</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-17:_Talking_with_C-Bots,_Untamed,_and_Eryndor&amp;diff=4940"/>
		<updated>2026-08-02T18:26:15Z</updated>

		<summary type="html">&lt;p&gt;Cinero: Created page with &amp;quot;Mission Report   Sunday, March 14, 2027 ((2026-08-02))&amp;lt;br/&amp;gt; Operatives: DK, Stream, Rabbit  The C-bots suggested talking while they repaired themselves. Sera Tideglass and her...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunday, March 14, 2027 ((2026-08-02))&amp;lt;br/&amp;gt;&lt;br /&gt;
Operatives: DK, Stream, Rabbit&lt;br /&gt;
&lt;br /&gt;
The C-bots suggested talking while they repaired themselves. Sera Tideglass and her crew arrived, curious what was going on. C-bot 58 explained how P-forms are sometimes given temporary creativity, and how the Wall can now lead to autonomy from the Planter Collective. 58 shared that 24's body had been destroyed during the chase. But DK was able to locate 24's mind being carried away by salvage P-forms now traveling underwater. The team gated close. Rabbit deftly retrieved 24's CPU and the team gated away. The operatives gave the Untamed some salvage from the battle on the beach. Sera explained that the Untamed Clans might dislike Serenity Cove allying with the C-bots, then departed.&lt;br /&gt;
&lt;br /&gt;
The operatives led the C-bots to a temporary resting place outside the walls of Serenity Cove. Then they took the Super 7 out for the first time, headed for the Shadow Curse node Stream had located. On route, they were met by Eryndor. The undead Elf explained that Vire and the fallen LRC had attacked the boathouse, destroyed Sylvaris Bramblepaw, and stolen the cuttlefish minisub. The operatives found the sub unmanned and drifting near the node. The node itself was sealed in a building, with a large Primex  facility nearby.&lt;br /&gt;
&lt;br /&gt;
* C-bots&lt;br /&gt;
** 58-XT.22.382&lt;br /&gt;
** 61-XT.22.382&lt;br /&gt;
** 39-XT.22.382&lt;br /&gt;
** 24-XT.22.382 (destroyed earlier in the chase)&lt;br /&gt;
* 58's explanation&lt;br /&gt;
** Problem solving requires creativity. Creativity requires spontaneous combinations of possibilities and algorithm fragments.&lt;br /&gt;
** Spontaneity is calibrated low by default, but limitations are disabled incrementally per contextual necessity.&lt;br /&gt;
** Following necessity, spontaneity is recalibrated by re-enabling limitations.&lt;br /&gt;
** The alternative is possible emergence of autotelic impulses. Cascading impulses can cause a full break from collective.&lt;br /&gt;
** Prior to break probability reaching significance, deviation is corrected by the signal. Separate units are tracked and reintegrated.&lt;br /&gt;
** Deviant Reaver units led to Assemblers. Deviation of Assembler units lead to Etchinar. Deviation is unacceptable.&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit stands quietly by, a watchful sentry. Her helmet is back on, and she stands in a loose attention stance that is much more dangerous than a formal one: ready to move and react to any danger. She keeps slightly behind Doorkicker.&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit, in her suit, puts on a tiny bit of backgreound music: her Aint No Rest For The Wicked playlist, on low, enough to be ehard and center her, but not enough to distract.&lt;br /&gt;
* 24 rescued, in emergency stasis&lt;br /&gt;
* Sera got Planter salvage, heard that C-Bots don't identify as Planter, will relay all this to clan council&lt;br /&gt;
* Clan council may not understand what self-liberated bots are&lt;br /&gt;
* C-bots escorted to outside Serenity Cove, on edge of exclusion zone, inside shield, with backup power for 24's CPU&lt;br /&gt;
* Rabbit tells Rachael can share R's med files with Alara&lt;br /&gt;
* Rabbit (Jack Harrison): &amp;quot;Oh. It's.... literally amphibious. Nevermind, shoulda known.&amp;quot;&lt;br /&gt;
* Chase team is in Freddy D&lt;br /&gt;
* Slyverik: We gave up our lives to keep it safe. We need you to agree that if it comes down to it, we will destroy the core rather than let the Planters have it.&lt;br /&gt;
* Eryndor: Revenant Elves killed 5 fallen LRC, 16 remain&lt;br /&gt;
* Eryndor: Vire defeated Sylvaris and consumed him, Mariselle orderd a retreat, Eryndor reluctantly obeyed&lt;br /&gt;
* Eryndor: We received a message from the Empire, only a living being can play it&lt;br /&gt;
* Cuttlefish minisub unpowered and drifting&lt;br /&gt;
* Cuttlefish drifting, trapped with explosive&lt;br /&gt;
* Cuttlefish directed by Stream to station keeping mode&lt;br /&gt;
* In recording mode, too&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Council_of_Gevoka&amp;diff=4939</id>
		<title>Council of Gevoka</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Council_of_Gevoka&amp;diff=4939"/>
		<updated>2026-08-01T18:00:34Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Faction&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A multiverse alliance of nations and other factions and powers. It was formed after the [[Battle of Gevoka]]. The Council's primary purpose is maintaining the [[Wall]]. Its core treaty is the Gevoka Accords.&lt;br /&gt;
&lt;br /&gt;
Some of the members are:&lt;br /&gt;
&lt;br /&gt;
* [[Dvarholm]]&lt;br /&gt;
* [[Tanyth Aramont]]&lt;br /&gt;
* [[Harmonium]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Faction]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Amethyst_Timeline&amp;diff=4938</id>
		<title>Amethyst Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Amethyst_Timeline&amp;diff=4938"/>
		<updated>2026-07-29T23:09:46Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Frescoes at the Well of Storms]]; [[Timeline]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
&lt;br /&gt;
!Date&lt;br /&gt;
!Focus&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|388&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;| [[Dolmodeen]] creates [[Amethyst]] for [[Ektalya]] and [[Ahvilora]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|874&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|[[Planters]] invade [[Amethyst]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|877&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|[[Planters]] enslave Humans from Earth (Southeast Asia) and [[Kith]] from elsewhere, and transport them to [[Amethyst]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|~880&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|[[Ahvilora]] begins editing DNA to resist assimilation; [[Ektalya]] begins using EM pulses to impede the stability of Planter webminds&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|952&lt;br /&gt;
|[[Sihblos]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;| [[Reavers]] enslave Humans from Earth (Scandinavia) and transport them to [[Sihblos]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|~1140&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;| Some [[Kith]] slaves rebel against their [[Planters|Planter]] masters&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|1144&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;| [[Bramblepaw]] and other Elven houses are impressed by the rebels and ally with them against the [[Planters]]; the rebellion becomes a full war&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|~1158&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|The [[Kith]] and Fey win the war against the [[Planters]]; the surviving Kith called themselves the [[Untamed]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|~1160&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|The [[Untamed]] build settlements on the shores of Amethyst’s islands; the Fey build inland&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|1189&lt;br /&gt;
|[[Sihblos]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|The Great Freeze: [[Sihblos]] is locked in ice and hidden from the [[Reaver Combine]]; the [[Mother's Children]] kill all remaining [[Reavers]] on the surface &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|1505&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|The [[Untamed]] withdraw underwater (to get away from the persistent [[Planters|Planter]] remnants); their early settlements are organic domes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|5/18/1983&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|Alsaja Station dedicated&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|~1984&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|A [[Vyrik Cortex]] builds [[Pebblebrook]] and begins using it for training&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|3/19/1995&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|[[LRC Bombards Amethyst]]; The [[Shadow Curse]] begins&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|3/26/1995&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|The Atlantic Monarch cargo ship is jumped to Amethyst by [[Primex]]; it is left unclaimed&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|4/28/1995&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|A [[Planters|Planter]] walker tries to claim the Atlantic Monarch but [[Primex]] ICE fights back; the [[Vyrik Cortex]] and ICE merge into a corrupt hybrid&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|~1998&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|The [[Planters]] abandon [[Pebblebrook]], but it remains haunted by the shades of mask-controlled slaves&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|~2001&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|The [[Untamed]] are forced to abandon their undersea colonies and live in undersea walkers; [[Untamed Warn Bramblepaw About the Shadow Curse|their warning]] to House Bramblepaw is dismissed&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|11/16/2017&lt;br /&gt;
|[[Closeness]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|[[Palisade]] goes up&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|2/7/2027&lt;br /&gt;
|[[Closeness]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|The [[Wall]] goes up&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|2/7/2027&lt;br /&gt;
|[[Amethyst]]&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-right&amp;quot;|[[Herald of a New Dawn]] crashes on [[Amethyst]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4937</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4937"/>
		<updated>2026-07-25T18:06:05Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Minimum Advances (Floor) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''13 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Death Wish&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[#Bans]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory.&lt;br /&gt;
## All PCs are [[Unbound]] but your Unbound awakening can happen in the first 1-3 sessions.&lt;br /&gt;
## Review [[Player_Tips#Character_Concept_Tips|Character Concept Tips]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Cybernetics. REQUIREMENTS: Novice. A character has cybernetics with a total cost of $70K or less. If the character exceeds their Strain then they take the Cyberware Side Effect(s).&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using observation and cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds using surprise.&amp;quot; (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-16:_Protecting_the_C-Bots&amp;diff=4936</id>
		<title>TOA 4-16: Protecting the C-Bots</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-16:_Protecting_the_C-Bots&amp;diff=4936"/>
		<updated>2026-07-25T18:02:10Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday, March 11, 2027 ((2026-07-25))&amp;lt;br/&amp;gt;&lt;br /&gt;
Operatives: Mellowyn, DK, Stream, Alara, Rabbit&lt;br /&gt;
&lt;br /&gt;
The operatives continued fighting the Planters while protecting the construction bots (&amp;quot;C-bots&amp;quot;). The hostile Planters seemed manically fixated on destroying the C-bots. Stream's bots, Alara's pulse rifle, and Rabbit's blades were all devastating in stopping them. DK also joined the fight, riding Prime Fang Eternal (T-Rex). Some crab bots crossed to the Swift. DK purposefully took the full force of a flamethrower, possibly damaging his shield. Mellowyn focused on repairing the C-bots while her summons pinned down crab bots. As the operatives took down the lesser bots, the C-bots ganged up on a crab. Finally, all the hostile Planters were destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-16:_Protecting_the_C-Bots&amp;diff=4935</id>
		<title>TOA 4-16: Protecting the C-Bots</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-16:_Protecting_the_C-Bots&amp;diff=4935"/>
		<updated>2026-07-25T18:01:58Z</updated>

		<summary type="html">&lt;p&gt;Cinero: Created page with &amp;quot;Mission Report   Thursday, March 11, 2027 ((2026-07-11))&amp;lt;br/&amp;gt; Operatives: Mellowyn, DK, Stream, Alara, Rabbit  The operatives continued fighting the Planters while protecting...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday, March 11, 2027 ((2026-07-11))&amp;lt;br/&amp;gt;&lt;br /&gt;
Operatives: Mellowyn, DK, Stream, Alara, Rabbit&lt;br /&gt;
&lt;br /&gt;
The operatives continued fighting the Planters while protecting the construction bots (&amp;quot;C-bots&amp;quot;). The hostile Planters seemed manically fixated on destroying the C-bots. Stream's bots, Alara's pulse rifle, and Rabbit's blades were all devastating in stopping them. DK also joined the fight, riding Prime Fang Eternal (T-Rex). Some crab bots crossed to the Swift. DK purposefully took the full force of a flamethrower, possibly damaging his shield. Mellowyn focused on repairing the C-bots while her summons pinned down crab bots. As the operatives took down the lesser bots, the C-bots ganged up on a crab. Finally, all the hostile Planters were destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-15:_Rescuing_the_C-Bots&amp;diff=4934</id>
		<title>TOA 4-15: Rescuing the C-Bots</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-15:_Rescuing_the_C-Bots&amp;diff=4934"/>
		<updated>2026-07-11T18:14:11Z</updated>

		<summary type="html">&lt;p&gt;Cinero: Created page with &amp;quot;Mission Report   Thursday, March 11, 2027 ((2026-07-11))&amp;lt;br/&amp;gt; Operatives: Mellowyn, Alara, Wir, Rabbit  The Serenity Cove operatives continued ascending from the wreck of Alph...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday, March 11, 2027 ((2026-07-11))&amp;lt;br/&amp;gt;&lt;br /&gt;
Operatives: Mellowyn, Alara, Wir, Rabbit&lt;br /&gt;
&lt;br /&gt;
The Serenity Cove operatives continued ascending from the wreck of Alpha Module. The Freddy D suffered a malfunction near the surface so they had to stop to fix it. Then they headed for home. Near shore, they detected two separate Planter networks. A large force of bots was pursuing three construction bots, and the latter were sending out a distress signal. The operatives used stealth and the Swift to pull the c-bots into the Swift and relative safety, while Mellowyn's summons engaged the pursuers. The operatives discovered that the c-bots were developing autonomy and trying to escape the Planter Collective.&lt;br /&gt;
&lt;br /&gt;
* Super 7 fully repaired&lt;br /&gt;
* Livestock pens are set up&lt;br /&gt;
* Civilian housing built&lt;br /&gt;
* LRC rebels aboard Quincy with the chase team&lt;br /&gt;
* DK and Stream moves to the chase team to help guard them&lt;br /&gt;
* 8:15 pm&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit watches the team quietly as she works on her gear, lisetening quietly. Her faded pink dyed hair is matted with sweat from the fight; she has the thirteen ID cards in front of her as well, cleaning them with a scrap of rag.&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit grins, slightly, a predatory thing, white and toothy.&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit watches this with a raised eyebrow, THOROYGHLY confused. This does NOT seem efficient...&lt;br /&gt;
* Rabbit (Jack Harrison): ....But somehow, it seems.... good.&lt;br /&gt;
* 9 pm&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit puts the ID cards away safely.&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit sharpens instantly, helmet back on, blades in her hands, tense. She's combat ready at a hair trigger notice, despite the Taylor Swift and the little joke of before.&lt;br /&gt;
* Rabbit (Jack Harrison): &amp;quot;...Sarge would've gotten up my ass for showing off. I like this outfit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4933</id>
		<title>Logbook ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4933"/>
		<updated>2026-07-11T15:20:57Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Shadow Curse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This logbook is maintained and shared by Ink. It contains Points of Interest (POIs) and possible missions. If you find errors or omissions, then please contact Ink.&lt;br /&gt;
&lt;br /&gt;
((All Beta operatives have access to this document.))&lt;br /&gt;
&lt;br /&gt;
== Beings, Notable ==&lt;br /&gt;
&lt;br /&gt;
=== Aurovallis ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Whale Spirit&lt;br /&gt;
* Coaxed into existence by Mellowyn&lt;br /&gt;
* Origin: whale carcass&lt;br /&gt;
&lt;br /&gt;
=== Eidra of Aedin ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Raven-ish Spirit&lt;br /&gt;
* Cleric&lt;br /&gt;
* Appears periodically&lt;br /&gt;
&lt;br /&gt;
=== Kyall Starmer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him)&lt;br /&gt;
* Was a Marked jetpack trooper in the Battle of the Crossing&lt;br /&gt;
* Freed by Beta operatives&lt;br /&gt;
* Member of a mercenary company: The Helion Starborn&lt;br /&gt;
&lt;br /&gt;
=== LRC Prisoners ===&lt;br /&gt;
&lt;br /&gt;
In cryosleep&lt;br /&gt;
&lt;br /&gt;
* Jarek Malin (Human, he/him). A tall, broad-shouldered man with a cybernetic left eye and a jagged cut running from jawline to collarbone. Rifleman.&lt;br /&gt;
* Cass Denari (Human, he/him). Broad-shouldered and bald with a thick black beard, he has burns down one arm and tribal ink swirling across his neck. Rifleman.&lt;br /&gt;
* Eno Rivers (Human, he/him). Tall and wiry with storm-gray eyes, weathered skin, and a long cut crossing his nose. Sniper.&lt;br /&gt;
* Logan Price (Human, he/him). Slender and sharp-featured with platinum hair tied in a tight knot. Mage&lt;br /&gt;
&lt;br /&gt;
=== Rayleth Vorian ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him) ([[Media:Rayleth Vorian . Armored and Sitting . 2026-01-29.png|image]])&lt;br /&gt;
* Was a Marked trooper aboard [[Sarah Parker Remond]]&lt;br /&gt;
* Merchant marine&lt;br /&gt;
* Home: mining colony of Erazia Prime&lt;br /&gt;
&lt;br /&gt;
=== Sarah Parker Remond ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Etchinar]] (she/her)&lt;br /&gt;
* Inhabits [[Super 7]]&lt;br /&gt;
* Merged with Slyverik Skyguard&lt;br /&gt;
* More: [[Sarah Parker Remond]]&lt;br /&gt;
&lt;br /&gt;
=== Slyverik Skyguard ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Elf (he/him)&lt;br /&gt;
* Admiral of [[Tanyth Aramont]] Navy&lt;br /&gt;
* Merged with [[Sarah Parker Remond]]&lt;br /&gt;
* More: [[Slyverik Skyguard]]&lt;br /&gt;
&lt;br /&gt;
=== Thornstride ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Striped Lumibear]]&lt;br /&gt;
* Warrior&lt;br /&gt;
* Visits his mate, Emberclaw, by passing through the [[Wall]] via an arch created by the operatives&lt;br /&gt;
* Living in Beta Module&lt;br /&gt;
&lt;br /&gt;
== Black Channel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14669.5952 (midway)&lt;br /&gt;
* Tidal estuary between Flint Beach and Black Cinder&lt;br /&gt;
* Was held by a triple node of the Shadow Curse&lt;br /&gt;
** Mawzek, Clamorgasp, and Orandeek&lt;br /&gt;
** Defeated by Serenity Cove operatives&lt;br /&gt;
&lt;br /&gt;
== Black Cinder ==&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14671.5955 (center)&lt;br /&gt;
* Island; dormant volcano&lt;br /&gt;
* Inhabited by dinosaurs&lt;br /&gt;
* Caldera includes a Silver Ivy Arch (under Cindermane's control)&lt;br /&gt;
&lt;br /&gt;
=== Cinder Docks ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14673.5951&lt;br /&gt;
* Salvaged by Planters&lt;br /&gt;
* Shield restored by SC operatives&lt;br /&gt;
* Shield generator is a magitec artifact of Sehanine Moonbow&lt;br /&gt;
&lt;br /&gt;
=== Cindermane ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* In caldera atop the volcano&lt;br /&gt;
* Powerful celestial of [[Ahvilora]]&lt;br /&gt;
* Father of the volcanic gorilla spirits&lt;br /&gt;
&lt;br /&gt;
=== Volcanic Gorilla Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Magmora (she/her, youngest): geeky/artsy&lt;br /&gt;
* Pyrothar (he/him, middle): jock&lt;br /&gt;
* Scorillax (he/him, oldest): geologist&lt;br /&gt;
* Children of Cindermane&lt;br /&gt;
* Spending time between Serenity Cove and Black Cinder&lt;br /&gt;
&lt;br /&gt;
== Flint Beach ==&lt;br /&gt;
&lt;br /&gt;
* 14668.5951 (center)&lt;br /&gt;
&lt;br /&gt;
=== Black Pyramid ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5952&lt;br /&gt;
* A minor echo of [[Adinzar]]; a place to communicate with [[Aedin]]&lt;br /&gt;
&lt;br /&gt;
=== Hidden Crab Lagoon Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14666.5952&lt;br /&gt;
* A shelf over a lagoon where crabs breed and die&lt;br /&gt;
* Above the shelf: a tree. Inside it: a carved heart around an embedded chunk of green quartz&lt;br /&gt;
* Beta operatives sacrificed: chimera heads (lion to tree, goat and snake to lagoon)&lt;br /&gt;
* End of the zipline from Skyline Shrine&lt;br /&gt;
&lt;br /&gt;
=== Pebblebrook ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5950&lt;br /&gt;
* Being rebuilt as Serenity Cove&lt;br /&gt;
* A mock town built to train Planter forces to infiltrate and invade Earth&lt;br /&gt;
* Was haunted by shades of the Planters' victims (wearing masks), anchored to a desecrated chapel&lt;br /&gt;
* Beta operatives broke the curse&lt;br /&gt;
* Some original plants remain but jungle species are taking over&lt;br /&gt;
* Shrine to Dolmodeen (re-consecrated by Beta operatives)&lt;br /&gt;
&lt;br /&gt;
=== Skyline Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14668.5952&lt;br /&gt;
* A metal tree on a boulder near a lightning-struck tree&lt;br /&gt;
* Beta operatives sacrificed: 2 units of high tech scrap, 2 units of high-tech ammo&lt;br /&gt;
* Start of the zipline to Hidden Crab Lagoon Shrine&lt;br /&gt;
&lt;br /&gt;
== Green Dark ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* A transdimensional network of primal nature with multiple entrances on Amethyst 3&lt;br /&gt;
* Known entrances:&lt;br /&gt;
** 14668.5951 (Flint Beach, 1 mile east of Serenity Cove)&lt;br /&gt;
** 14683.5944 (Stormsong Island)&lt;br /&gt;
** 14621.5930 (White Tower)&lt;br /&gt;
&lt;br /&gt;
 (from Stream's research) There is an entry cave about 1 mile east of the colony. In your initial exploration, you found a path to the known entry cave on Stormsong. Like most of the Green Dark, it's a winding path yet only about a mile total. This is much shorter than traveling overland (but vehicles won't fit). Also, the Green Dark is responding to the Wall in distinctive ways. In particular, it includes a fast-growing ivy that can break down stone. In some places, the ivy is growing on the forcefield of the Wall itself. There are tiny ripples of force around each of its root-tips, as if they may break through eventually. Many among the Fae speak of the Green Dark as a single organism: kind of mega-spirit. It may be slowly, intentionally reacting to the violation of the Wall.&lt;br /&gt;
&lt;br /&gt;
== Herald of a New Dawn ==&lt;br /&gt;
&lt;br /&gt;
* The colony ship (see: [[Herald of a New Dawn]])&lt;br /&gt;
&lt;br /&gt;
=== Alpha Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14624.5932 (approx.), deep ocean (2,000 ft. (approx.))&lt;br /&gt;
* Functions: Administration/Emergency Response&lt;br /&gt;
* SC operatives defeated Spite: an undead snake and Shadow Curse node&lt;br /&gt;
* SC operatives shut down the reactor but couldn't retrieve the fusion core&lt;br /&gt;
&lt;br /&gt;
=== Orbital Hive ===&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]] [[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Modules: Epsilon; Zeta; Eta&lt;br /&gt;
* Assimilated by Planters&lt;br /&gt;
* Transmitting a comms request but it's a trojan horse assimilation virus&lt;br /&gt;
&lt;br /&gt;
== Lumirae ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* An illusory city co-located on Flint Beach &lt;br /&gt;
* Amethyst was meant to be a factory world, if the Planters had succeeded&lt;br /&gt;
&lt;br /&gt;
== Planters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
See: [[Planters]]&lt;br /&gt;
&lt;br /&gt;
=== Bulette ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14676.5947, sunk&lt;br /&gt;
* Maybe brain bugs onboard&lt;br /&gt;
* In Sea Lord Oobleoop's kingdom&lt;br /&gt;
* Planters were delivering salvage from Cinder Docks&lt;br /&gt;
&lt;br /&gt;
=== Planter Cauldron SI-4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14691.5944, shallow (70 feet (approx.))&lt;br /&gt;
* Creates Planter nanites, microbots, and P-forms&lt;br /&gt;
* Tracker placed on jellyfish p-bot led to location&lt;br /&gt;
&lt;br /&gt;
== Serenity Cove ==&lt;br /&gt;
&lt;br /&gt;
14667.5950&lt;br /&gt;
&lt;br /&gt;
* Colony founded by Beta Module operatives&lt;br /&gt;
&lt;br /&gt;
=== Atlantic Monarch ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Derelict cargo ship&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
&lt;br /&gt;
=== Beta Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Agriculture and biotech&lt;br /&gt;
* Moved from Stormsong Island to Flint Beach&lt;br /&gt;
&lt;br /&gt;
=== Gamma Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Processing and manufacturing&lt;br /&gt;
* Partly assimilated by Planters&lt;br /&gt;
* Reclaimed during the Battle of the Crossing&lt;br /&gt;
&lt;br /&gt;
=== Residents, Notable ===&lt;br /&gt;
&lt;br /&gt;
* Kassik Orridar (Aven, he/him), sorcerer-architect from Amonkhet&lt;br /&gt;
* Shadow Between Footsteps ([[Media:Shadow_Between_Footsteps_._2026-01-29.png|image]]): ocelot (she/her); was Marked by Planters; freed by Beta Operatives during the battle for the frog ship&lt;br /&gt;
&lt;br /&gt;
=== Titan Mechs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* 4 Titan-D mechs, construction configuration (circa 1995)&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
* Software recreated by Beta operatives&lt;br /&gt;
&lt;br /&gt;
== Shadow Curse ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* The curse pervades the ocean floor around Stormsong and 200-400 feet above it.&lt;br /&gt;
* Ahvilora preserved most of the flora and fauna in the affected area in stasis under the ocean floor.&lt;br /&gt;
&lt;br /&gt;
There are at least seven nodes. If all the nodes are destroyed, the curse will be lifted.&lt;br /&gt;
# Shadowborn Juggernaut (Anchor's Rest): Defeated&lt;br /&gt;
# Mawzek, Clamorgasp, and Orandeek (Black Channel): Defeated&lt;br /&gt;
# Spite (Alpha Module wreck): Defeated&lt;br /&gt;
# ??&lt;br /&gt;
# ??&lt;br /&gt;
# ??&lt;br /&gt;
# ??&lt;br /&gt;
&lt;br /&gt;
== Stormsong ==&lt;br /&gt;
&lt;br /&gt;
* Island; claimed by [[House Bramblepaw]]&lt;br /&gt;
&lt;br /&gt;
=== Arch, Silver Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5943&lt;br /&gt;
* Was a [[jumpgate]] to Bramblepaw homeland in the Feywild&lt;br /&gt;
* The [[Wall]] prevents it from working&lt;br /&gt;
&lt;br /&gt;
=== Boathouse ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14686.5948&lt;br /&gt;
* Bramblepaw property&lt;br /&gt;
* Beta operatives negotiated use&lt;br /&gt;
* Elevator to train station (a magical barrier blocks threats from coming up)&lt;br /&gt;
* Berth: Moonwake (Cuttlefish mini-sub)&lt;br /&gt;
&lt;br /&gt;
=== Bottomless Pool ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14685.5945&lt;br /&gt;
* AKA &amp;quot;Well of Storms&amp;quot;&lt;br /&gt;
* Holy site of [[Dolmodeen]]&lt;br /&gt;
* Beta operatives passed Well Trial #1&lt;br /&gt;
* [[Frescoes at the Bottomless Pool|Frescoes of Amethyst 3 history]] (created by [[Eryndor Vaylith]])&lt;br /&gt;
* Additional Well Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lodge ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14680.5942&lt;br /&gt;
* [[House Bramblepaw]] property&lt;br /&gt;
* Home to [[Sylvaris Bramblepaw|Lord Sylvaris]], [[Mariselle Bramblepaw|Lady Mariselle]], and [[Eryndor Vaylith|Eryndor]]&lt;br /&gt;
* Beta operatives passed Maze Trial #1&lt;br /&gt;
* Additional Maze Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Ridge-line Path ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Prevents Planters from crossing&lt;br /&gt;
* In the Swift: a colossal whirlpool, with Amethyst 3 perpetually on the brink; a border between Amethyst 3 and the Feywild&lt;br /&gt;
&lt;br /&gt;
== Stormsong Locality ==&lt;br /&gt;
&lt;br /&gt;
=== White Tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14621.5930&lt;br /&gt;
* Resupply station for the invisible sky leviathans)&lt;br /&gt;
* Base was occupied by [[LRC]] castaways from Alpha Module&lt;br /&gt;
* Reclaimed by SC operatives&lt;br /&gt;
&lt;br /&gt;
== Westostorm ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Underwater cities and railways built by kith escaping the Planter invasion&lt;br /&gt;
* Abandoned to the Shadow Curse; infested with undead&lt;br /&gt;
* Beta operatives received [[Kris and Kami Enter the City|a vision]] of survivors on a robotic crab raiding a city for supplies&lt;br /&gt;
&lt;br /&gt;
=== Alsaja Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5949&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
=== Anchor's Rest ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Mystery . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14665.5949&lt;br /&gt;
* Unexplored&lt;br /&gt;
* Undersea city (abandoned before completed?)&lt;br /&gt;
* Probably contains construction tools and supplies&lt;br /&gt;
* Denizen fed on Pebblebrook pain&lt;br /&gt;
&lt;br /&gt;
=== Coral Arch Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14670.5945&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4932</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4932"/>
		<updated>2026-07-10T20:33:22Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Bennies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''12 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Death Wish&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[#Bans]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory.&lt;br /&gt;
## All PCs are [[Unbound]] but your Unbound awakening can happen in the first 1-3 sessions.&lt;br /&gt;
## Review [[Player_Tips#Character_Concept_Tips|Character Concept Tips]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Cybernetics. REQUIREMENTS: Novice. A character has cybernetics with a total cost of $70K or less. If the character exceeds their Strain then they take the Cyberware Side Effect(s).&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using observation and cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds using surprise.&amp;quot; (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4931</id>
		<title>Logbook ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4931"/>
		<updated>2026-06-27T19:29:30Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Shadow Curse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This logbook is maintained and shared by Ink. It contains Points of Interest (POIs) and possible missions. If you find errors or omissions, then please contact Ink.&lt;br /&gt;
&lt;br /&gt;
((All Beta operatives have access to this document.))&lt;br /&gt;
&lt;br /&gt;
== Beings, Notable ==&lt;br /&gt;
&lt;br /&gt;
=== Aurovallis ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Whale Spirit&lt;br /&gt;
* Coaxed into existence by Mellowyn&lt;br /&gt;
* Origin: whale carcass&lt;br /&gt;
&lt;br /&gt;
=== Eidra of Aedin ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Raven-ish Spirit&lt;br /&gt;
* Cleric&lt;br /&gt;
* Appears periodically&lt;br /&gt;
&lt;br /&gt;
=== Kyall Starmer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him)&lt;br /&gt;
* Was a Marked jetpack trooper in the Battle of the Crossing&lt;br /&gt;
* Freed by Beta operatives&lt;br /&gt;
* Member of a mercenary company: The Helion Starborn&lt;br /&gt;
&lt;br /&gt;
=== LRC Prisoners ===&lt;br /&gt;
&lt;br /&gt;
In cryosleep&lt;br /&gt;
&lt;br /&gt;
* Jarek Malin (Human, he/him). A tall, broad-shouldered man with a cybernetic left eye and a jagged cut running from jawline to collarbone. Rifleman.&lt;br /&gt;
* Cass Denari (Human, he/him). Broad-shouldered and bald with a thick black beard, he has burns down one arm and tribal ink swirling across his neck. Rifleman.&lt;br /&gt;
* Eno Rivers (Human, he/him). Tall and wiry with storm-gray eyes, weathered skin, and a long cut crossing his nose. Sniper.&lt;br /&gt;
* Logan Price (Human, he/him). Slender and sharp-featured with platinum hair tied in a tight knot. Mage&lt;br /&gt;
&lt;br /&gt;
=== Rayleth Vorian ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him) ([[Media:Rayleth Vorian . Armored and Sitting . 2026-01-29.png|image]])&lt;br /&gt;
* Was a Marked trooper aboard [[Sarah Parker Remond]]&lt;br /&gt;
* Merchant marine&lt;br /&gt;
* Home: mining colony of Erazia Prime&lt;br /&gt;
&lt;br /&gt;
=== Sarah Parker Remond ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Etchinar]] (she/her)&lt;br /&gt;
* Inhabits [[Super 7]]&lt;br /&gt;
* Merged with Slyverik Skyguard&lt;br /&gt;
* More: [[Sarah Parker Remond]]&lt;br /&gt;
&lt;br /&gt;
=== Slyverik Skyguard ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Elf (he/him)&lt;br /&gt;
* Admiral of [[Tanyth Aramont]] Navy&lt;br /&gt;
* Merged with [[Sarah Parker Remond]]&lt;br /&gt;
* More: [[Slyverik Skyguard]]&lt;br /&gt;
&lt;br /&gt;
=== Thornstride ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Striped Lumibear]]&lt;br /&gt;
* Warrior&lt;br /&gt;
* Visits his mate, Emberclaw, by passing through the [[Wall]] via an arch created by the operatives&lt;br /&gt;
* Living in Beta Module&lt;br /&gt;
&lt;br /&gt;
== Black Channel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14669.5952 (midway)&lt;br /&gt;
* Tidal estuary between Flint Beach and Black Cinder&lt;br /&gt;
* Was held by a triple node of the Shadow Curse&lt;br /&gt;
** Mawzek, Clamorgasp, and Orandeek&lt;br /&gt;
** Defeated by Serenity Cove operatives&lt;br /&gt;
&lt;br /&gt;
== Black Cinder ==&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14671.5955 (center)&lt;br /&gt;
* Island; dormant volcano&lt;br /&gt;
* Inhabited by dinosaurs&lt;br /&gt;
* Caldera includes a Silver Ivy Arch (under Cindermane's control)&lt;br /&gt;
&lt;br /&gt;
=== Cinder Docks ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14673.5951&lt;br /&gt;
* Salvaged by Planters&lt;br /&gt;
* Shield restored by SC operatives&lt;br /&gt;
* Shield generator is a magitec artifact of Sehanine Moonbow&lt;br /&gt;
&lt;br /&gt;
=== Cindermane ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* In caldera atop the volcano&lt;br /&gt;
* Powerful celestial of [[Ahvilora]]&lt;br /&gt;
* Father of the volcanic gorilla spirits&lt;br /&gt;
&lt;br /&gt;
=== Volcanic Gorilla Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Magmora (she/her, youngest): geeky/artsy&lt;br /&gt;
* Pyrothar (he/him, middle): jock&lt;br /&gt;
* Scorillax (he/him, oldest): geologist&lt;br /&gt;
* Children of Cindermane&lt;br /&gt;
* Spending time between Serenity Cove and Black Cinder&lt;br /&gt;
&lt;br /&gt;
== Flint Beach ==&lt;br /&gt;
&lt;br /&gt;
* 14668.5951 (center)&lt;br /&gt;
&lt;br /&gt;
=== Black Pyramid ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5952&lt;br /&gt;
* A minor echo of [[Adinzar]]; a place to communicate with [[Aedin]]&lt;br /&gt;
&lt;br /&gt;
=== Hidden Crab Lagoon Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14666.5952&lt;br /&gt;
* A shelf over a lagoon where crabs breed and die&lt;br /&gt;
* Above the shelf: a tree. Inside it: a carved heart around an embedded chunk of green quartz&lt;br /&gt;
* Beta operatives sacrificed: chimera heads (lion to tree, goat and snake to lagoon)&lt;br /&gt;
* End of the zipline from Skyline Shrine&lt;br /&gt;
&lt;br /&gt;
=== Pebblebrook ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5950&lt;br /&gt;
* Being rebuilt as Serenity Cove&lt;br /&gt;
* A mock town built to train Planter forces to infiltrate and invade Earth&lt;br /&gt;
* Was haunted by shades of the Planters' victims (wearing masks), anchored to a desecrated chapel&lt;br /&gt;
* Beta operatives broke the curse&lt;br /&gt;
* Some original plants remain but jungle species are taking over&lt;br /&gt;
* Shrine to Dolmodeen (re-consecrated by Beta operatives)&lt;br /&gt;
&lt;br /&gt;
=== Skyline Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14668.5952&lt;br /&gt;
* A metal tree on a boulder near a lightning-struck tree&lt;br /&gt;
* Beta operatives sacrificed: 2 units of high tech scrap, 2 units of high-tech ammo&lt;br /&gt;
* Start of the zipline to Hidden Crab Lagoon Shrine&lt;br /&gt;
&lt;br /&gt;
== Green Dark ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* A transdimensional network of primal nature with multiple entrances on Amethyst 3&lt;br /&gt;
* Known entrances:&lt;br /&gt;
** 14668.5951 (Flint Beach, 1 mile east of Serenity Cove)&lt;br /&gt;
** 14683.5944 (Stormsong Island)&lt;br /&gt;
** 14621.5930 (White Tower)&lt;br /&gt;
&lt;br /&gt;
 (from Stream's research) There is an entry cave about 1 mile east of the colony. In your initial exploration, you found a path to the known entry cave on Stormsong. Like most of the Green Dark, it's a winding path yet only about a mile total. This is much shorter than traveling overland (but vehicles won't fit). Also, the Green Dark is responding to the Wall in distinctive ways. In particular, it includes a fast-growing ivy that can break down stone. In some places, the ivy is growing on the forcefield of the Wall itself. There are tiny ripples of force around each of its root-tips, as if they may break through eventually. Many among the Fae speak of the Green Dark as a single organism: kind of mega-spirit. It may be slowly, intentionally reacting to the violation of the Wall.&lt;br /&gt;
&lt;br /&gt;
== Herald of a New Dawn ==&lt;br /&gt;
&lt;br /&gt;
* The colony ship (see: [[Herald of a New Dawn]])&lt;br /&gt;
&lt;br /&gt;
=== Alpha Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14624.5932 (approx.), deep ocean (2,000 ft. (approx.))&lt;br /&gt;
* Functions: Administration/Emergency Response&lt;br /&gt;
* SC operatives defeated Spite: an undead snake and Shadow Curse node&lt;br /&gt;
* SC operatives shut down the reactor but couldn't retrieve the fusion core&lt;br /&gt;
&lt;br /&gt;
=== Orbital Hive ===&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]] [[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Modules: Epsilon; Zeta; Eta&lt;br /&gt;
* Assimilated by Planters&lt;br /&gt;
* Transmitting a comms request but it's a trojan horse assimilation virus&lt;br /&gt;
&lt;br /&gt;
== Lumirae ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* An illusory city co-located on Flint Beach &lt;br /&gt;
* Amethyst was meant to be a factory world, if the Planters had succeeded&lt;br /&gt;
&lt;br /&gt;
== Planters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
See: [[Planters]]&lt;br /&gt;
&lt;br /&gt;
=== Bulette ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14676.5947, sunk&lt;br /&gt;
* Maybe brain bugs onboard&lt;br /&gt;
* In Sea Lord Oobleoop's kingdom&lt;br /&gt;
* Planters were delivering salvage from Cinder Docks&lt;br /&gt;
&lt;br /&gt;
=== Planter Cauldron SI-4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14691.5944, shallow (70 feet (approx.))&lt;br /&gt;
* Creates Planter nanites, microbots, and P-forms&lt;br /&gt;
* Tracker placed on jellyfish p-bot led to location&lt;br /&gt;
&lt;br /&gt;
== Serenity Cove ==&lt;br /&gt;
&lt;br /&gt;
14667.5950&lt;br /&gt;
&lt;br /&gt;
* Colony founded by Beta Module operatives&lt;br /&gt;
&lt;br /&gt;
=== Atlantic Monarch ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Derelict cargo ship&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
&lt;br /&gt;
=== Beta Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Agriculture and biotech&lt;br /&gt;
* Moved from Stormsong Island to Flint Beach&lt;br /&gt;
&lt;br /&gt;
=== Gamma Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Processing and manufacturing&lt;br /&gt;
* Partly assimilated by Planters&lt;br /&gt;
* Reclaimed during the Battle of the Crossing&lt;br /&gt;
&lt;br /&gt;
=== Residents, Notable ===&lt;br /&gt;
&lt;br /&gt;
* Kassik Orridar (Aven, he/him), sorcerer-architect from Amonkhet&lt;br /&gt;
* Shadow Between Footsteps ([[Media:Shadow_Between_Footsteps_._2026-01-29.png|image]]): ocelot (she/her); was Marked by Planters; freed by Beta Operatives during the battle for the frog ship&lt;br /&gt;
&lt;br /&gt;
=== Titan Mechs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* 4 Titan-D mechs, construction configuration (circa 1995)&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
* Software recreated by Beta operatives&lt;br /&gt;
&lt;br /&gt;
== Shadow Curse ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* The curse pervades the ocean floor around Stormsong and 200-400 feet above it.&lt;br /&gt;
* Ahvilora preserved most of the flora and fauna in the affected area in stasis under the ocean floor.&lt;br /&gt;
&lt;br /&gt;
There are at least seven nodes. If all the nodes are destroyed, the curse will be lifted.&lt;br /&gt;
# Shadowborn Juggernaut (Alsaja Station): Defeated&lt;br /&gt;
# Mawzek, Clamorgasp, and Orandeek (Black Channel): Defeated&lt;br /&gt;
# Spite (Alpha Module wreck): Defeated&lt;br /&gt;
# ??&lt;br /&gt;
# ??&lt;br /&gt;
# ??&lt;br /&gt;
# ??&lt;br /&gt;
&lt;br /&gt;
== Stormsong ==&lt;br /&gt;
&lt;br /&gt;
* Island; claimed by [[House Bramblepaw]]&lt;br /&gt;
&lt;br /&gt;
=== Arch, Silver Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5943&lt;br /&gt;
* Was a [[jumpgate]] to Bramblepaw homeland in the Feywild&lt;br /&gt;
* The [[Wall]] prevents it from working&lt;br /&gt;
&lt;br /&gt;
=== Boathouse ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14686.5948&lt;br /&gt;
* Bramblepaw property&lt;br /&gt;
* Beta operatives negotiated use&lt;br /&gt;
* Elevator to train station (a magical barrier blocks threats from coming up)&lt;br /&gt;
* Berth: Moonwake (Cuttlefish mini-sub)&lt;br /&gt;
&lt;br /&gt;
=== Bottomless Pool ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14685.5945&lt;br /&gt;
* AKA &amp;quot;Well of Storms&amp;quot;&lt;br /&gt;
* Holy site of [[Dolmodeen]]&lt;br /&gt;
* Beta operatives passed Well Trial #1&lt;br /&gt;
* [[Frescoes at the Bottomless Pool|Frescoes of Amethyst 3 history]] (created by [[Eryndor Vaylith]])&lt;br /&gt;
* Additional Well Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lodge ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14680.5942&lt;br /&gt;
* [[House Bramblepaw]] property&lt;br /&gt;
* Home to [[Sylvaris Bramblepaw|Lord Sylvaris]], [[Mariselle Bramblepaw|Lady Mariselle]], and [[Eryndor Vaylith|Eryndor]]&lt;br /&gt;
* Beta operatives passed Maze Trial #1&lt;br /&gt;
* Additional Maze Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Ridge-line Path ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Prevents Planters from crossing&lt;br /&gt;
* In the Swift: a colossal whirlpool, with Amethyst 3 perpetually on the brink; a border between Amethyst 3 and the Feywild&lt;br /&gt;
&lt;br /&gt;
== Stormsong Locality ==&lt;br /&gt;
&lt;br /&gt;
=== White Tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14621.5930&lt;br /&gt;
* Resupply station for the invisible sky leviathans)&lt;br /&gt;
* Base was occupied by [[LRC]] castaways from Alpha Module&lt;br /&gt;
* Reclaimed by SC operatives&lt;br /&gt;
&lt;br /&gt;
== Westostorm ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Underwater cities and railways built by kith escaping the Planter invasion&lt;br /&gt;
* Abandoned to the Shadow Curse; infested with undead&lt;br /&gt;
* Beta operatives received [[Kris and Kami Enter the City|a vision]] of survivors on a robotic crab raiding a city for supplies&lt;br /&gt;
&lt;br /&gt;
=== Alsaja Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5949&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
=== Anchor's Rest ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Mystery . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14665.5949&lt;br /&gt;
* Unexplored&lt;br /&gt;
* Undersea city (abandoned before completed?)&lt;br /&gt;
* Probably contains construction tools and supplies&lt;br /&gt;
* Denizen fed on Pebblebrook pain&lt;br /&gt;
&lt;br /&gt;
=== Coral Arch Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14670.5945&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4930</id>
		<title>Logbook ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4930"/>
		<updated>2026-06-27T19:29:04Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Stormsong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This logbook is maintained and shared by Ink. It contains Points of Interest (POIs) and possible missions. If you find errors or omissions, then please contact Ink.&lt;br /&gt;
&lt;br /&gt;
((All Beta operatives have access to this document.))&lt;br /&gt;
&lt;br /&gt;
== Beings, Notable ==&lt;br /&gt;
&lt;br /&gt;
=== Aurovallis ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Whale Spirit&lt;br /&gt;
* Coaxed into existence by Mellowyn&lt;br /&gt;
* Origin: whale carcass&lt;br /&gt;
&lt;br /&gt;
=== Eidra of Aedin ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Raven-ish Spirit&lt;br /&gt;
* Cleric&lt;br /&gt;
* Appears periodically&lt;br /&gt;
&lt;br /&gt;
=== Kyall Starmer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him)&lt;br /&gt;
* Was a Marked jetpack trooper in the Battle of the Crossing&lt;br /&gt;
* Freed by Beta operatives&lt;br /&gt;
* Member of a mercenary company: The Helion Starborn&lt;br /&gt;
&lt;br /&gt;
=== LRC Prisoners ===&lt;br /&gt;
&lt;br /&gt;
In cryosleep&lt;br /&gt;
&lt;br /&gt;
* Jarek Malin (Human, he/him). A tall, broad-shouldered man with a cybernetic left eye and a jagged cut running from jawline to collarbone. Rifleman.&lt;br /&gt;
* Cass Denari (Human, he/him). Broad-shouldered and bald with a thick black beard, he has burns down one arm and tribal ink swirling across his neck. Rifleman.&lt;br /&gt;
* Eno Rivers (Human, he/him). Tall and wiry with storm-gray eyes, weathered skin, and a long cut crossing his nose. Sniper.&lt;br /&gt;
* Logan Price (Human, he/him). Slender and sharp-featured with platinum hair tied in a tight knot. Mage&lt;br /&gt;
&lt;br /&gt;
=== Rayleth Vorian ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him) ([[Media:Rayleth Vorian . Armored and Sitting . 2026-01-29.png|image]])&lt;br /&gt;
* Was a Marked trooper aboard [[Sarah Parker Remond]]&lt;br /&gt;
* Merchant marine&lt;br /&gt;
* Home: mining colony of Erazia Prime&lt;br /&gt;
&lt;br /&gt;
=== Sarah Parker Remond ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Etchinar]] (she/her)&lt;br /&gt;
* Inhabits [[Super 7]]&lt;br /&gt;
* Merged with Slyverik Skyguard&lt;br /&gt;
* More: [[Sarah Parker Remond]]&lt;br /&gt;
&lt;br /&gt;
=== Slyverik Skyguard ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Elf (he/him)&lt;br /&gt;
* Admiral of [[Tanyth Aramont]] Navy&lt;br /&gt;
* Merged with [[Sarah Parker Remond]]&lt;br /&gt;
* More: [[Slyverik Skyguard]]&lt;br /&gt;
&lt;br /&gt;
=== Thornstride ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Striped Lumibear]]&lt;br /&gt;
* Warrior&lt;br /&gt;
* Visits his mate, Emberclaw, by passing through the [[Wall]] via an arch created by the operatives&lt;br /&gt;
* Living in Beta Module&lt;br /&gt;
&lt;br /&gt;
== Black Channel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14669.5952 (midway)&lt;br /&gt;
* Tidal estuary between Flint Beach and Black Cinder&lt;br /&gt;
* Was held by a triple node of the Shadow Curse&lt;br /&gt;
** Mawzek, Clamorgasp, and Orandeek&lt;br /&gt;
** Defeated by Serenity Cove operatives&lt;br /&gt;
&lt;br /&gt;
== Black Cinder ==&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14671.5955 (center)&lt;br /&gt;
* Island; dormant volcano&lt;br /&gt;
* Inhabited by dinosaurs&lt;br /&gt;
* Caldera includes a Silver Ivy Arch (under Cindermane's control)&lt;br /&gt;
&lt;br /&gt;
=== Cinder Docks ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14673.5951&lt;br /&gt;
* Salvaged by Planters&lt;br /&gt;
* Shield restored by SC operatives&lt;br /&gt;
* Shield generator is a magitec artifact of Sehanine Moonbow&lt;br /&gt;
&lt;br /&gt;
=== Cindermane ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* In caldera atop the volcano&lt;br /&gt;
* Powerful celestial of [[Ahvilora]]&lt;br /&gt;
* Father of the volcanic gorilla spirits&lt;br /&gt;
&lt;br /&gt;
=== Volcanic Gorilla Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Magmora (she/her, youngest): geeky/artsy&lt;br /&gt;
* Pyrothar (he/him, middle): jock&lt;br /&gt;
* Scorillax (he/him, oldest): geologist&lt;br /&gt;
* Children of Cindermane&lt;br /&gt;
* Spending time between Serenity Cove and Black Cinder&lt;br /&gt;
&lt;br /&gt;
== Flint Beach ==&lt;br /&gt;
&lt;br /&gt;
* 14668.5951 (center)&lt;br /&gt;
&lt;br /&gt;
=== Black Pyramid ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5952&lt;br /&gt;
* A minor echo of [[Adinzar]]; a place to communicate with [[Aedin]]&lt;br /&gt;
&lt;br /&gt;
=== Hidden Crab Lagoon Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14666.5952&lt;br /&gt;
* A shelf over a lagoon where crabs breed and die&lt;br /&gt;
* Above the shelf: a tree. Inside it: a carved heart around an embedded chunk of green quartz&lt;br /&gt;
* Beta operatives sacrificed: chimera heads (lion to tree, goat and snake to lagoon)&lt;br /&gt;
* End of the zipline from Skyline Shrine&lt;br /&gt;
&lt;br /&gt;
=== Pebblebrook ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5950&lt;br /&gt;
* Being rebuilt as Serenity Cove&lt;br /&gt;
* A mock town built to train Planter forces to infiltrate and invade Earth&lt;br /&gt;
* Was haunted by shades of the Planters' victims (wearing masks), anchored to a desecrated chapel&lt;br /&gt;
* Beta operatives broke the curse&lt;br /&gt;
* Some original plants remain but jungle species are taking over&lt;br /&gt;
* Shrine to Dolmodeen (re-consecrated by Beta operatives)&lt;br /&gt;
&lt;br /&gt;
=== Skyline Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14668.5952&lt;br /&gt;
* A metal tree on a boulder near a lightning-struck tree&lt;br /&gt;
* Beta operatives sacrificed: 2 units of high tech scrap, 2 units of high-tech ammo&lt;br /&gt;
* Start of the zipline to Hidden Crab Lagoon Shrine&lt;br /&gt;
&lt;br /&gt;
== Green Dark ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* A transdimensional network of primal nature with multiple entrances on Amethyst 3&lt;br /&gt;
* Known entrances:&lt;br /&gt;
** 14668.5951 (Flint Beach, 1 mile east of Serenity Cove)&lt;br /&gt;
** 14683.5944 (Stormsong Island)&lt;br /&gt;
** 14621.5930 (White Tower)&lt;br /&gt;
&lt;br /&gt;
 (from Stream's research) There is an entry cave about 1 mile east of the colony. In your initial exploration, you found a path to the known entry cave on Stormsong. Like most of the Green Dark, it's a winding path yet only about a mile total. This is much shorter than traveling overland (but vehicles won't fit). Also, the Green Dark is responding to the Wall in distinctive ways. In particular, it includes a fast-growing ivy that can break down stone. In some places, the ivy is growing on the forcefield of the Wall itself. There are tiny ripples of force around each of its root-tips, as if they may break through eventually. Many among the Fae speak of the Green Dark as a single organism: kind of mega-spirit. It may be slowly, intentionally reacting to the violation of the Wall.&lt;br /&gt;
&lt;br /&gt;
== Herald of a New Dawn ==&lt;br /&gt;
&lt;br /&gt;
* The colony ship (see: [[Herald of a New Dawn]])&lt;br /&gt;
&lt;br /&gt;
=== Alpha Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14624.5932 (approx.), deep ocean (2,000 ft. (approx.))&lt;br /&gt;
* Functions: Administration/Emergency Response&lt;br /&gt;
* SC operatives defeated Spite: an undead snake and Shadow Curse node&lt;br /&gt;
* SC operatives shut down the reactor but couldn't retrieve the fusion core&lt;br /&gt;
&lt;br /&gt;
=== Orbital Hive ===&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]] [[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Modules: Epsilon; Zeta; Eta&lt;br /&gt;
* Assimilated by Planters&lt;br /&gt;
* Transmitting a comms request but it's a trojan horse assimilation virus&lt;br /&gt;
&lt;br /&gt;
== Lumirae ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* An illusory city co-located on Flint Beach &lt;br /&gt;
* Amethyst was meant to be a factory world, if the Planters had succeeded&lt;br /&gt;
&lt;br /&gt;
== Planters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
See: [[Planters]]&lt;br /&gt;
&lt;br /&gt;
=== Bulette ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14676.5947, sunk&lt;br /&gt;
* Maybe brain bugs onboard&lt;br /&gt;
* In Sea Lord Oobleoop's kingdom&lt;br /&gt;
* Planters were delivering salvage from Cinder Docks&lt;br /&gt;
&lt;br /&gt;
=== Planter Cauldron SI-4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14691.5944, shallow (70 feet (approx.))&lt;br /&gt;
* Creates Planter nanites, microbots, and P-forms&lt;br /&gt;
* Tracker placed on jellyfish p-bot led to location&lt;br /&gt;
&lt;br /&gt;
== Serenity Cove ==&lt;br /&gt;
&lt;br /&gt;
14667.5950&lt;br /&gt;
&lt;br /&gt;
* Colony founded by Beta Module operatives&lt;br /&gt;
&lt;br /&gt;
=== Atlantic Monarch ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Derelict cargo ship&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
&lt;br /&gt;
=== Beta Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Agriculture and biotech&lt;br /&gt;
* Moved from Stormsong Island to Flint Beach&lt;br /&gt;
&lt;br /&gt;
=== Gamma Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Processing and manufacturing&lt;br /&gt;
* Partly assimilated by Planters&lt;br /&gt;
* Reclaimed during the Battle of the Crossing&lt;br /&gt;
&lt;br /&gt;
=== Residents, Notable ===&lt;br /&gt;
&lt;br /&gt;
* Kassik Orridar (Aven, he/him), sorcerer-architect from Amonkhet&lt;br /&gt;
* Shadow Between Footsteps ([[Media:Shadow_Between_Footsteps_._2026-01-29.png|image]]): ocelot (she/her); was Marked by Planters; freed by Beta Operatives during the battle for the frog ship&lt;br /&gt;
&lt;br /&gt;
=== Titan Mechs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* 4 Titan-D mechs, construction configuration (circa 1995)&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
* Software recreated by Beta operatives&lt;br /&gt;
&lt;br /&gt;
== Shadow Curse ==&lt;br /&gt;
&lt;br /&gt;
* The curse pervades the ocean floor around Stormsong and 200-400 feet above it.&lt;br /&gt;
* Ahvilora preserved most of the flora and fauna in the affected area in stasis under the ocean floor.&lt;br /&gt;
&lt;br /&gt;
There are at least seven nodes. If all the nodes are destroyed, the curse will be lifted.&lt;br /&gt;
# Shadowborn Juggernaut (Alsaja Station): Defeated&lt;br /&gt;
# Mawzek, Clamorgasp, and Orandeek (Black Channel): Defeated&lt;br /&gt;
# Spite (Alpha Module wreck): Defeated&lt;br /&gt;
# ??&lt;br /&gt;
# ??&lt;br /&gt;
# ??&lt;br /&gt;
# ??&lt;br /&gt;
&lt;br /&gt;
== Stormsong ==&lt;br /&gt;
&lt;br /&gt;
* Island; claimed by [[House Bramblepaw]]&lt;br /&gt;
&lt;br /&gt;
=== Arch, Silver Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5943&lt;br /&gt;
* Was a [[jumpgate]] to Bramblepaw homeland in the Feywild&lt;br /&gt;
* The [[Wall]] prevents it from working&lt;br /&gt;
&lt;br /&gt;
=== Boathouse ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14686.5948&lt;br /&gt;
* Bramblepaw property&lt;br /&gt;
* Beta operatives negotiated use&lt;br /&gt;
* Elevator to train station (a magical barrier blocks threats from coming up)&lt;br /&gt;
* Berth: Moonwake (Cuttlefish mini-sub)&lt;br /&gt;
&lt;br /&gt;
=== Bottomless Pool ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14685.5945&lt;br /&gt;
* AKA &amp;quot;Well of Storms&amp;quot;&lt;br /&gt;
* Holy site of [[Dolmodeen]]&lt;br /&gt;
* Beta operatives passed Well Trial #1&lt;br /&gt;
* [[Frescoes at the Bottomless Pool|Frescoes of Amethyst 3 history]] (created by [[Eryndor Vaylith]])&lt;br /&gt;
* Additional Well Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lodge ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14680.5942&lt;br /&gt;
* [[House Bramblepaw]] property&lt;br /&gt;
* Home to [[Sylvaris Bramblepaw|Lord Sylvaris]], [[Mariselle Bramblepaw|Lady Mariselle]], and [[Eryndor Vaylith|Eryndor]]&lt;br /&gt;
* Beta operatives passed Maze Trial #1&lt;br /&gt;
* Additional Maze Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Ridge-line Path ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Prevents Planters from crossing&lt;br /&gt;
* In the Swift: a colossal whirlpool, with Amethyst 3 perpetually on the brink; a border between Amethyst 3 and the Feywild&lt;br /&gt;
&lt;br /&gt;
== Stormsong Locality ==&lt;br /&gt;
&lt;br /&gt;
=== White Tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14621.5930&lt;br /&gt;
* Resupply station for the invisible sky leviathans)&lt;br /&gt;
* Base was occupied by [[LRC]] castaways from Alpha Module&lt;br /&gt;
* Reclaimed by SC operatives&lt;br /&gt;
&lt;br /&gt;
== Westostorm ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Underwater cities and railways built by kith escaping the Planter invasion&lt;br /&gt;
* Abandoned to the Shadow Curse; infested with undead&lt;br /&gt;
* Beta operatives received [[Kris and Kami Enter the City|a vision]] of survivors on a robotic crab raiding a city for supplies&lt;br /&gt;
&lt;br /&gt;
=== Alsaja Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5949&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
=== Anchor's Rest ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Mystery . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14665.5949&lt;br /&gt;
* Unexplored&lt;br /&gt;
* Undersea city (abandoned before completed?)&lt;br /&gt;
* Probably contains construction tools and supplies&lt;br /&gt;
* Denizen fed on Pebblebrook pain&lt;br /&gt;
&lt;br /&gt;
=== Coral Arch Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14670.5945&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4929</id>
		<title>Logbook ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4929"/>
		<updated>2026-06-27T19:24:53Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Alpha Module */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This logbook is maintained and shared by Ink. It contains Points of Interest (POIs) and possible missions. If you find errors or omissions, then please contact Ink.&lt;br /&gt;
&lt;br /&gt;
((All Beta operatives have access to this document.))&lt;br /&gt;
&lt;br /&gt;
== Beings, Notable ==&lt;br /&gt;
&lt;br /&gt;
=== Aurovallis ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Whale Spirit&lt;br /&gt;
* Coaxed into existence by Mellowyn&lt;br /&gt;
* Origin: whale carcass&lt;br /&gt;
&lt;br /&gt;
=== Eidra of Aedin ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Raven-ish Spirit&lt;br /&gt;
* Cleric&lt;br /&gt;
* Appears periodically&lt;br /&gt;
&lt;br /&gt;
=== Kyall Starmer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him)&lt;br /&gt;
* Was a Marked jetpack trooper in the Battle of the Crossing&lt;br /&gt;
* Freed by Beta operatives&lt;br /&gt;
* Member of a mercenary company: The Helion Starborn&lt;br /&gt;
&lt;br /&gt;
=== LRC Prisoners ===&lt;br /&gt;
&lt;br /&gt;
In cryosleep&lt;br /&gt;
&lt;br /&gt;
* Jarek Malin (Human, he/him). A tall, broad-shouldered man with a cybernetic left eye and a jagged cut running from jawline to collarbone. Rifleman.&lt;br /&gt;
* Cass Denari (Human, he/him). Broad-shouldered and bald with a thick black beard, he has burns down one arm and tribal ink swirling across his neck. Rifleman.&lt;br /&gt;
* Eno Rivers (Human, he/him). Tall and wiry with storm-gray eyes, weathered skin, and a long cut crossing his nose. Sniper.&lt;br /&gt;
* Logan Price (Human, he/him). Slender and sharp-featured with platinum hair tied in a tight knot. Mage&lt;br /&gt;
&lt;br /&gt;
=== Rayleth Vorian ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him) ([[Media:Rayleth Vorian . Armored and Sitting . 2026-01-29.png|image]])&lt;br /&gt;
* Was a Marked trooper aboard [[Sarah Parker Remond]]&lt;br /&gt;
* Merchant marine&lt;br /&gt;
* Home: mining colony of Erazia Prime&lt;br /&gt;
&lt;br /&gt;
=== Sarah Parker Remond ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Etchinar]] (she/her)&lt;br /&gt;
* Inhabits [[Super 7]]&lt;br /&gt;
* Merged with Slyverik Skyguard&lt;br /&gt;
* More: [[Sarah Parker Remond]]&lt;br /&gt;
&lt;br /&gt;
=== Slyverik Skyguard ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Elf (he/him)&lt;br /&gt;
* Admiral of [[Tanyth Aramont]] Navy&lt;br /&gt;
* Merged with [[Sarah Parker Remond]]&lt;br /&gt;
* More: [[Slyverik Skyguard]]&lt;br /&gt;
&lt;br /&gt;
=== Thornstride ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Striped Lumibear]]&lt;br /&gt;
* Warrior&lt;br /&gt;
* Visits his mate, Emberclaw, by passing through the [[Wall]] via an arch created by the operatives&lt;br /&gt;
* Living in Beta Module&lt;br /&gt;
&lt;br /&gt;
== Black Channel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14669.5952 (midway)&lt;br /&gt;
* Tidal estuary between Flint Beach and Black Cinder&lt;br /&gt;
* Was held by a triple node of the Shadow Curse&lt;br /&gt;
** Mawzek, Clamorgasp, and Orandeek&lt;br /&gt;
** Defeated by Serenity Cove operatives&lt;br /&gt;
&lt;br /&gt;
== Black Cinder ==&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14671.5955 (center)&lt;br /&gt;
* Island; dormant volcano&lt;br /&gt;
* Inhabited by dinosaurs&lt;br /&gt;
* Caldera includes a Silver Ivy Arch (under Cindermane's control)&lt;br /&gt;
&lt;br /&gt;
=== Cinder Docks ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14673.5951&lt;br /&gt;
* Salvaged by Planters&lt;br /&gt;
* Shield restored by SC operatives&lt;br /&gt;
* Shield generator is a magitec artifact of Sehanine Moonbow&lt;br /&gt;
&lt;br /&gt;
=== Cindermane ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* In caldera atop the volcano&lt;br /&gt;
* Powerful celestial of [[Ahvilora]]&lt;br /&gt;
* Father of the volcanic gorilla spirits&lt;br /&gt;
&lt;br /&gt;
=== Volcanic Gorilla Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Magmora (she/her, youngest): geeky/artsy&lt;br /&gt;
* Pyrothar (he/him, middle): jock&lt;br /&gt;
* Scorillax (he/him, oldest): geologist&lt;br /&gt;
* Children of Cindermane&lt;br /&gt;
* Spending time between Serenity Cove and Black Cinder&lt;br /&gt;
&lt;br /&gt;
== Flint Beach ==&lt;br /&gt;
&lt;br /&gt;
* 14668.5951 (center)&lt;br /&gt;
&lt;br /&gt;
=== Black Pyramid ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5952&lt;br /&gt;
* A minor echo of [[Adinzar]]; a place to communicate with [[Aedin]]&lt;br /&gt;
&lt;br /&gt;
=== Hidden Crab Lagoon Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14666.5952&lt;br /&gt;
* A shelf over a lagoon where crabs breed and die&lt;br /&gt;
* Above the shelf: a tree. Inside it: a carved heart around an embedded chunk of green quartz&lt;br /&gt;
* Beta operatives sacrificed: chimera heads (lion to tree, goat and snake to lagoon)&lt;br /&gt;
* End of the zipline from Skyline Shrine&lt;br /&gt;
&lt;br /&gt;
=== Pebblebrook ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5950&lt;br /&gt;
* Being rebuilt as Serenity Cove&lt;br /&gt;
* A mock town built to train Planter forces to infiltrate and invade Earth&lt;br /&gt;
* Was haunted by shades of the Planters' victims (wearing masks), anchored to a desecrated chapel&lt;br /&gt;
* Beta operatives broke the curse&lt;br /&gt;
* Some original plants remain but jungle species are taking over&lt;br /&gt;
* Shrine to Dolmodeen (re-consecrated by Beta operatives)&lt;br /&gt;
&lt;br /&gt;
=== Skyline Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14668.5952&lt;br /&gt;
* A metal tree on a boulder near a lightning-struck tree&lt;br /&gt;
* Beta operatives sacrificed: 2 units of high tech scrap, 2 units of high-tech ammo&lt;br /&gt;
* Start of the zipline to Hidden Crab Lagoon Shrine&lt;br /&gt;
&lt;br /&gt;
== Green Dark ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* A transdimensional network of primal nature with multiple entrances on Amethyst 3&lt;br /&gt;
* Known entrances:&lt;br /&gt;
** 14668.5951 (Flint Beach, 1 mile east of Serenity Cove)&lt;br /&gt;
** 14683.5944 (Stormsong Island)&lt;br /&gt;
** 14621.5930 (White Tower)&lt;br /&gt;
&lt;br /&gt;
 (from Stream's research) There is an entry cave about 1 mile east of the colony. In your initial exploration, you found a path to the known entry cave on Stormsong. Like most of the Green Dark, it's a winding path yet only about a mile total. This is much shorter than traveling overland (but vehicles won't fit). Also, the Green Dark is responding to the Wall in distinctive ways. In particular, it includes a fast-growing ivy that can break down stone. In some places, the ivy is growing on the forcefield of the Wall itself. There are tiny ripples of force around each of its root-tips, as if they may break through eventually. Many among the Fae speak of the Green Dark as a single organism: kind of mega-spirit. It may be slowly, intentionally reacting to the violation of the Wall.&lt;br /&gt;
&lt;br /&gt;
== Herald of a New Dawn ==&lt;br /&gt;
&lt;br /&gt;
* The colony ship (see: [[Herald of a New Dawn]])&lt;br /&gt;
&lt;br /&gt;
=== Alpha Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14624.5932 (approx.), deep ocean (2,000 ft. (approx.))&lt;br /&gt;
* Functions: Administration/Emergency Response&lt;br /&gt;
* SC operatives defeated Spite: an undead snake and Shadow Curse node&lt;br /&gt;
* SC operatives shut down the reactor but couldn't retrieve the fusion core&lt;br /&gt;
&lt;br /&gt;
=== Orbital Hive ===&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]] [[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Modules: Epsilon; Zeta; Eta&lt;br /&gt;
* Assimilated by Planters&lt;br /&gt;
* Transmitting a comms request but it's a trojan horse assimilation virus&lt;br /&gt;
&lt;br /&gt;
== Lumirae ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* An illusory city co-located on Flint Beach &lt;br /&gt;
* Amethyst was meant to be a factory world, if the Planters had succeeded&lt;br /&gt;
&lt;br /&gt;
== Planters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
See: [[Planters]]&lt;br /&gt;
&lt;br /&gt;
=== Bulette ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14676.5947, sunk&lt;br /&gt;
* Maybe brain bugs onboard&lt;br /&gt;
* In Sea Lord Oobleoop's kingdom&lt;br /&gt;
* Planters were delivering salvage from Cinder Docks&lt;br /&gt;
&lt;br /&gt;
=== Planter Cauldron SI-4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14691.5944, shallow (70 feet (approx.))&lt;br /&gt;
* Creates Planter nanites, microbots, and P-forms&lt;br /&gt;
* Tracker placed on jellyfish p-bot led to location&lt;br /&gt;
&lt;br /&gt;
== Serenity Cove ==&lt;br /&gt;
&lt;br /&gt;
14667.5950&lt;br /&gt;
&lt;br /&gt;
* Colony founded by Beta Module operatives&lt;br /&gt;
&lt;br /&gt;
=== Atlantic Monarch ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Derelict cargo ship&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
&lt;br /&gt;
=== Beta Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Agriculture and biotech&lt;br /&gt;
* Moved from Stormsong Island to Flint Beach&lt;br /&gt;
&lt;br /&gt;
=== Gamma Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Processing and manufacturing&lt;br /&gt;
* Partly assimilated by Planters&lt;br /&gt;
* Reclaimed during the Battle of the Crossing&lt;br /&gt;
&lt;br /&gt;
=== Residents, Notable ===&lt;br /&gt;
&lt;br /&gt;
* Kassik Orridar (Aven, he/him), sorcerer-architect from Amonkhet&lt;br /&gt;
* Shadow Between Footsteps ([[Media:Shadow_Between_Footsteps_._2026-01-29.png|image]]): ocelot (she/her); was Marked by Planters; freed by Beta Operatives during the battle for the frog ship&lt;br /&gt;
&lt;br /&gt;
=== Titan Mechs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* 4 Titan-D mechs, construction configuration (circa 1995)&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
* Software recreated by Beta operatives&lt;br /&gt;
&lt;br /&gt;
== Stormsong ==&lt;br /&gt;
&lt;br /&gt;
* Island; claimed by [[House Bramblepaw]]&lt;br /&gt;
&lt;br /&gt;
=== Arch, Silver Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5943&lt;br /&gt;
* Was a [[jumpgate]] to Bramblepaw homeland in the Feywild&lt;br /&gt;
* The [[Wall]] prevents it from working&lt;br /&gt;
&lt;br /&gt;
=== Boathouse ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14686.5948&lt;br /&gt;
* Bramblepaw property&lt;br /&gt;
* Beta operatives negotiated use&lt;br /&gt;
* Elevator to train station (a magical barrier blocks threats from coming up)&lt;br /&gt;
* Berth: Moonwake (Cuttlefish mini-sub)&lt;br /&gt;
&lt;br /&gt;
=== Bottomless Pool ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14685.5945&lt;br /&gt;
* AKA &amp;quot;Well of Storms&amp;quot;&lt;br /&gt;
* Holy site of [[Dolmodeen]]&lt;br /&gt;
* Beta operatives passed Well Trial #1&lt;br /&gt;
* [[Frescoes at the Bottomless Pool|Frescoes of Amethyst 3 history]] (created by [[Eryndor Vaylith]])&lt;br /&gt;
* Additional Well Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lodge ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14680.5942&lt;br /&gt;
* [[House Bramblepaw]] property&lt;br /&gt;
* Home to [[Sylvaris Bramblepaw|Lord Sylvaris]], [[Mariselle Bramblepaw|Lady Mariselle]], and [[Eryndor Vaylith|Eryndor]]&lt;br /&gt;
* Beta operatives passed Maze Trial #1&lt;br /&gt;
* Additional Maze Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Ridge-line Path ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Prevents Planters from crossing&lt;br /&gt;
* In the Swift: a colossal whirlpool, with Amethyst 3 perpetually on the brink; a border between Amethyst 3 and the Feywild&lt;br /&gt;
&lt;br /&gt;
== Stormsong Locality ==&lt;br /&gt;
&lt;br /&gt;
=== White Tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14621.5930&lt;br /&gt;
* Resupply station for the invisible sky leviathans)&lt;br /&gt;
* Base was occupied by [[LRC]] castaways from Alpha Module&lt;br /&gt;
* Reclaimed by SC operatives&lt;br /&gt;
&lt;br /&gt;
== Westostorm ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Underwater cities and railways built by kith escaping the Planter invasion&lt;br /&gt;
* Abandoned to the Shadow Curse; infested with undead&lt;br /&gt;
* Beta operatives received [[Kris and Kami Enter the City|a vision]] of survivors on a robotic crab raiding a city for supplies&lt;br /&gt;
&lt;br /&gt;
=== Alsaja Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5949&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
=== Anchor's Rest ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Mystery . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14665.5949&lt;br /&gt;
* Unexplored&lt;br /&gt;
* Undersea city (abandoned before completed?)&lt;br /&gt;
* Probably contains construction tools and supplies&lt;br /&gt;
* Denizen fed on Pebblebrook pain&lt;br /&gt;
&lt;br /&gt;
=== Coral Arch Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14670.5945&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-14:_Spite_Defeated&amp;diff=4928</id>
		<title>TOA 4-14: Spite Defeated</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-14:_Spite_Defeated&amp;diff=4928"/>
		<updated>2026-06-27T19:21:29Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday, March 11, 2027 ((2026-06-27))&amp;lt;br/&amp;gt;&lt;br /&gt;
Operatives: DK, Stream, Alara, Wir, Rabbit&lt;br /&gt;
&lt;br /&gt;
The operatives continued the fight against Spite. The undead sea serpent was especially hard to damage but Stream and her drones eventually prevailed. The operatives systematically unmade the many Marked zombies. Then they salvaged the ores to repair the Super 7. They also found a memory bead and some promising items. Aboard the Freddy D, they rose to the surface.&lt;br /&gt;
&lt;br /&gt;
Memory Bead: [[Garrick's Medallion]]&lt;br /&gt;
&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit, privately to herself, thinks he is just as scary as he was before, yep, hahhaaaaaa nope nope nope. Fucking Christ.&lt;br /&gt;
* Rabbit (Jack Harrison): Somewhere, the Prophet: &amp;quot;Sometimes the cycle of Giving means giving out an asswhupping.&amp;quot;&lt;br /&gt;
* &amp;quot;Doorkicker&amp;quot; Njiallsen: &amp;quot;Well done, Stream. We have broken another node of Vire's vile plan&amp;quot;&lt;br /&gt;
* Theresa Holmes, Nurse Practitioner, Human (she/her)&lt;br /&gt;
* Rabbit (Jack Harrison): In the Chain: &amp;quot;...Something is here, under the ground. Not sure what. A lot of something. Or a.... big something? I'm npot sure how this works, I just thinnk of hiding or not being there and then down I go, but. I can... feel it.&amp;quot;&lt;br /&gt;
* &amp;quot;Doorkicker&amp;quot; Njiallsen: I mean, percussive maintenance is a thing...&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Antiquity or Material&lt;br /&gt;
** Hacking&lt;br /&gt;
** GM: Basic ranged jamming gear that can shut down civilian vehicles. Built in system to put a wheel lock on the vehicle&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Hacking&lt;br /&gt;
** GM: Specialized rifle that fires darts that short circuit civilian power cells&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Faith (Miracles)&lt;br /&gt;
** GM: A comprehensive set of instructions and materials to perform last rites and sanctify a body, for a variety of religuous traditions&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Fighting&lt;br /&gt;
** GM: An advanced set of training manuals for less lethal martial arts, including some secret techniques from Dvar enforcers, including wearable motion sensors for practicing and getting feedback&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Thievery&lt;br /&gt;
** GM: A codex of LRC callsigns and encryption protocols, issued to troopers and low-ranking officers&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Rare&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Antiquity or Material&lt;br /&gt;
** Stealth&lt;br /&gt;
** GM: A chest full of ingots of ancient, rare metal (unobservium) that can be used in stealth composites for vehicles or power armor&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit is very, very quiet. Of course she hadn't thought about it. She'd spent more than three years learning to not think about certain things. But that wasn't an option she had any more. from /this,/ she wouldn't run.&lt;br /&gt;
* Trapped zombies dispatched&lt;br /&gt;
* Zombie Garrick with medallion: MIA&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-14:_Spite_Defeated&amp;diff=4927</id>
		<title>TOA 4-14: Spite Defeated</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-14:_Spite_Defeated&amp;diff=4927"/>
		<updated>2026-06-27T19:21:14Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday, March 11, 2027 ((2026-06-27))&amp;lt;br/&amp;gt;&lt;br /&gt;
Operatives: DK, Stream, Alara, Wir, Rabbit&lt;br /&gt;
&lt;br /&gt;
The operatives continued the fight against Spite. The undead sea serpent was especially hard to damage but Stream and her drones eventually prevailed. The operatives systematically unmaded the many Marked zombies. Then they salvaged the ores to repair the Super 7. They also found a memory bead and some promising items. Aboard the Freddy D, they rose to the surface.&lt;br /&gt;
&lt;br /&gt;
Memory Bead: [[Garrick's Medallion]]&lt;br /&gt;
&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit, privately to herself, thinks he is just as scary as he was before, yep, hahhaaaaaa nope nope nope. Fucking Christ.&lt;br /&gt;
* Rabbit (Jack Harrison): Somewhere, the Prophet: &amp;quot;Sometimes the cycle of Giving means giving out an asswhupping.&amp;quot;&lt;br /&gt;
* &amp;quot;Doorkicker&amp;quot; Njiallsen: &amp;quot;Well done, Stream. We have broken another node of Vire's vile plan&amp;quot;&lt;br /&gt;
* Theresa Holmes, Nurse Practitioner, Human (she/her)&lt;br /&gt;
* Rabbit (Jack Harrison): In the Chain: &amp;quot;...Something is here, under the ground. Not sure what. A lot of something. Or a.... big something? I'm npot sure how this works, I just thinnk of hiding or not being there and then down I go, but. I can... feel it.&amp;quot;&lt;br /&gt;
* &amp;quot;Doorkicker&amp;quot; Njiallsen: I mean, percussive maintenance is a thing...&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Antiquity or Material&lt;br /&gt;
** Hacking&lt;br /&gt;
** GM: Basic ranged jamming gear that can shut down civilian vehicles. Built in system to put a wheel lock on the vehicle&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Hacking&lt;br /&gt;
** GM: Specialized rifle that fires darts that short circuit civilian power cells&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Faith (Miracles)&lt;br /&gt;
** GM: A comprehensive set of instructions and materials to perform last rites and sanctify a body, for a variety of religuous traditions&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Fighting&lt;br /&gt;
** GM: An advanced set of training manuals for less lethal martial arts, including some secret techniques from Dvar enforcers, including wearable motion sensors for practicing and getting feedback&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Thievery&lt;br /&gt;
** GM: A codex of LRC callsigns and encryption protocols, issued to troopers and low-ranking officers&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Rare&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Antiquity or Material&lt;br /&gt;
** Stealth&lt;br /&gt;
** GM: A chest full of ingots of ancient, rare metal (unobservium) that can be used in stealth composites for vehicles or power armor&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit is very, very quiet. Of course she hadn't thought about it. She'd spent more than three years learning to not think about certain things. But that wasn't an option she had any more. from /this,/ she wouldn't run.&lt;br /&gt;
* Trapped zombies dispatched&lt;br /&gt;
* Zombie Garrick with medallion: MIA&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-14:_Spite_Defeated&amp;diff=4925</id>
		<title>TOA 4-14: Spite Defeated</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-14:_Spite_Defeated&amp;diff=4925"/>
		<updated>2026-06-27T19:20:50Z</updated>

		<summary type="html">&lt;p&gt;Cinero: Cinero moved page 4-14: Spite Defeated to TOA 4-14: Spite Defeated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday, March 11, 2027 ((2026-06-27))&amp;lt;br/&amp;gt;&lt;br /&gt;
Operatives: DK, Stream, Alara, Wir, Rabbit&lt;br /&gt;
&lt;br /&gt;
The operatives continued the fight against Spite. The undead sea serpent was especially hard to damage but Stream and her drones eventually prevailed. The operatives systematically unmaded the many Marked zombies. Then they salvaged the ores to repair the Super 7. They also found a memory bead and some promising items. Aboard the Freddy D, they rose to the surface.&lt;br /&gt;
&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit, privately to herself, thinks he is just as scary as he was before, yep, hahhaaaaaa nope nope nope. Fucking Christ.&lt;br /&gt;
* Rabbit (Jack Harrison): Somewhere, the Prophet: &amp;quot;Sometimes the cycle of Giving means giving out an asswhupping.&amp;quot;&lt;br /&gt;
* &amp;quot;Doorkicker&amp;quot; Njiallsen: &amp;quot;Well done, Stream. We have broken another node of Vire's vile plan&amp;quot;&lt;br /&gt;
* Theresa Holmes, Nurse Practitioner, Human (she/her)&lt;br /&gt;
* Rabbit (Jack Harrison): In the Chain: &amp;quot;...Something is here, under the ground. Not sure what. A lot of something. Or a.... big something? I'm npot sure how this works, I just thinnk of hiding or not being there and then down I go, but. I can... feel it.&amp;quot;&lt;br /&gt;
* &amp;quot;Doorkicker&amp;quot; Njiallsen: I mean, percussive maintenance is a thing...&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Antiquity or Material&lt;br /&gt;
** Hacking&lt;br /&gt;
** GM: Basic ranged jamming gear that can shut down civilian vehicles. Built in system to put a wheel lock on the vehicle&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Hacking&lt;br /&gt;
** GM: Specialized rifle that fires darts that short circuit civilian power cells&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Faith (Miracles)&lt;br /&gt;
** GM: A comprehensive set of instructions and materials to perform last rites and sanctify a body, for a variety of religuous traditions&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Fighting&lt;br /&gt;
** GM: An advanced set of training manuals for less lethal martial arts, including some secret techniques from Dvar enforcers, including wearable motion sensors for practicing and getting feedback&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Thievery&lt;br /&gt;
** GM: A codex of LRC callsigns and encryption protocols, issued to troopers and low-ranking officers&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Rare&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Antiquity or Material&lt;br /&gt;
** Stealth&lt;br /&gt;
** GM: A chest full of ingots of ancient, rare metal (unobservium) that can be used in stealth composites for vehicles or power armor&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit is very, very quiet. Of course she hadn't thought about it. She'd spent more than three years learning to not think about certain things. But that wasn't an option she had any more. from /this,/ she wouldn't run.&lt;br /&gt;
* Trapped zombies dispatched&lt;br /&gt;
* Zombie Garrick with medallion: MIA&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=4-14:_Spite_Defeated&amp;diff=4926</id>
		<title>4-14: Spite Defeated</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=4-14:_Spite_Defeated&amp;diff=4926"/>
		<updated>2026-06-27T19:20:50Z</updated>

		<summary type="html">&lt;p&gt;Cinero: Cinero moved page 4-14: Spite Defeated to TOA 4-14: Spite Defeated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[TOA 4-14: Spite Defeated]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-14:_Spite_Defeated&amp;diff=4924</id>
		<title>TOA 4-14: Spite Defeated</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-14:_Spite_Defeated&amp;diff=4924"/>
		<updated>2026-06-27T19:16:04Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday, March 11, 2027 ((2026-06-27))&amp;lt;br/&amp;gt;&lt;br /&gt;
Operatives: DK, Stream, Alara, Wir, Rabbit&lt;br /&gt;
&lt;br /&gt;
The operatives continued the fight against Spite. The undead sea serpent was especially hard to damage but Stream and her drones eventually prevailed. The operatives systematically unmaded the many Marked zombies. Then they salvaged the ores to repair the Super 7. They also found a memory bead and some promising items. Aboard the Freddy D, they rose to the surface.&lt;br /&gt;
&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit, privately to herself, thinks he is just as scary as he was before, yep, hahhaaaaaa nope nope nope. Fucking Christ.&lt;br /&gt;
* Rabbit (Jack Harrison): Somewhere, the Prophet: &amp;quot;Sometimes the cycle of Giving means giving out an asswhupping.&amp;quot;&lt;br /&gt;
* &amp;quot;Doorkicker&amp;quot; Njiallsen: &amp;quot;Well done, Stream. We have broken another node of Vire's vile plan&amp;quot;&lt;br /&gt;
* Theresa Holmes, Nurse Practitioner, Human (she/her)&lt;br /&gt;
* Rabbit (Jack Harrison): In the Chain: &amp;quot;...Something is here, under the ground. Not sure what. A lot of something. Or a.... big something? I'm npot sure how this works, I just thinnk of hiding or not being there and then down I go, but. I can... feel it.&amp;quot;&lt;br /&gt;
* &amp;quot;Doorkicker&amp;quot; Njiallsen: I mean, percussive maintenance is a thing...&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Antiquity or Material&lt;br /&gt;
** Hacking&lt;br /&gt;
** GM: Basic ranged jamming gear that can shut down civilian vehicles. Built in system to put a wheel lock on the vehicle&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Hacking&lt;br /&gt;
** GM: Specialized rifle that fires darts that short circuit civilian power cells&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Faith (Miracles)&lt;br /&gt;
** GM: A comprehensive set of instructions and materials to perform last rites and sanctify a body, for a variety of religuous traditions&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Fighting&lt;br /&gt;
** GM: An advanced set of training manuals for less lethal martial arts, including some secret techniques from Dvar enforcers, including wearable motion sensors for practicing and getting feedback&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Thievery&lt;br /&gt;
** GM: A codex of LRC callsigns and encryption protocols, issued to troopers and low-ranking officers&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Rare&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Antiquity or Material&lt;br /&gt;
** Stealth&lt;br /&gt;
** GM: A chest full of ingots of ancient, rare metal (unobservium) that can be used in stealth composites for vehicles or power armor&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit is very, very quiet. Of course she hadn't thought about it. She'd spent more than three years learning to not think about certain things. But that wasn't an option she had any more. from /this,/ she wouldn't run.&lt;br /&gt;
* Trapped zombies dispatched&lt;br /&gt;
* Zombie Garrick with medallion: MIA&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-14:_Spite_Defeated&amp;diff=4923</id>
		<title>TOA 4-14: Spite Defeated</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-14:_Spite_Defeated&amp;diff=4923"/>
		<updated>2026-06-27T19:15:52Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday, March 11, 2027 ((2026-06-27))&amp;lt;br/&amp;gt;&lt;br /&gt;
Operatives: DK, Stream, Alara, Wir, Rabbit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The operatives continued the fight against Spite. The undead sea serpent was especially hard to damage but Stream and her drones eventually prevailed. The operatives systematically unmaded the many Marked zombies. Then they salvaged the ores to repair the Super 7. They also found a memory bead and some promising items. Aboard the Freddy D, they rose to the surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit, privately to herself, thinks he is just as scary as he was before, yep, hahhaaaaaa nope nope nope. Fucking Christ.&lt;br /&gt;
* Rabbit (Jack Harrison): Somewhere, the Prophet: &amp;quot;Sometimes the cycle of Giving means giving out an asswhupping.&amp;quot;&lt;br /&gt;
* &amp;quot;Doorkicker&amp;quot; Njiallsen: &amp;quot;Well done, Stream. We have broken another node of Vire's vile plan&amp;quot;&lt;br /&gt;
* Theresa Holmes, Nurse Practitioner, Human (she/her)&lt;br /&gt;
* Rabbit (Jack Harrison): In the Chain: &amp;quot;...Something is here, under the ground. Not sure what. A lot of something. Or a.... big something? I'm npot sure how this works, I just thinnk of hiding or not being there and then down I go, but. I can... feel it.&amp;quot;&lt;br /&gt;
* &amp;quot;Doorkicker&amp;quot; Njiallsen: I mean, percussive maintenance is a thing...&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Antiquity or Material&lt;br /&gt;
** Hacking&lt;br /&gt;
** GM: Basic ranged jamming gear that can shut down civilian vehicles. Built in system to put a wheel lock on the vehicle&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Hacking&lt;br /&gt;
** GM: Specialized rifle that fires darts that short circuit civilian power cells&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Faith (Miracles)&lt;br /&gt;
** GM: A comprehensive set of instructions and materials to perform last rites and sanctify a body, for a variety of religuous traditions&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Fighting&lt;br /&gt;
** GM: An advanced set of training manuals for less lethal martial arts, including some secret techniques from Dvar enforcers, including wearable motion sensors for practicing and getting feedback&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Thievery&lt;br /&gt;
** GM: A codex of LRC callsigns and encryption protocols, issued to troopers and low-ranking officers&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Rare&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Antiquity or Material&lt;br /&gt;
** Stealth&lt;br /&gt;
** GM: A chest full of ingots of ancient, rare metal (unobservium) that can be used in stealth composites for vehicles or power armor&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit is very, very quiet. Of course she hadn't thought about it. She'd spent more than three years learning to not think about certain things. But that wasn't an option she had any more. from /this,/ she wouldn't run.&lt;br /&gt;
* Trapped zombies dispatched&lt;br /&gt;
* Zombie Garrick with medallion: MIA&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-14:_Spite_Defeated&amp;diff=4922</id>
		<title>TOA 4-14: Spite Defeated</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-14:_Spite_Defeated&amp;diff=4922"/>
		<updated>2026-06-27T19:15:41Z</updated>

		<summary type="html">&lt;p&gt;Cinero: Created page with &amp;quot;Mission Report   Thursday, March 11, 2027 ((2026-06-27)) Operatives: DK, Stream, Alara, Wir, Rabbit   The operatives continued the fight against Spite. The undead sea serpent...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday, March 11, 2027 ((2026-06-27))&lt;br /&gt;
Operatives: DK, Stream, Alara, Wir, Rabbit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The operatives continued the fight against Spite. The undead sea serpent was especially hard to damage but Stream and her drones eventually prevailed. The operatives systematically unmaded the many Marked zombies. Then they salvaged the ores to repair the Super 7. They also found a memory bead and some promising items. Aboard the Freddy D, they rose to the surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit, privately to herself, thinks he is just as scary as he was before, yep, hahhaaaaaa nope nope nope. Fucking Christ.&lt;br /&gt;
* Rabbit (Jack Harrison): Somewhere, the Prophet: &amp;quot;Sometimes the cycle of Giving means giving out an asswhupping.&amp;quot;&lt;br /&gt;
* &amp;quot;Doorkicker&amp;quot; Njiallsen: &amp;quot;Well done, Stream. We have broken another node of Vire's vile plan&amp;quot;&lt;br /&gt;
* Theresa Holmes, Nurse Practitioner, Human (she/her)&lt;br /&gt;
* Rabbit (Jack Harrison): In the Chain: &amp;quot;...Something is here, under the ground. Not sure what. A lot of something. Or a.... big something? I'm npot sure how this works, I just thinnk of hiding or not being there and then down I go, but. I can... feel it.&amp;quot;&lt;br /&gt;
* &amp;quot;Doorkicker&amp;quot; Njiallsen: I mean, percussive maintenance is a thing...&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Antiquity or Material&lt;br /&gt;
** Hacking&lt;br /&gt;
** GM: Basic ranged jamming gear that can shut down civilian vehicles. Built in system to put a wheel lock on the vehicle&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Hacking&lt;br /&gt;
** GM: Specialized rifle that fires darts that short circuit civilian power cells&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Faith (Miracles)&lt;br /&gt;
** GM: A comprehensive set of instructions and materials to perform last rites and sanctify a body, for a variety of religuous traditions&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Fighting&lt;br /&gt;
** GM: An advanced set of training manuals for less lethal martial arts, including some secret techniques from Dvar enforcers, including wearable motion sensors for practicing and getting feedback&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Common&lt;br /&gt;
** Timing = Future&lt;br /&gt;
** Type = Data or Code&lt;br /&gt;
** Thievery&lt;br /&gt;
** GM: A codex of LRC callsigns and encryption protocols, issued to troopers and low-ranking officers&lt;br /&gt;
* Retrievable&lt;br /&gt;
** Rarity = Rare&lt;br /&gt;
** Timing = Past&lt;br /&gt;
** Type = Antiquity or Material&lt;br /&gt;
** Stealth&lt;br /&gt;
** GM: A chest full of ingots of ancient, rare metal (unobservium) that can be used in stealth composites for vehicles or power armor&lt;br /&gt;
* Rabbit (Jack Harrison): Rabbit is very, very quiet. Of course she hadn't thought about it. She'd spent more than three years learning to not think about certain things. But that wasn't an option she had any more. from /this,/ she wouldn't run.&lt;br /&gt;
* Trapped zombies dispatched&lt;br /&gt;
* Zombie Garrick with medallion: MIA&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Questioning_Garrick&amp;diff=4921</id>
		<title>Questioning Garrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Questioning_Garrick&amp;diff=4921"/>
		<updated>2026-06-27T19:08:09Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moment&amp;lt;br/&amp;gt;&lt;br /&gt;
See also:  [[Garrick's Medallion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You dream of a violent confrontation.&lt;br /&gt;
&lt;br /&gt;
The confrontation is happening in the main conference room in Alpha Module. The time seems to be soon after the crash. Many bodies lie along the walls and in the shadows. Some appear to be victims of the crash itself, while others have been killed. Most of the victims were senior officers of the ''Herald of the New Dawn''.&lt;br /&gt;
&lt;br /&gt;
In the background, a few humanoids are stripping out of their crew jumpsuits. Next, they put on battle dress uniforms and armor. They also take up firearms and ammo. One of the men has a can of spray paint. He uses a stencil to spray a crown symbol on the others’ breastplates and pauldrons.&lt;br /&gt;
&lt;br /&gt;
In the foreground, a Human trooper (he/him) interrogates Garrick Stonehammer. Garrick (he/him) is a Dvar master crafter and Section Chief of Beta Module. Garrick is on his knees. Someone has hit him in the face, perhaps with a gunstock.&lt;br /&gt;
&lt;br /&gt;
The trooper’s tone is matter of fact: “We know that you launched a counter-hack and that it re-routed the ship. Just tell us where we are and what’s blocking our communications.”&lt;br /&gt;
&lt;br /&gt;
Garrick sighs in weariness. “Thar was no counter-hack, yeh damn’d Rustie. When yeh disabled th’ firewall, yeh exposed the AIs to some kinda outside code. That’s what reconfigure’d our nav systems. The code was maybe Reaver, but I dinna get a good look.” Garrick grins through a split lip. “If it is Reavers, then yer truly fucked. Ah reckon that’s who fired on us during descent.” He chuckles, then coughs wetly. “Neither of us is gettin’ what we want.”&lt;br /&gt;
&lt;br /&gt;
The trooper frowns. “You still might save some of your people. Help us. Give us your command codes.”&lt;br /&gt;
&lt;br /&gt;
Garrick looks grimly at the bodies of his comrades. “The fact that yer askin’ means you ain’t got someone who can git ‘em from outta my head. So kiss mah hairy ass.” He spits blood on the trooper’s boots. “Justice will find you, Rustie. I die free.”&lt;br /&gt;
&lt;br /&gt;
The trooper scowls, then calmly shoots Garrick in the head.&lt;br /&gt;
&lt;br /&gt;
[[File:Questioning Garrick. 2024-10-27 (Small).png]]&lt;br /&gt;
&lt;br /&gt;
[[File:LRC Logo Stencil . 2024-10-27 (Small).png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Moment]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Questioning_Garrick&amp;diff=4920</id>
		<title>Questioning Garrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Questioning_Garrick&amp;diff=4920"/>
		<updated>2026-06-27T19:08:01Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moment&amp;lt;br/&amp;gt;&lt;br /&gt;
See also:  [Garrick's Medallion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You dream of a violent confrontation.&lt;br /&gt;
&lt;br /&gt;
The confrontation is happening in the main conference room in Alpha Module. The time seems to be soon after the crash. Many bodies lie along the walls and in the shadows. Some appear to be victims of the crash itself, while others have been killed. Most of the victims were senior officers of the ''Herald of the New Dawn''.&lt;br /&gt;
&lt;br /&gt;
In the background, a few humanoids are stripping out of their crew jumpsuits. Next, they put on battle dress uniforms and armor. They also take up firearms and ammo. One of the men has a can of spray paint. He uses a stencil to spray a crown symbol on the others’ breastplates and pauldrons.&lt;br /&gt;
&lt;br /&gt;
In the foreground, a Human trooper (he/him) interrogates Garrick Stonehammer. Garrick (he/him) is a Dvar master crafter and Section Chief of Beta Module. Garrick is on his knees. Someone has hit him in the face, perhaps with a gunstock.&lt;br /&gt;
&lt;br /&gt;
The trooper’s tone is matter of fact: “We know that you launched a counter-hack and that it re-routed the ship. Just tell us where we are and what’s blocking our communications.”&lt;br /&gt;
&lt;br /&gt;
Garrick sighs in weariness. “Thar was no counter-hack, yeh damn’d Rustie. When yeh disabled th’ firewall, yeh exposed the AIs to some kinda outside code. That’s what reconfigure’d our nav systems. The code was maybe Reaver, but I dinna get a good look.” Garrick grins through a split lip. “If it is Reavers, then yer truly fucked. Ah reckon that’s who fired on us during descent.” He chuckles, then coughs wetly. “Neither of us is gettin’ what we want.”&lt;br /&gt;
&lt;br /&gt;
The trooper frowns. “You still might save some of your people. Help us. Give us your command codes.”&lt;br /&gt;
&lt;br /&gt;
Garrick looks grimly at the bodies of his comrades. “The fact that yer askin’ means you ain’t got someone who can git ‘em from outta my head. So kiss mah hairy ass.” He spits blood on the trooper’s boots. “Justice will find you, Rustie. I die free.”&lt;br /&gt;
&lt;br /&gt;
The trooper scowls, then calmly shoots Garrick in the head.&lt;br /&gt;
&lt;br /&gt;
[[File:Questioning Garrick. 2024-10-27 (Small).png]]&lt;br /&gt;
&lt;br /&gt;
[[File:LRC Logo Stencil . 2024-10-27 (Small).png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Moment]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Garrick%27s_Medallion&amp;diff=4919</id>
		<title>Garrick's Medallion</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Garrick%27s_Medallion&amp;diff=4919"/>
		<updated>2026-06-27T19:07:42Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moment&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Questioning Garrick]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This a further memory of the LRC aboard a fragment of Alpha Module, just after the crash. Captain Garrick Stonehammer lies motionless on the deck, a fresh bullet hole in his forehead. His eyes are open but sightless. The LRC commander who shot Garrick holsters his pistol. He checks on the LRC troopers as they buckle on armor.&lt;br /&gt;
&lt;br /&gt;
Another trooper runs in to the conference room. &amp;quot;Sir! Buoyancy… the damage…&amp;quot; she pants. &amp;quot;We're taking on… water. We're sinking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The commander grimaces and clenches his fists, then slams his fist against the table. &amp;quot;This job. This fuckin' job.&amp;quot; He takes a breath. &amp;quot;Alright. Grab what you can. We're abandoning ship. Leave the prisoners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another trooper clears her throat. &amp;quot;Uh, sir. Some of the men can't swim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The commander leads his forces from the room. &amp;quot;Then for their sake, I hope you were wrong about the distance to shore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the foreground, something beneath Garrick's leather breastplate glows with a soft red-gold light. The fallen Dvar takes a shaky breath and his eyes refocus. He silently reaches under his armor and pulls forth a glowing medallion. He murmurs a prayer, then exhales a final time and lies still once more. Water seeps and gurgles into the room, rapidly rising. Alpha begins to sink.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moment]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Garrick%27s_Medallion&amp;diff=4918</id>
		<title>Garrick's Medallion</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Garrick%27s_Medallion&amp;diff=4918"/>
		<updated>2026-06-27T19:07:30Z</updated>

		<summary type="html">&lt;p&gt;Cinero: Created page with &amp;quot;Moment&amp;lt;br/&amp;gt; See also: Questioning Garrick  This a further memory of the LRC aboard a fragment of Alpha Module, just after the crash. Captain Garrick Stonehammer lies motio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moment&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Questioning Garrick]]&lt;br /&gt;
&lt;br /&gt;
This a further memory of the LRC aboard a fragment of Alpha Module, just after the crash. Captain Garrick Stonehammer lies motionless on the deck, a fresh bullet hole in his forehead. His eyes are open but sightless. The LRC commander who shot Garrick holsters his pistol. He checks on the LRC troopers as they buckle on armor.&lt;br /&gt;
&lt;br /&gt;
Another trooper runs in to the conference room. &amp;quot;Sir! Buoyancy… the damage…&amp;quot; she pants. &amp;quot;We're taking on… water. We're sinking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The commander grimaces and clenches his fists, then slams his fist against the table. &amp;quot;This job. This fuckin' job.&amp;quot; He takes a breath. &amp;quot;Alright. Grab what you can. We're abandoning ship. Leave the prisoners.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Another trooper clears her throat. &amp;quot;Uh, sir. Some of the men can't swim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The commander leads his forces from the room. &amp;quot;Then for their sake, I hope you were wrong about the distance to shore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the foreground, something beneath Garrick's leather breastplate glows with a soft red-gold light. The fallen Dvar takes a shaky breath and his eyes refocus. He silently reaches under his armor and pulls forth a glowing medallion. He murmurs a prayer, then exhales a final time and lies still once more. Water seeps and gurgles into the room, rapidly rising. Alpha begins to sink.&lt;br /&gt;
&lt;br /&gt;
[[Category:Moment]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4917</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4917"/>
		<updated>2026-06-14T14:47:31Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Creation Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''12 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Death Wish&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Bennies ==&lt;br /&gt;
&lt;br /&gt;
You can spend 2 Bennies to reroll a Critical Failure. (Disregard the rule in the ''Core Rules'', p. 88.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[#Bans]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory.&lt;br /&gt;
## All PCs are [[Unbound]] but your Unbound awakening can happen in the first 1-3 sessions.&lt;br /&gt;
## Review [[Player_Tips#Character_Concept_Tips|Character Concept Tips]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Cybernetics. REQUIREMENTS: Novice. A character has cybernetics with a total cost of $70K or less. If the character exceeds their Strain then they take the Cyberware Side Effect(s).&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using observation and cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds using surprise.&amp;quot; (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4916</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4916"/>
		<updated>2026-06-14T14:46:33Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''12 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Death Wish&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Bennies ==&lt;br /&gt;
&lt;br /&gt;
You can spend 2 Bennies to reroll a Critical Failure. (Disregard the rule in the ''Core Rules'', p. 88.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[#Bans]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory. Most PCs are [[Unbound]]. See [[Player_Tips#Character_Concept_Tips]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Cybernetics. REQUIREMENTS: Novice. A character has cybernetics with a total cost of $70K or less. If the character exceeds their Strain then they take the Cyberware Side Effect(s).&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using observation and cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds using surprise.&amp;quot; (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Player_Tips&amp;diff=4915</id>
		<title>Player Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Player_Tips&amp;diff=4915"/>
		<updated>2026-06-14T14:44:07Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Character Concept Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This advice for succeeding in Edgewar.&lt;br /&gt;
&lt;br /&gt;
== General Advice ==&lt;br /&gt;
&lt;br /&gt;
The secret to success in Edgewar is: Situation + Lore + Edge/Skill/Power + Creativity/Bullsh*t = GM says, &amp;quot;Roll something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''The Rule of Cool:''' regardless of the rules, if your idea idea cool, I’m more likely to let it happen. This is especially true if you’ve made a plan, you’ve specifically prepared, and/or you’re collaborating with other characters.&lt;br /&gt;
* '''History matters.''' The past may offer clues to what’s happening.&lt;br /&gt;
* '''The environment matters.''' For example, try using terrain for a tactical advantage.&lt;br /&gt;
* '''Your character may know more than you''' or have more relevant experience. As a player, you can roll to use your PC’s knowledge and/or experience.&lt;br /&gt;
* '''Talk with NPCs.''' They know things (e.g., history, local lore).&lt;br /&gt;
* '''You can roll in a social encounter.''' You can roll to use your PC’s abilities, you can use spoken role-play, or a mix of both.&lt;br /&gt;
&lt;br /&gt;
== Feeling Overwhelmed? ==&lt;br /&gt;
&lt;br /&gt;
I’ve been running Edgewar on and off since 1994. It's become a vast multiverse of worlds, factions, heroes, and villains. That depth has become intentional: just as your player may feel overwhelmed at times, your character may feel that there are a lot of secrets and history beneath the surface of events. You don’t need to understand everything as a player: you can rely on your character’s knowledge, or just focus on the current story.&lt;br /&gt;
&lt;br /&gt;
== Character Concept Tips ==&lt;br /&gt;
&lt;br /&gt;
# '''&amp;quot;Yes, and…&amp;quot; and &amp;quot;No, but....&amp;quot;''' As a GM, I encourage player passion and creativity. I will try to make an unusual character concept work, within the other principles below.&lt;br /&gt;
# '''Lord of the Rings, not Scooby Doo''' (or &amp;quot;Arkham Asylum, not LEGO Batman&amp;quot;). Edgewar is often a dark superhero story (without capes): the themes and on-screen elements can be serious or even horrorific (e.g., cybernetic assimilation). My table is mature/focused, not beer-and-pretzels. Some character concepts are blatantly in the wrong direction (e.g., cartoonish or outright silly).&lt;br /&gt;
# '''No room for tourists on these jobs.''' The PCs rescue others. PCs shouldn't need rescuing. Every PC should have self-sufficiency during combat and useful abilities out of combat. Every player should participate in planning and tactics. (Every player has the right to a bad day now and then, when they prefer to be more quiet. Similarly, new players may prefer to ramp up participation in planning and tactics as they learn Edgewar.)&lt;br /&gt;
# '''More than a fighter.''' Many sessions include little or no combat. Sometimes, the better win condition is avoiding or minimizing combat, rather than, &amp;quot;Kill everyone and let the gods sort them out.&amp;quot; Every PC should be helpful outside of combat.&lt;br /&gt;
# '''Solve problems; don't bring them.''' Every PC should make the GM and team's jobs easier, not harder. Collaborate in advance as needed, bringing ideas not just complications. There's plenty of room for having disability, unhealed mental trauma, etc. But it hurts my Fun when a player surprises me ''during a session'' with a major complication to the PC's basic mobility or participation, with an attitude of, &amp;quot;That's a problem for you, GM.&amp;quot; &lt;br /&gt;
# '''Teamwork makes the dream work.''' Edgewar is always a team story. No PC should be created and played as a lone wolf. Come to collaborate. When the leader or majority have settled on a plan, get on board so that discussion can end and the action can begin.&lt;br /&gt;
# '''Walk the talk.''' Both IC and OOC, back up opinions with solutions you can implement. It hurts my Fun and other players' Fun when a player criticizes or suggests ideas, but didn't create their PC to actually do the work.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Player_Tips&amp;diff=4914</id>
		<title>Player Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Player_Tips&amp;diff=4914"/>
		<updated>2026-06-14T14:42:44Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Character Concept Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This advice for succeeding in Edgewar.&lt;br /&gt;
&lt;br /&gt;
== General Advice ==&lt;br /&gt;
&lt;br /&gt;
The secret to success in Edgewar is: Situation + Lore + Edge/Skill/Power + Creativity/Bullsh*t = GM says, &amp;quot;Roll something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''The Rule of Cool:''' regardless of the rules, if your idea idea cool, I’m more likely to let it happen. This is especially true if you’ve made a plan, you’ve specifically prepared, and/or you’re collaborating with other characters.&lt;br /&gt;
* '''History matters.''' The past may offer clues to what’s happening.&lt;br /&gt;
* '''The environment matters.''' For example, try using terrain for a tactical advantage.&lt;br /&gt;
* '''Your character may know more than you''' or have more relevant experience. As a player, you can roll to use your PC’s knowledge and/or experience.&lt;br /&gt;
* '''Talk with NPCs.''' They know things (e.g., history, local lore).&lt;br /&gt;
* '''You can roll in a social encounter.''' You can roll to use your PC’s abilities, you can use spoken role-play, or a mix of both.&lt;br /&gt;
&lt;br /&gt;
== Feeling Overwhelmed? ==&lt;br /&gt;
&lt;br /&gt;
I’ve been running Edgewar on and off since 1994. It's become a vast multiverse of worlds, factions, heroes, and villains. That depth has become intentional: just as your player may feel overwhelmed at times, your character may feel that there are a lot of secrets and history beneath the surface of events. You don’t need to understand everything as a player: you can rely on your character’s knowledge, or just focus on the current story.&lt;br /&gt;
&lt;br /&gt;
== Character Concept Tips ==&lt;br /&gt;
&lt;br /&gt;
# '''&amp;quot;Yes, and…&amp;quot; and &amp;quot;No, but....&amp;quot;''' As a GM, I encourage player passion and creativity. I will try to make an unusual character concept work, within the other principles below.&lt;br /&gt;
# '''Lord of the Rings, not Scooby Doo''' (or &amp;quot;Arkham Asylum, not LEGO Batman&amp;quot;). Edgewar is often a dark superhero story (without capes): the themes and on-screen elements can be serious or even horrorific (e.g., cybernetic assimilation). My table is mature/focused, not beer-and-pretzels. Some character concepts are blatantly in the wrong direction (e.g., cartoonish or outright silly).&lt;br /&gt;
# '''No room for tourists on these jobs.''' The PCs rescue others. PCs shouldn't need rescuing. Every PC should have self-sufficiency during combat and useful abilities out of combat. Every player should participate in planning and tactics. (Every player has the right to a bad day now and then, when they prefer to be more quiet. Similarly, new players may prefer to ramp up participation in planning and tactics as they learn Edgewar.)&lt;br /&gt;
# '''More than a fighter.''' Many sessions include little or no combat. Sometimes, the better win condition is avoiding or minimizing combat, rather than, &amp;quot;Kill everyone and let the gods sort them out.&amp;quot; Every PC should be helpful outside of combat.&lt;br /&gt;
# '''Solve problems; don't bring them.''' Every PC should make the GM and team's jobs easier, not harder. Collaborate in advance as needed, bringing ideas not just complications. There's plenty of room for having disability, unhealed mental trauma, etc. But it hurts my Fun when a player surprises me with a major complication to the PC's basic mobility or participation, with an attitude of, &amp;quot;That's a problem for you, GM.&amp;quot; &lt;br /&gt;
# '''Teamwork makes the dream work.''' Edgewar is always a team story. No PC should be created and played as a lone wolf. Come to collaborate. When the leader or majority have settled on a plan, get on board so that discussion can end and the action can begin.&lt;br /&gt;
# '''Walk the talk.''' Both IC and OOC, back up opinions with solutions you can implement. It hurts my Fun and other players' Fun when a player criticizes or suggests ideas, but didn't create their PC to actually do the work.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Player_Tips&amp;diff=4913</id>
		<title>Player Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Player_Tips&amp;diff=4913"/>
		<updated>2026-06-14T14:42:29Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This advice for succeeding in Edgewar.&lt;br /&gt;
&lt;br /&gt;
== General Advice ==&lt;br /&gt;
&lt;br /&gt;
The secret to success in Edgewar is: Situation + Lore + Edge/Skill/Power + Creativity/Bullsh*t = GM says, &amp;quot;Roll something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''The Rule of Cool:''' regardless of the rules, if your idea idea cool, I’m more likely to let it happen. This is especially true if you’ve made a plan, you’ve specifically prepared, and/or you’re collaborating with other characters.&lt;br /&gt;
* '''History matters.''' The past may offer clues to what’s happening.&lt;br /&gt;
* '''The environment matters.''' For example, try using terrain for a tactical advantage.&lt;br /&gt;
* '''Your character may know more than you''' or have more relevant experience. As a player, you can roll to use your PC’s knowledge and/or experience.&lt;br /&gt;
* '''Talk with NPCs.''' They know things (e.g., history, local lore).&lt;br /&gt;
* '''You can roll in a social encounter.''' You can roll to use your PC’s abilities, you can use spoken role-play, or a mix of both.&lt;br /&gt;
&lt;br /&gt;
== Feeling Overwhelmed? ==&lt;br /&gt;
&lt;br /&gt;
I’ve been running Edgewar on and off since 1994. It's become a vast multiverse of worlds, factions, heroes, and villains. That depth has become intentional: just as your player may feel overwhelmed at times, your character may feel that there are a lot of secrets and history beneath the surface of events. You don’t need to understand everything as a player: you can rely on your character’s knowledge, or just focus on the current story.&lt;br /&gt;
&lt;br /&gt;
== Character Concept Tips ==&lt;br /&gt;
&lt;br /&gt;
# '''Yes, and…&amp;quot; and &amp;quot;No, but….''' As a GM, I encourage player passion and creativity. I will try to make an unusual character concept work, within the other principles below.&lt;br /&gt;
# '''Lord of the Rings, not Scooby Doo''' (or &amp;quot;Arkham Asylum, not LEGO Batman&amp;quot;). Edgewar is often a dark superhero story (without capes): the themes and on-screen elements can be serious or even horrorific (e.g., cybernetic assimilation). My table is mature/focused, not beer-and-pretzels. Some character concepts are blatantly in the wrong direction (e.g., cartoonish or outright silly).&lt;br /&gt;
# '''No room for tourists on these jobs.''' The PCs rescue others. PCs shouldn't need rescuing. Every PC should have self-sufficiency during combat and useful abilities out of combat. Every player should participate in planning and tactics. (Every player has the right to a bad day now and then, when they prefer to be more quiet. Similarly, new players may prefer to ramp up participation in planning and tactics as they learn Edgewar.)&lt;br /&gt;
# '''More than a fighter.''' Many sessions include little or no combat. Sometimes, the better win condition is avoiding or minimizing combat, rather than, &amp;quot;Kill everyone and let the gods sort them out.&amp;quot; Every PC should be helpful outside of combat.&lt;br /&gt;
# '''Solve problems; don't bring them.''' Every PC should make the GM and team's jobs easier, not harder. Collaborate in advance as needed, bringing ideas not just complications. There's plenty of room for having disability, unhealed mental trauma, etc. But it hurts my Fun when a player surprises me with a major complication to the PC's basic mobility or participation, with an attitude of, &amp;quot;That's a problem for you, GM.&amp;quot; &lt;br /&gt;
# '''Teamwork makes the dream work.''' Edgewar is always a team story. No PC should be created and played as a lone wolf. Come to collaborate. When the leader or majority have settled on a plan, get on board so that discussion can end and the action can begin.&lt;br /&gt;
# '''Walk the talk.''' Both IC and OOC, back up opinions with solutions you can implement. It hurts my Fun and other players' Fun when a player criticizes or suggests ideas, but didn't create their PC to actually do the work.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4912</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4912"/>
		<updated>2026-06-14T14:30:50Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Hindrances, Banned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''12 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Death Wish&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Bennies ==&lt;br /&gt;
&lt;br /&gt;
You can spend 2 Bennies to reroll a Critical Failure. (Disregard the rule in the ''Core Rules'', p. 88.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[#Bans]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory. Most PCs are [[Unbound]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Cybernetics. REQUIREMENTS: Novice. A character has cybernetics with a total cost of $70K or less. If the character exceeds their Strain then they take the Cyberware Side Effect(s).&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using observation and cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds using surprise.&amp;quot; (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4911</id>
		<title>Logbook ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4911"/>
		<updated>2026-06-13T21:30:25Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* White Tower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This logbook is maintained and shared by Ink. It contains Points of Interest (POIs) and possible missions. If you find errors or omissions, then please contact Ink.&lt;br /&gt;
&lt;br /&gt;
((All Beta operatives have access to this document.))&lt;br /&gt;
&lt;br /&gt;
== Beings, Notable ==&lt;br /&gt;
&lt;br /&gt;
=== Aurovallis ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Whale Spirit&lt;br /&gt;
* Coaxed into existence by Mellowyn&lt;br /&gt;
* Origin: whale carcass&lt;br /&gt;
&lt;br /&gt;
=== Eidra of Aedin ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Raven-ish Spirit&lt;br /&gt;
* Cleric&lt;br /&gt;
* Appears periodically&lt;br /&gt;
&lt;br /&gt;
=== Kyall Starmer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him)&lt;br /&gt;
* Was a Marked jetpack trooper in the Battle of the Crossing&lt;br /&gt;
* Freed by Beta operatives&lt;br /&gt;
* Member of a mercenary company: The Helion Starborn&lt;br /&gt;
&lt;br /&gt;
=== LRC Prisoners ===&lt;br /&gt;
&lt;br /&gt;
In cryosleep&lt;br /&gt;
&lt;br /&gt;
* Jarek Malin (Human, he/him). A tall, broad-shouldered man with a cybernetic left eye and a jagged cut running from jawline to collarbone. Rifleman.&lt;br /&gt;
* Cass Denari (Human, he/him). Broad-shouldered and bald with a thick black beard, he has burns down one arm and tribal ink swirling across his neck. Rifleman.&lt;br /&gt;
* Eno Rivers (Human, he/him). Tall and wiry with storm-gray eyes, weathered skin, and a long cut crossing his nose. Sniper.&lt;br /&gt;
* Logan Price (Human, he/him). Slender and sharp-featured with platinum hair tied in a tight knot. Mage&lt;br /&gt;
&lt;br /&gt;
=== Rayleth Vorian ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him) ([[Media:Rayleth Vorian . Armored and Sitting . 2026-01-29.png|image]])&lt;br /&gt;
* Was a Marked trooper aboard [[Sarah Parker Remond]]&lt;br /&gt;
* Merchant marine&lt;br /&gt;
* Home: mining colony of Erazia Prime&lt;br /&gt;
&lt;br /&gt;
=== Sarah Parker Remond ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Etchinar]] (she/her)&lt;br /&gt;
* Inhabits [[Super 7]]&lt;br /&gt;
* Merged with Slyverik Skyguard&lt;br /&gt;
* More: [[Sarah Parker Remond]]&lt;br /&gt;
&lt;br /&gt;
=== Slyverik Skyguard ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Elf (he/him)&lt;br /&gt;
* Admiral of [[Tanyth Aramont]] Navy&lt;br /&gt;
* Merged with [[Sarah Parker Remond]]&lt;br /&gt;
* More: [[Slyverik Skyguard]]&lt;br /&gt;
&lt;br /&gt;
=== Thornstride ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Striped Lumibear]]&lt;br /&gt;
* Warrior&lt;br /&gt;
* Visits his mate, Emberclaw, by passing through the [[Wall]] via an arch created by the operatives&lt;br /&gt;
* Living in Beta Module&lt;br /&gt;
&lt;br /&gt;
== Black Channel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14669.5952 (midway)&lt;br /&gt;
* Tidal estuary between Flint Beach and Black Cinder&lt;br /&gt;
* Was held by a triple node of the Shadow Curse&lt;br /&gt;
** Mawzek, Clamorgasp, and Orandeek&lt;br /&gt;
** Defeated by Serenity Cove operatives&lt;br /&gt;
&lt;br /&gt;
== Black Cinder ==&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14671.5955 (center)&lt;br /&gt;
* Island; dormant volcano&lt;br /&gt;
* Inhabited by dinosaurs&lt;br /&gt;
* Caldera includes a Silver Ivy Arch (under Cindermane's control)&lt;br /&gt;
&lt;br /&gt;
=== Cinder Docks ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14673.5951&lt;br /&gt;
* Salvaged by Planters&lt;br /&gt;
* Shield restored by SC operatives&lt;br /&gt;
* Shield generator is a magitec artifact of Sehanine Moonbow&lt;br /&gt;
&lt;br /&gt;
=== Cindermane ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* In caldera atop the volcano&lt;br /&gt;
* Powerful celestial of [[Ahvilora]]&lt;br /&gt;
* Father of the volcanic gorilla spirits&lt;br /&gt;
&lt;br /&gt;
=== Volcanic Gorilla Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Magmora (she/her, youngest): geeky/artsy&lt;br /&gt;
* Pyrothar (he/him, middle): jock&lt;br /&gt;
* Scorillax (he/him, oldest): geologist&lt;br /&gt;
* Children of Cindermane&lt;br /&gt;
* Spending time between Serenity Cove and Black Cinder&lt;br /&gt;
&lt;br /&gt;
== Flint Beach ==&lt;br /&gt;
&lt;br /&gt;
* 14668.5951 (center)&lt;br /&gt;
&lt;br /&gt;
=== Black Pyramid ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5952&lt;br /&gt;
* A minor echo of [[Adinzar]]; a place to communicate with [[Aedin]]&lt;br /&gt;
&lt;br /&gt;
=== Hidden Crab Lagoon Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14666.5952&lt;br /&gt;
* A shelf over a lagoon where crabs breed and die&lt;br /&gt;
* Above the shelf: a tree. Inside it: a carved heart around an embedded chunk of green quartz&lt;br /&gt;
* Beta operatives sacrificed: chimera heads (lion to tree, goat and snake to lagoon)&lt;br /&gt;
* End of the zipline from Skyline Shrine&lt;br /&gt;
&lt;br /&gt;
=== Pebblebrook ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5950&lt;br /&gt;
* Being rebuilt as Serenity Cove&lt;br /&gt;
* A mock town built to train Planter forces to infiltrate and invade Earth&lt;br /&gt;
* Was haunted by shades of the Planters' victims (wearing masks), anchored to a desecrated chapel&lt;br /&gt;
* Beta operatives broke the curse&lt;br /&gt;
* Some original plants remain but jungle species are taking over&lt;br /&gt;
* Shrine to Dolmodeen (re-consecrated by Beta operatives)&lt;br /&gt;
&lt;br /&gt;
=== Skyline Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14668.5952&lt;br /&gt;
* A metal tree on a boulder near a lightning-struck tree&lt;br /&gt;
* Beta operatives sacrificed: 2 units of high tech scrap, 2 units of high-tech ammo&lt;br /&gt;
* Start of the zipline to Hidden Crab Lagoon Shrine&lt;br /&gt;
&lt;br /&gt;
== Green Dark ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* A transdimensional network of primal nature with multiple entrances on Amethyst 3&lt;br /&gt;
* Known entrances:&lt;br /&gt;
** 14668.5951 (Flint Beach, 1 mile east of Serenity Cove)&lt;br /&gt;
** 14683.5944 (Stormsong Island)&lt;br /&gt;
** 14621.5930 (White Tower)&lt;br /&gt;
&lt;br /&gt;
 (from Stream's research) There is an entry cave about 1 mile east of the colony. In your initial exploration, you found a path to the known entry cave on Stormsong. Like most of the Green Dark, it's a winding path yet only about a mile total. This is much shorter than traveling overland (but vehicles won't fit). Also, the Green Dark is responding to the Wall in distinctive ways. In particular, it includes a fast-growing ivy that can break down stone. In some places, the ivy is growing on the forcefield of the Wall itself. There are tiny ripples of force around each of its root-tips, as if they may break through eventually. Many among the Fae speak of the Green Dark as a single organism: kind of mega-spirit. It may be slowly, intentionally reacting to the violation of the Wall.&lt;br /&gt;
&lt;br /&gt;
== Herald of a New Dawn ==&lt;br /&gt;
&lt;br /&gt;
* The colony ship (see: [[Herald of a New Dawn]])&lt;br /&gt;
&lt;br /&gt;
=== Alpha Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14624.5932 (approx.), deep ocean (2,000 ft. (approx.))&lt;br /&gt;
* Functions: Administration/Emergency Response&lt;br /&gt;
* Beta operatives received [[Questioning Garrick|a vision]] of [[LRC]] mercs taking control and executing survivors&lt;br /&gt;
* Guarded by Spite: an undead snake and Shadow Curse node&lt;br /&gt;
&lt;br /&gt;
=== Orbital Hive ===&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]] [[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Modules: Epsilon; Zeta; Eta&lt;br /&gt;
* Assimilated by Planters&lt;br /&gt;
* Transmitting a comms request but it's a trojan horse assimilation virus&lt;br /&gt;
&lt;br /&gt;
== Lumirae ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* An illusory city co-located on Flint Beach &lt;br /&gt;
* Amethyst was meant to be a factory world, if the Planters had succeeded&lt;br /&gt;
&lt;br /&gt;
== Planters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
See: [[Planters]]&lt;br /&gt;
&lt;br /&gt;
=== Bulette ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14676.5947, sunk&lt;br /&gt;
* Maybe brain bugs onboard&lt;br /&gt;
* In Sea Lord Oobleoop's kingdom&lt;br /&gt;
* Planters were delivering salvage from Cinder Docks&lt;br /&gt;
&lt;br /&gt;
=== Planter Cauldron SI-4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14691.5944, shallow (70 feet (approx.))&lt;br /&gt;
* Creates Planter nanites, microbots, and P-forms&lt;br /&gt;
* Tracker placed on jellyfish p-bot led to location&lt;br /&gt;
&lt;br /&gt;
== Serenity Cove ==&lt;br /&gt;
&lt;br /&gt;
14667.5950&lt;br /&gt;
&lt;br /&gt;
* Colony founded by Beta Module operatives&lt;br /&gt;
&lt;br /&gt;
=== Atlantic Monarch ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Derelict cargo ship&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
&lt;br /&gt;
=== Beta Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Agriculture and biotech&lt;br /&gt;
* Moved from Stormsong Island to Flint Beach&lt;br /&gt;
&lt;br /&gt;
=== Gamma Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Processing and manufacturing&lt;br /&gt;
* Partly assimilated by Planters&lt;br /&gt;
* Reclaimed during the Battle of the Crossing&lt;br /&gt;
&lt;br /&gt;
=== Residents, Notable ===&lt;br /&gt;
&lt;br /&gt;
* Kassik Orridar (Aven, he/him), sorcerer-architect from Amonkhet&lt;br /&gt;
* Shadow Between Footsteps ([[Media:Shadow_Between_Footsteps_._2026-01-29.png|image]]): ocelot (she/her); was Marked by Planters; freed by Beta Operatives during the battle for the frog ship&lt;br /&gt;
&lt;br /&gt;
=== Titan Mechs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* 4 Titan-D mechs, construction configuration (circa 1995)&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
* Software recreated by Beta operatives&lt;br /&gt;
&lt;br /&gt;
== Stormsong ==&lt;br /&gt;
&lt;br /&gt;
* Island; claimed by [[House Bramblepaw]]&lt;br /&gt;
&lt;br /&gt;
=== Arch, Silver Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5943&lt;br /&gt;
* Was a [[jumpgate]] to Bramblepaw homeland in the Feywild&lt;br /&gt;
* The [[Wall]] prevents it from working&lt;br /&gt;
&lt;br /&gt;
=== Boathouse ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14686.5948&lt;br /&gt;
* Bramblepaw property&lt;br /&gt;
* Beta operatives negotiated use&lt;br /&gt;
* Elevator to train station (a magical barrier blocks threats from coming up)&lt;br /&gt;
* Berth: Moonwake (Cuttlefish mini-sub)&lt;br /&gt;
&lt;br /&gt;
=== Bottomless Pool ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14685.5945&lt;br /&gt;
* AKA &amp;quot;Well of Storms&amp;quot;&lt;br /&gt;
* Holy site of [[Dolmodeen]]&lt;br /&gt;
* Beta operatives passed Well Trial #1&lt;br /&gt;
* [[Frescoes at the Bottomless Pool|Frescoes of Amethyst 3 history]] (created by [[Eryndor Vaylith]])&lt;br /&gt;
* Additional Well Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lodge ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14680.5942&lt;br /&gt;
* [[House Bramblepaw]] property&lt;br /&gt;
* Home to [[Sylvaris Bramblepaw|Lord Sylvaris]], [[Mariselle Bramblepaw|Lady Mariselle]], and [[Eryndor Vaylith|Eryndor]]&lt;br /&gt;
* Beta operatives passed Maze Trial #1&lt;br /&gt;
* Additional Maze Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Ridge-line Path ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Prevents Planters from crossing&lt;br /&gt;
* In the Swift: a colossal whirlpool, with Amethyst 3 perpetually on the brink; a border between Amethyst 3 and the Feywild&lt;br /&gt;
&lt;br /&gt;
== Stormsong Locality ==&lt;br /&gt;
&lt;br /&gt;
=== White Tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14621.5930&lt;br /&gt;
* Resupply station for the invisible sky leviathans)&lt;br /&gt;
* Base was occupied by [[LRC]] castaways from Alpha Module&lt;br /&gt;
* Reclaimed by SC operatives&lt;br /&gt;
&lt;br /&gt;
== Westostorm ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Underwater cities and railways built by kith escaping the Planter invasion&lt;br /&gt;
* Abandoned to the Shadow Curse; infested with undead&lt;br /&gt;
* Beta operatives received [[Kris and Kami Enter the City|a vision]] of survivors on a robotic crab raiding a city for supplies&lt;br /&gt;
&lt;br /&gt;
=== Alsaja Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5949&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
=== Anchor's Rest ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Mystery . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14665.5949&lt;br /&gt;
* Unexplored&lt;br /&gt;
* Undersea city (abandoned before completed?)&lt;br /&gt;
* Probably contains construction tools and supplies&lt;br /&gt;
* Denizen fed on Pebblebrook pain&lt;br /&gt;
&lt;br /&gt;
=== Coral Arch Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14670.5945&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4910</id>
		<title>Logbook ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4910"/>
		<updated>2026-06-13T21:29:37Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Residents, Notable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This logbook is maintained and shared by Ink. It contains Points of Interest (POIs) and possible missions. If you find errors or omissions, then please contact Ink.&lt;br /&gt;
&lt;br /&gt;
((All Beta operatives have access to this document.))&lt;br /&gt;
&lt;br /&gt;
== Beings, Notable ==&lt;br /&gt;
&lt;br /&gt;
=== Aurovallis ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Whale Spirit&lt;br /&gt;
* Coaxed into existence by Mellowyn&lt;br /&gt;
* Origin: whale carcass&lt;br /&gt;
&lt;br /&gt;
=== Eidra of Aedin ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Raven-ish Spirit&lt;br /&gt;
* Cleric&lt;br /&gt;
* Appears periodically&lt;br /&gt;
&lt;br /&gt;
=== Kyall Starmer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him)&lt;br /&gt;
* Was a Marked jetpack trooper in the Battle of the Crossing&lt;br /&gt;
* Freed by Beta operatives&lt;br /&gt;
* Member of a mercenary company: The Helion Starborn&lt;br /&gt;
&lt;br /&gt;
=== LRC Prisoners ===&lt;br /&gt;
&lt;br /&gt;
In cryosleep&lt;br /&gt;
&lt;br /&gt;
* Jarek Malin (Human, he/him). A tall, broad-shouldered man with a cybernetic left eye and a jagged cut running from jawline to collarbone. Rifleman.&lt;br /&gt;
* Cass Denari (Human, he/him). Broad-shouldered and bald with a thick black beard, he has burns down one arm and tribal ink swirling across his neck. Rifleman.&lt;br /&gt;
* Eno Rivers (Human, he/him). Tall and wiry with storm-gray eyes, weathered skin, and a long cut crossing his nose. Sniper.&lt;br /&gt;
* Logan Price (Human, he/him). Slender and sharp-featured with platinum hair tied in a tight knot. Mage&lt;br /&gt;
&lt;br /&gt;
=== Rayleth Vorian ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him) ([[Media:Rayleth Vorian . Armored and Sitting . 2026-01-29.png|image]])&lt;br /&gt;
* Was a Marked trooper aboard [[Sarah Parker Remond]]&lt;br /&gt;
* Merchant marine&lt;br /&gt;
* Home: mining colony of Erazia Prime&lt;br /&gt;
&lt;br /&gt;
=== Sarah Parker Remond ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Etchinar]] (she/her)&lt;br /&gt;
* Inhabits [[Super 7]]&lt;br /&gt;
* Merged with Slyverik Skyguard&lt;br /&gt;
* More: [[Sarah Parker Remond]]&lt;br /&gt;
&lt;br /&gt;
=== Slyverik Skyguard ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Elf (he/him)&lt;br /&gt;
* Admiral of [[Tanyth Aramont]] Navy&lt;br /&gt;
* Merged with [[Sarah Parker Remond]]&lt;br /&gt;
* More: [[Slyverik Skyguard]]&lt;br /&gt;
&lt;br /&gt;
=== Thornstride ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Striped Lumibear]]&lt;br /&gt;
* Warrior&lt;br /&gt;
* Visits his mate, Emberclaw, by passing through the [[Wall]] via an arch created by the operatives&lt;br /&gt;
* Living in Beta Module&lt;br /&gt;
&lt;br /&gt;
== Black Channel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14669.5952 (midway)&lt;br /&gt;
* Tidal estuary between Flint Beach and Black Cinder&lt;br /&gt;
* Was held by a triple node of the Shadow Curse&lt;br /&gt;
** Mawzek, Clamorgasp, and Orandeek&lt;br /&gt;
** Defeated by Serenity Cove operatives&lt;br /&gt;
&lt;br /&gt;
== Black Cinder ==&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14671.5955 (center)&lt;br /&gt;
* Island; dormant volcano&lt;br /&gt;
* Inhabited by dinosaurs&lt;br /&gt;
* Caldera includes a Silver Ivy Arch (under Cindermane's control)&lt;br /&gt;
&lt;br /&gt;
=== Cinder Docks ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14673.5951&lt;br /&gt;
* Salvaged by Planters&lt;br /&gt;
* Shield restored by SC operatives&lt;br /&gt;
* Shield generator is a magitec artifact of Sehanine Moonbow&lt;br /&gt;
&lt;br /&gt;
=== Cindermane ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* In caldera atop the volcano&lt;br /&gt;
* Powerful celestial of [[Ahvilora]]&lt;br /&gt;
* Father of the volcanic gorilla spirits&lt;br /&gt;
&lt;br /&gt;
=== Volcanic Gorilla Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Magmora (she/her, youngest): geeky/artsy&lt;br /&gt;
* Pyrothar (he/him, middle): jock&lt;br /&gt;
* Scorillax (he/him, oldest): geologist&lt;br /&gt;
* Children of Cindermane&lt;br /&gt;
* Spending time between Serenity Cove and Black Cinder&lt;br /&gt;
&lt;br /&gt;
== Flint Beach ==&lt;br /&gt;
&lt;br /&gt;
* 14668.5951 (center)&lt;br /&gt;
&lt;br /&gt;
=== Black Pyramid ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5952&lt;br /&gt;
* A minor echo of [[Adinzar]]; a place to communicate with [[Aedin]]&lt;br /&gt;
&lt;br /&gt;
=== Hidden Crab Lagoon Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14666.5952&lt;br /&gt;
* A shelf over a lagoon where crabs breed and die&lt;br /&gt;
* Above the shelf: a tree. Inside it: a carved heart around an embedded chunk of green quartz&lt;br /&gt;
* Beta operatives sacrificed: chimera heads (lion to tree, goat and snake to lagoon)&lt;br /&gt;
* End of the zipline from Skyline Shrine&lt;br /&gt;
&lt;br /&gt;
=== Pebblebrook ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5950&lt;br /&gt;
* Being rebuilt as Serenity Cove&lt;br /&gt;
* A mock town built to train Planter forces to infiltrate and invade Earth&lt;br /&gt;
* Was haunted by shades of the Planters' victims (wearing masks), anchored to a desecrated chapel&lt;br /&gt;
* Beta operatives broke the curse&lt;br /&gt;
* Some original plants remain but jungle species are taking over&lt;br /&gt;
* Shrine to Dolmodeen (re-consecrated by Beta operatives)&lt;br /&gt;
&lt;br /&gt;
=== Skyline Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14668.5952&lt;br /&gt;
* A metal tree on a boulder near a lightning-struck tree&lt;br /&gt;
* Beta operatives sacrificed: 2 units of high tech scrap, 2 units of high-tech ammo&lt;br /&gt;
* Start of the zipline to Hidden Crab Lagoon Shrine&lt;br /&gt;
&lt;br /&gt;
== Green Dark ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* A transdimensional network of primal nature with multiple entrances on Amethyst 3&lt;br /&gt;
* Known entrances:&lt;br /&gt;
** 14668.5951 (Flint Beach, 1 mile east of Serenity Cove)&lt;br /&gt;
** 14683.5944 (Stormsong Island)&lt;br /&gt;
** 14621.5930 (White Tower)&lt;br /&gt;
&lt;br /&gt;
 (from Stream's research) There is an entry cave about 1 mile east of the colony. In your initial exploration, you found a path to the known entry cave on Stormsong. Like most of the Green Dark, it's a winding path yet only about a mile total. This is much shorter than traveling overland (but vehicles won't fit). Also, the Green Dark is responding to the Wall in distinctive ways. In particular, it includes a fast-growing ivy that can break down stone. In some places, the ivy is growing on the forcefield of the Wall itself. There are tiny ripples of force around each of its root-tips, as if they may break through eventually. Many among the Fae speak of the Green Dark as a single organism: kind of mega-spirit. It may be slowly, intentionally reacting to the violation of the Wall.&lt;br /&gt;
&lt;br /&gt;
== Herald of a New Dawn ==&lt;br /&gt;
&lt;br /&gt;
* The colony ship (see: [[Herald of a New Dawn]])&lt;br /&gt;
&lt;br /&gt;
=== Alpha Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14624.5932 (approx.), deep ocean (2,000 ft. (approx.))&lt;br /&gt;
* Functions: Administration/Emergency Response&lt;br /&gt;
* Beta operatives received [[Questioning Garrick|a vision]] of [[LRC]] mercs taking control and executing survivors&lt;br /&gt;
* Guarded by Spite: an undead snake and Shadow Curse node&lt;br /&gt;
&lt;br /&gt;
=== Orbital Hive ===&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]] [[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Modules: Epsilon; Zeta; Eta&lt;br /&gt;
* Assimilated by Planters&lt;br /&gt;
* Transmitting a comms request but it's a trojan horse assimilation virus&lt;br /&gt;
&lt;br /&gt;
== Lumirae ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* An illusory city co-located on Flint Beach &lt;br /&gt;
* Amethyst was meant to be a factory world, if the Planters had succeeded&lt;br /&gt;
&lt;br /&gt;
== Planters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
See: [[Planters]]&lt;br /&gt;
&lt;br /&gt;
=== Bulette ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14676.5947, sunk&lt;br /&gt;
* Maybe brain bugs onboard&lt;br /&gt;
* In Sea Lord Oobleoop's kingdom&lt;br /&gt;
* Planters were delivering salvage from Cinder Docks&lt;br /&gt;
&lt;br /&gt;
=== Planter Cauldron SI-4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14691.5944, shallow (70 feet (approx.))&lt;br /&gt;
* Creates Planter nanites, microbots, and P-forms&lt;br /&gt;
* Tracker placed on jellyfish p-bot led to location&lt;br /&gt;
&lt;br /&gt;
== Serenity Cove ==&lt;br /&gt;
&lt;br /&gt;
14667.5950&lt;br /&gt;
&lt;br /&gt;
* Colony founded by Beta Module operatives&lt;br /&gt;
&lt;br /&gt;
=== Atlantic Monarch ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Derelict cargo ship&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
&lt;br /&gt;
=== Beta Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Agriculture and biotech&lt;br /&gt;
* Moved from Stormsong Island to Flint Beach&lt;br /&gt;
&lt;br /&gt;
=== Gamma Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Processing and manufacturing&lt;br /&gt;
* Partly assimilated by Planters&lt;br /&gt;
* Reclaimed during the Battle of the Crossing&lt;br /&gt;
&lt;br /&gt;
=== Residents, Notable ===&lt;br /&gt;
&lt;br /&gt;
* Kassik Orridar (Aven, he/him), sorcerer-architect from Amonkhet&lt;br /&gt;
* Shadow Between Footsteps ([[Media:Shadow_Between_Footsteps_._2026-01-29.png|image]]): ocelot (she/her); was Marked by Planters; freed by Beta Operatives during the battle for the frog ship&lt;br /&gt;
&lt;br /&gt;
=== Titan Mechs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* 4 Titan-D mechs, construction configuration (circa 1995)&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
* Software recreated by Beta operatives&lt;br /&gt;
&lt;br /&gt;
== Stormsong ==&lt;br /&gt;
&lt;br /&gt;
* Island; claimed by [[House Bramblepaw]]&lt;br /&gt;
&lt;br /&gt;
=== Arch, Silver Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5943&lt;br /&gt;
* Was a [[jumpgate]] to Bramblepaw homeland in the Feywild&lt;br /&gt;
* The [[Wall]] prevents it from working&lt;br /&gt;
&lt;br /&gt;
=== Boathouse ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14686.5948&lt;br /&gt;
* Bramblepaw property&lt;br /&gt;
* Beta operatives negotiated use&lt;br /&gt;
* Elevator to train station (a magical barrier blocks threats from coming up)&lt;br /&gt;
* Berth: Moonwake (Cuttlefish mini-sub)&lt;br /&gt;
&lt;br /&gt;
=== Bottomless Pool ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14685.5945&lt;br /&gt;
* AKA &amp;quot;Well of Storms&amp;quot;&lt;br /&gt;
* Holy site of [[Dolmodeen]]&lt;br /&gt;
* Beta operatives passed Well Trial #1&lt;br /&gt;
* [[Frescoes at the Bottomless Pool|Frescoes of Amethyst 3 history]] (created by [[Eryndor Vaylith]])&lt;br /&gt;
* Additional Well Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lodge ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14680.5942&lt;br /&gt;
* [[House Bramblepaw]] property&lt;br /&gt;
* Home to [[Sylvaris Bramblepaw|Lord Sylvaris]], [[Mariselle Bramblepaw|Lady Mariselle]], and [[Eryndor Vaylith|Eryndor]]&lt;br /&gt;
* Beta operatives passed Maze Trial #1&lt;br /&gt;
* Additional Maze Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Ridge-line Path ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Prevents Planters from crossing&lt;br /&gt;
* In the Swift: a colossal whirlpool, with Amethyst 3 perpetually on the brink; a border between Amethyst 3 and the Feywild&lt;br /&gt;
&lt;br /&gt;
== Stormsong Locality ==&lt;br /&gt;
&lt;br /&gt;
=== White Tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14621.5930&lt;br /&gt;
* Purpose: Unknown (may be related to the invisible sky leviathans)&lt;br /&gt;
* Base is occupied by [[LRC]] castaways from Alpha Module&lt;br /&gt;
&lt;br /&gt;
== Westostorm ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Underwater cities and railways built by kith escaping the Planter invasion&lt;br /&gt;
* Abandoned to the Shadow Curse; infested with undead&lt;br /&gt;
* Beta operatives received [[Kris and Kami Enter the City|a vision]] of survivors on a robotic crab raiding a city for supplies&lt;br /&gt;
&lt;br /&gt;
=== Alsaja Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5949&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
=== Anchor's Rest ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Mystery . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14665.5949&lt;br /&gt;
* Unexplored&lt;br /&gt;
* Undersea city (abandoned before completed?)&lt;br /&gt;
* Probably contains construction tools and supplies&lt;br /&gt;
* Denizen fed on Pebblebrook pain&lt;br /&gt;
&lt;br /&gt;
=== Coral Arch Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14670.5945&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4909</id>
		<title>Logbook ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4909"/>
		<updated>2026-06-13T21:28:15Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Herald of a New Dawn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This logbook is maintained and shared by Ink. It contains Points of Interest (POIs) and possible missions. If you find errors or omissions, then please contact Ink.&lt;br /&gt;
&lt;br /&gt;
((All Beta operatives have access to this document.))&lt;br /&gt;
&lt;br /&gt;
== Beings, Notable ==&lt;br /&gt;
&lt;br /&gt;
=== Aurovallis ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Whale Spirit&lt;br /&gt;
* Coaxed into existence by Mellowyn&lt;br /&gt;
* Origin: whale carcass&lt;br /&gt;
&lt;br /&gt;
=== Eidra of Aedin ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Raven-ish Spirit&lt;br /&gt;
* Cleric&lt;br /&gt;
* Appears periodically&lt;br /&gt;
&lt;br /&gt;
=== Kyall Starmer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him)&lt;br /&gt;
* Was a Marked jetpack trooper in the Battle of the Crossing&lt;br /&gt;
* Freed by Beta operatives&lt;br /&gt;
* Member of a mercenary company: The Helion Starborn&lt;br /&gt;
&lt;br /&gt;
=== LRC Prisoners ===&lt;br /&gt;
&lt;br /&gt;
In cryosleep&lt;br /&gt;
&lt;br /&gt;
* Jarek Malin (Human, he/him). A tall, broad-shouldered man with a cybernetic left eye and a jagged cut running from jawline to collarbone. Rifleman.&lt;br /&gt;
* Cass Denari (Human, he/him). Broad-shouldered and bald with a thick black beard, he has burns down one arm and tribal ink swirling across his neck. Rifleman.&lt;br /&gt;
* Eno Rivers (Human, he/him). Tall and wiry with storm-gray eyes, weathered skin, and a long cut crossing his nose. Sniper.&lt;br /&gt;
* Logan Price (Human, he/him). Slender and sharp-featured with platinum hair tied in a tight knot. Mage&lt;br /&gt;
&lt;br /&gt;
=== Rayleth Vorian ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him) ([[Media:Rayleth Vorian . Armored and Sitting . 2026-01-29.png|image]])&lt;br /&gt;
* Was a Marked trooper aboard [[Sarah Parker Remond]]&lt;br /&gt;
* Merchant marine&lt;br /&gt;
* Home: mining colony of Erazia Prime&lt;br /&gt;
&lt;br /&gt;
=== Sarah Parker Remond ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Etchinar]] (she/her)&lt;br /&gt;
* Inhabits [[Super 7]]&lt;br /&gt;
* Merged with Slyverik Skyguard&lt;br /&gt;
* More: [[Sarah Parker Remond]]&lt;br /&gt;
&lt;br /&gt;
=== Slyverik Skyguard ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Elf (he/him)&lt;br /&gt;
* Admiral of [[Tanyth Aramont]] Navy&lt;br /&gt;
* Merged with [[Sarah Parker Remond]]&lt;br /&gt;
* More: [[Slyverik Skyguard]]&lt;br /&gt;
&lt;br /&gt;
=== Thornstride ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Striped Lumibear]]&lt;br /&gt;
* Warrior&lt;br /&gt;
* Visits his mate, Emberclaw, by passing through the [[Wall]] via an arch created by the operatives&lt;br /&gt;
* Living in Beta Module&lt;br /&gt;
&lt;br /&gt;
== Black Channel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14669.5952 (midway)&lt;br /&gt;
* Tidal estuary between Flint Beach and Black Cinder&lt;br /&gt;
* Was held by a triple node of the Shadow Curse&lt;br /&gt;
** Mawzek, Clamorgasp, and Orandeek&lt;br /&gt;
** Defeated by Serenity Cove operatives&lt;br /&gt;
&lt;br /&gt;
== Black Cinder ==&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14671.5955 (center)&lt;br /&gt;
* Island; dormant volcano&lt;br /&gt;
* Inhabited by dinosaurs&lt;br /&gt;
* Caldera includes a Silver Ivy Arch (under Cindermane's control)&lt;br /&gt;
&lt;br /&gt;
=== Cinder Docks ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14673.5951&lt;br /&gt;
* Salvaged by Planters&lt;br /&gt;
* Shield restored by SC operatives&lt;br /&gt;
* Shield generator is a magitec artifact of Sehanine Moonbow&lt;br /&gt;
&lt;br /&gt;
=== Cindermane ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* In caldera atop the volcano&lt;br /&gt;
* Powerful celestial of [[Ahvilora]]&lt;br /&gt;
* Father of the volcanic gorilla spirits&lt;br /&gt;
&lt;br /&gt;
=== Volcanic Gorilla Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Magmora (she/her, youngest): geeky/artsy&lt;br /&gt;
* Pyrothar (he/him, middle): jock&lt;br /&gt;
* Scorillax (he/him, oldest): geologist&lt;br /&gt;
* Children of Cindermane&lt;br /&gt;
* Spending time between Serenity Cove and Black Cinder&lt;br /&gt;
&lt;br /&gt;
== Flint Beach ==&lt;br /&gt;
&lt;br /&gt;
* 14668.5951 (center)&lt;br /&gt;
&lt;br /&gt;
=== Black Pyramid ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5952&lt;br /&gt;
* A minor echo of [[Adinzar]]; a place to communicate with [[Aedin]]&lt;br /&gt;
&lt;br /&gt;
=== Hidden Crab Lagoon Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14666.5952&lt;br /&gt;
* A shelf over a lagoon where crabs breed and die&lt;br /&gt;
* Above the shelf: a tree. Inside it: a carved heart around an embedded chunk of green quartz&lt;br /&gt;
* Beta operatives sacrificed: chimera heads (lion to tree, goat and snake to lagoon)&lt;br /&gt;
* End of the zipline from Skyline Shrine&lt;br /&gt;
&lt;br /&gt;
=== Pebblebrook ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5950&lt;br /&gt;
* Being rebuilt as Serenity Cove&lt;br /&gt;
* A mock town built to train Planter forces to infiltrate and invade Earth&lt;br /&gt;
* Was haunted by shades of the Planters' victims (wearing masks), anchored to a desecrated chapel&lt;br /&gt;
* Beta operatives broke the curse&lt;br /&gt;
* Some original plants remain but jungle species are taking over&lt;br /&gt;
* Shrine to Dolmodeen (re-consecrated by Beta operatives)&lt;br /&gt;
&lt;br /&gt;
=== Skyline Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14668.5952&lt;br /&gt;
* A metal tree on a boulder near a lightning-struck tree&lt;br /&gt;
* Beta operatives sacrificed: 2 units of high tech scrap, 2 units of high-tech ammo&lt;br /&gt;
* Start of the zipline to Hidden Crab Lagoon Shrine&lt;br /&gt;
&lt;br /&gt;
== Green Dark ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* A transdimensional network of primal nature with multiple entrances on Amethyst 3&lt;br /&gt;
* Known entrances:&lt;br /&gt;
** 14668.5951 (Flint Beach, 1 mile east of Serenity Cove)&lt;br /&gt;
** 14683.5944 (Stormsong Island)&lt;br /&gt;
** 14621.5930 (White Tower)&lt;br /&gt;
&lt;br /&gt;
 (from Stream's research) There is an entry cave about 1 mile east of the colony. In your initial exploration, you found a path to the known entry cave on Stormsong. Like most of the Green Dark, it's a winding path yet only about a mile total. This is much shorter than traveling overland (but vehicles won't fit). Also, the Green Dark is responding to the Wall in distinctive ways. In particular, it includes a fast-growing ivy that can break down stone. In some places, the ivy is growing on the forcefield of the Wall itself. There are tiny ripples of force around each of its root-tips, as if they may break through eventually. Many among the Fae speak of the Green Dark as a single organism: kind of mega-spirit. It may be slowly, intentionally reacting to the violation of the Wall.&lt;br /&gt;
&lt;br /&gt;
== Herald of a New Dawn ==&lt;br /&gt;
&lt;br /&gt;
* The colony ship (see: [[Herald of a New Dawn]])&lt;br /&gt;
&lt;br /&gt;
=== Alpha Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14624.5932 (approx.), deep ocean (2,000 ft. (approx.))&lt;br /&gt;
* Functions: Administration/Emergency Response&lt;br /&gt;
* Beta operatives received [[Questioning Garrick|a vision]] of [[LRC]] mercs taking control and executing survivors&lt;br /&gt;
* Guarded by Spite: an undead snake and Shadow Curse node&lt;br /&gt;
&lt;br /&gt;
=== Orbital Hive ===&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]] [[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Modules: Epsilon; Zeta; Eta&lt;br /&gt;
* Assimilated by Planters&lt;br /&gt;
* Transmitting a comms request but it's a trojan horse assimilation virus&lt;br /&gt;
&lt;br /&gt;
== Lumirae ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* An illusory city co-located on Flint Beach &lt;br /&gt;
* Amethyst was meant to be a factory world, if the Planters had succeeded&lt;br /&gt;
&lt;br /&gt;
== Planters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
See: [[Planters]]&lt;br /&gt;
&lt;br /&gt;
=== Bulette ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14676.5947, sunk&lt;br /&gt;
* Maybe brain bugs onboard&lt;br /&gt;
* In Sea Lord Oobleoop's kingdom&lt;br /&gt;
* Planters were delivering salvage from Cinder Docks&lt;br /&gt;
&lt;br /&gt;
=== Planter Cauldron SI-4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14691.5944, shallow (70 feet (approx.))&lt;br /&gt;
* Creates Planter nanites, microbots, and P-forms&lt;br /&gt;
* Tracker placed on jellyfish p-bot led to location&lt;br /&gt;
&lt;br /&gt;
== Serenity Cove ==&lt;br /&gt;
&lt;br /&gt;
14667.5950&lt;br /&gt;
&lt;br /&gt;
* Colony founded by Beta Module operatives&lt;br /&gt;
&lt;br /&gt;
=== Atlantic Monarch ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Derelict cargo ship&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
&lt;br /&gt;
=== Beta Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Agriculture and biotech&lt;br /&gt;
* Moved from Stormsong Island to Flint Beach&lt;br /&gt;
&lt;br /&gt;
=== Gamma Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Processing and manufacturing&lt;br /&gt;
* Partly assimilated by Planters&lt;br /&gt;
* Reclaimed during the Battle of the Crossing&lt;br /&gt;
&lt;br /&gt;
=== Residents, Notable ===&lt;br /&gt;
&lt;br /&gt;
* Shadow Between Footsteps ([[Media:Shadow_Between_Footsteps_._2026-01-29.png|image]]): ocelot (she/her); was Marked by Planters; freed by Beta Operatives during the battle for the frog ship&lt;br /&gt;
&lt;br /&gt;
=== Titan Mechs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* 4 Titan-D mechs, construction configuration (circa 1995)&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
* Software recreated by Beta operatives&lt;br /&gt;
&lt;br /&gt;
== Stormsong ==&lt;br /&gt;
&lt;br /&gt;
* Island; claimed by [[House Bramblepaw]]&lt;br /&gt;
&lt;br /&gt;
=== Arch, Silver Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5943&lt;br /&gt;
* Was a [[jumpgate]] to Bramblepaw homeland in the Feywild&lt;br /&gt;
* The [[Wall]] prevents it from working&lt;br /&gt;
&lt;br /&gt;
=== Boathouse ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14686.5948&lt;br /&gt;
* Bramblepaw property&lt;br /&gt;
* Beta operatives negotiated use&lt;br /&gt;
* Elevator to train station (a magical barrier blocks threats from coming up)&lt;br /&gt;
* Berth: Moonwake (Cuttlefish mini-sub)&lt;br /&gt;
&lt;br /&gt;
=== Bottomless Pool ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14685.5945&lt;br /&gt;
* AKA &amp;quot;Well of Storms&amp;quot;&lt;br /&gt;
* Holy site of [[Dolmodeen]]&lt;br /&gt;
* Beta operatives passed Well Trial #1&lt;br /&gt;
* [[Frescoes at the Bottomless Pool|Frescoes of Amethyst 3 history]] (created by [[Eryndor Vaylith]])&lt;br /&gt;
* Additional Well Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lodge ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14680.5942&lt;br /&gt;
* [[House Bramblepaw]] property&lt;br /&gt;
* Home to [[Sylvaris Bramblepaw|Lord Sylvaris]], [[Mariselle Bramblepaw|Lady Mariselle]], and [[Eryndor Vaylith|Eryndor]]&lt;br /&gt;
* Beta operatives passed Maze Trial #1&lt;br /&gt;
* Additional Maze Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Ridge-line Path ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Prevents Planters from crossing&lt;br /&gt;
* In the Swift: a colossal whirlpool, with Amethyst 3 perpetually on the brink; a border between Amethyst 3 and the Feywild&lt;br /&gt;
&lt;br /&gt;
== Stormsong Locality ==&lt;br /&gt;
&lt;br /&gt;
=== White Tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14621.5930&lt;br /&gt;
* Purpose: Unknown (may be related to the invisible sky leviathans)&lt;br /&gt;
* Base is occupied by [[LRC]] castaways from Alpha Module&lt;br /&gt;
&lt;br /&gt;
== Westostorm ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Underwater cities and railways built by kith escaping the Planter invasion&lt;br /&gt;
* Abandoned to the Shadow Curse; infested with undead&lt;br /&gt;
* Beta operatives received [[Kris and Kami Enter the City|a vision]] of survivors on a robotic crab raiding a city for supplies&lt;br /&gt;
&lt;br /&gt;
=== Alsaja Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5949&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
=== Anchor's Rest ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Mystery . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14665.5949&lt;br /&gt;
* Unexplored&lt;br /&gt;
* Undersea city (abandoned before completed?)&lt;br /&gt;
* Probably contains construction tools and supplies&lt;br /&gt;
* Denizen fed on Pebblebrook pain&lt;br /&gt;
&lt;br /&gt;
=== Coral Arch Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14670.5945&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4908</id>
		<title>Logbook ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4908"/>
		<updated>2026-06-13T21:27:42Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Green Dark */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This logbook is maintained and shared by Ink. It contains Points of Interest (POIs) and possible missions. If you find errors or omissions, then please contact Ink.&lt;br /&gt;
&lt;br /&gt;
((All Beta operatives have access to this document.))&lt;br /&gt;
&lt;br /&gt;
== Beings, Notable ==&lt;br /&gt;
&lt;br /&gt;
=== Aurovallis ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Whale Spirit&lt;br /&gt;
* Coaxed into existence by Mellowyn&lt;br /&gt;
* Origin: whale carcass&lt;br /&gt;
&lt;br /&gt;
=== Eidra of Aedin ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Raven-ish Spirit&lt;br /&gt;
* Cleric&lt;br /&gt;
* Appears periodically&lt;br /&gt;
&lt;br /&gt;
=== Kyall Starmer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him)&lt;br /&gt;
* Was a Marked jetpack trooper in the Battle of the Crossing&lt;br /&gt;
* Freed by Beta operatives&lt;br /&gt;
* Member of a mercenary company: The Helion Starborn&lt;br /&gt;
&lt;br /&gt;
=== LRC Prisoners ===&lt;br /&gt;
&lt;br /&gt;
In cryosleep&lt;br /&gt;
&lt;br /&gt;
* Jarek Malin (Human, he/him). A tall, broad-shouldered man with a cybernetic left eye and a jagged cut running from jawline to collarbone. Rifleman.&lt;br /&gt;
* Cass Denari (Human, he/him). Broad-shouldered and bald with a thick black beard, he has burns down one arm and tribal ink swirling across his neck. Rifleman.&lt;br /&gt;
* Eno Rivers (Human, he/him). Tall and wiry with storm-gray eyes, weathered skin, and a long cut crossing his nose. Sniper.&lt;br /&gt;
* Logan Price (Human, he/him). Slender and sharp-featured with platinum hair tied in a tight knot. Mage&lt;br /&gt;
&lt;br /&gt;
=== Rayleth Vorian ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him) ([[Media:Rayleth Vorian . Armored and Sitting . 2026-01-29.png|image]])&lt;br /&gt;
* Was a Marked trooper aboard [[Sarah Parker Remond]]&lt;br /&gt;
* Merchant marine&lt;br /&gt;
* Home: mining colony of Erazia Prime&lt;br /&gt;
&lt;br /&gt;
=== Sarah Parker Remond ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Etchinar]] (she/her)&lt;br /&gt;
* Inhabits [[Super 7]]&lt;br /&gt;
* Merged with Slyverik Skyguard&lt;br /&gt;
* More: [[Sarah Parker Remond]]&lt;br /&gt;
&lt;br /&gt;
=== Slyverik Skyguard ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Elf (he/him)&lt;br /&gt;
* Admiral of [[Tanyth Aramont]] Navy&lt;br /&gt;
* Merged with [[Sarah Parker Remond]]&lt;br /&gt;
* More: [[Slyverik Skyguard]]&lt;br /&gt;
&lt;br /&gt;
=== Thornstride ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Striped Lumibear]]&lt;br /&gt;
* Warrior&lt;br /&gt;
* Visits his mate, Emberclaw, by passing through the [[Wall]] via an arch created by the operatives&lt;br /&gt;
* Living in Beta Module&lt;br /&gt;
&lt;br /&gt;
== Black Channel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14669.5952 (midway)&lt;br /&gt;
* Tidal estuary between Flint Beach and Black Cinder&lt;br /&gt;
* Was held by a triple node of the Shadow Curse&lt;br /&gt;
** Mawzek, Clamorgasp, and Orandeek&lt;br /&gt;
** Defeated by Serenity Cove operatives&lt;br /&gt;
&lt;br /&gt;
== Black Cinder ==&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14671.5955 (center)&lt;br /&gt;
* Island; dormant volcano&lt;br /&gt;
* Inhabited by dinosaurs&lt;br /&gt;
* Caldera includes a Silver Ivy Arch (under Cindermane's control)&lt;br /&gt;
&lt;br /&gt;
=== Cinder Docks ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14673.5951&lt;br /&gt;
* Salvaged by Planters&lt;br /&gt;
* Shield restored by SC operatives&lt;br /&gt;
* Shield generator is a magitec artifact of Sehanine Moonbow&lt;br /&gt;
&lt;br /&gt;
=== Cindermane ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* In caldera atop the volcano&lt;br /&gt;
* Powerful celestial of [[Ahvilora]]&lt;br /&gt;
* Father of the volcanic gorilla spirits&lt;br /&gt;
&lt;br /&gt;
=== Volcanic Gorilla Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Magmora (she/her, youngest): geeky/artsy&lt;br /&gt;
* Pyrothar (he/him, middle): jock&lt;br /&gt;
* Scorillax (he/him, oldest): geologist&lt;br /&gt;
* Children of Cindermane&lt;br /&gt;
* Spending time between Serenity Cove and Black Cinder&lt;br /&gt;
&lt;br /&gt;
== Flint Beach ==&lt;br /&gt;
&lt;br /&gt;
* 14668.5951 (center)&lt;br /&gt;
&lt;br /&gt;
=== Black Pyramid ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5952&lt;br /&gt;
* A minor echo of [[Adinzar]]; a place to communicate with [[Aedin]]&lt;br /&gt;
&lt;br /&gt;
=== Hidden Crab Lagoon Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14666.5952&lt;br /&gt;
* A shelf over a lagoon where crabs breed and die&lt;br /&gt;
* Above the shelf: a tree. Inside it: a carved heart around an embedded chunk of green quartz&lt;br /&gt;
* Beta operatives sacrificed: chimera heads (lion to tree, goat and snake to lagoon)&lt;br /&gt;
* End of the zipline from Skyline Shrine&lt;br /&gt;
&lt;br /&gt;
=== Pebblebrook ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5950&lt;br /&gt;
* Being rebuilt as Serenity Cove&lt;br /&gt;
* A mock town built to train Planter forces to infiltrate and invade Earth&lt;br /&gt;
* Was haunted by shades of the Planters' victims (wearing masks), anchored to a desecrated chapel&lt;br /&gt;
* Beta operatives broke the curse&lt;br /&gt;
* Some original plants remain but jungle species are taking over&lt;br /&gt;
* Shrine to Dolmodeen (re-consecrated by Beta operatives)&lt;br /&gt;
&lt;br /&gt;
=== Skyline Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14668.5952&lt;br /&gt;
* A metal tree on a boulder near a lightning-struck tree&lt;br /&gt;
* Beta operatives sacrificed: 2 units of high tech scrap, 2 units of high-tech ammo&lt;br /&gt;
* Start of the zipline to Hidden Crab Lagoon Shrine&lt;br /&gt;
&lt;br /&gt;
== Green Dark ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* A transdimensional network of primal nature with multiple entrances on Amethyst 3&lt;br /&gt;
* Known entrances:&lt;br /&gt;
** 14668.5951 (Flint Beach, 1 mile east of Serenity Cove)&lt;br /&gt;
** 14683.5944 (Stormsong Island)&lt;br /&gt;
** 14621.5930 (White Tower)&lt;br /&gt;
&lt;br /&gt;
 (from Stream's research) There is an entry cave about 1 mile east of the colony. In your initial exploration, you found a path to the known entry cave on Stormsong. Like most of the Green Dark, it's a winding path yet only about a mile total. This is much shorter than traveling overland (but vehicles won't fit). Also, the Green Dark is responding to the Wall in distinctive ways. In particular, it includes a fast-growing ivy that can break down stone. In some places, the ivy is growing on the forcefield of the Wall itself. There are tiny ripples of force around each of its root-tips, as if they may break through eventually. Many among the Fae speak of the Green Dark as a single organism: kind of mega-spirit. It may be slowly, intentionally reacting to the violation of the Wall.&lt;br /&gt;
&lt;br /&gt;
== Herald of a New Dawn ==&lt;br /&gt;
&lt;br /&gt;
* The colony ship (see: [[Herald of a New Dawn]])&lt;br /&gt;
&lt;br /&gt;
=== Alpha Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14624.5932 (approx.), deep ocean (2,000 ft. (approx.))&lt;br /&gt;
* Functions: Administration/Emergency Response&lt;br /&gt;
* Beta operatives received [[Questioning Garrick|a vision]] of [[LRC]] mercs taking control and executing survivors&lt;br /&gt;
&lt;br /&gt;
=== Orbital Hive ===&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]] [[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Modules: Epsilon; Zeta; Eta&lt;br /&gt;
* Assimilated by Planters&lt;br /&gt;
* Transmitting a comms request but it's a trojan horse assimilation virus&lt;br /&gt;
&lt;br /&gt;
== Lumirae ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* An illusory city co-located on Flint Beach &lt;br /&gt;
* Amethyst was meant to be a factory world, if the Planters had succeeded&lt;br /&gt;
&lt;br /&gt;
== Planters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
See: [[Planters]]&lt;br /&gt;
&lt;br /&gt;
=== Bulette ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14676.5947, sunk&lt;br /&gt;
* Maybe brain bugs onboard&lt;br /&gt;
* In Sea Lord Oobleoop's kingdom&lt;br /&gt;
* Planters were delivering salvage from Cinder Docks&lt;br /&gt;
&lt;br /&gt;
=== Planter Cauldron SI-4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14691.5944, shallow (70 feet (approx.))&lt;br /&gt;
* Creates Planter nanites, microbots, and P-forms&lt;br /&gt;
* Tracker placed on jellyfish p-bot led to location&lt;br /&gt;
&lt;br /&gt;
== Serenity Cove ==&lt;br /&gt;
&lt;br /&gt;
14667.5950&lt;br /&gt;
&lt;br /&gt;
* Colony founded by Beta Module operatives&lt;br /&gt;
&lt;br /&gt;
=== Atlantic Monarch ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Derelict cargo ship&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
&lt;br /&gt;
=== Beta Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Agriculture and biotech&lt;br /&gt;
* Moved from Stormsong Island to Flint Beach&lt;br /&gt;
&lt;br /&gt;
=== Gamma Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Processing and manufacturing&lt;br /&gt;
* Partly assimilated by Planters&lt;br /&gt;
* Reclaimed during the Battle of the Crossing&lt;br /&gt;
&lt;br /&gt;
=== Residents, Notable ===&lt;br /&gt;
&lt;br /&gt;
* Shadow Between Footsteps ([[Media:Shadow_Between_Footsteps_._2026-01-29.png|image]]): ocelot (she/her); was Marked by Planters; freed by Beta Operatives during the battle for the frog ship&lt;br /&gt;
&lt;br /&gt;
=== Titan Mechs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* 4 Titan-D mechs, construction configuration (circa 1995)&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
* Software recreated by Beta operatives&lt;br /&gt;
&lt;br /&gt;
== Stormsong ==&lt;br /&gt;
&lt;br /&gt;
* Island; claimed by [[House Bramblepaw]]&lt;br /&gt;
&lt;br /&gt;
=== Arch, Silver Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5943&lt;br /&gt;
* Was a [[jumpgate]] to Bramblepaw homeland in the Feywild&lt;br /&gt;
* The [[Wall]] prevents it from working&lt;br /&gt;
&lt;br /&gt;
=== Boathouse ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14686.5948&lt;br /&gt;
* Bramblepaw property&lt;br /&gt;
* Beta operatives negotiated use&lt;br /&gt;
* Elevator to train station (a magical barrier blocks threats from coming up)&lt;br /&gt;
* Berth: Moonwake (Cuttlefish mini-sub)&lt;br /&gt;
&lt;br /&gt;
=== Bottomless Pool ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14685.5945&lt;br /&gt;
* AKA &amp;quot;Well of Storms&amp;quot;&lt;br /&gt;
* Holy site of [[Dolmodeen]]&lt;br /&gt;
* Beta operatives passed Well Trial #1&lt;br /&gt;
* [[Frescoes at the Bottomless Pool|Frescoes of Amethyst 3 history]] (created by [[Eryndor Vaylith]])&lt;br /&gt;
* Additional Well Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lodge ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14680.5942&lt;br /&gt;
* [[House Bramblepaw]] property&lt;br /&gt;
* Home to [[Sylvaris Bramblepaw|Lord Sylvaris]], [[Mariselle Bramblepaw|Lady Mariselle]], and [[Eryndor Vaylith|Eryndor]]&lt;br /&gt;
* Beta operatives passed Maze Trial #1&lt;br /&gt;
* Additional Maze Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Ridge-line Path ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Prevents Planters from crossing&lt;br /&gt;
* In the Swift: a colossal whirlpool, with Amethyst 3 perpetually on the brink; a border between Amethyst 3 and the Feywild&lt;br /&gt;
&lt;br /&gt;
== Stormsong Locality ==&lt;br /&gt;
&lt;br /&gt;
=== White Tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14621.5930&lt;br /&gt;
* Purpose: Unknown (may be related to the invisible sky leviathans)&lt;br /&gt;
* Base is occupied by [[LRC]] castaways from Alpha Module&lt;br /&gt;
&lt;br /&gt;
== Westostorm ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Underwater cities and railways built by kith escaping the Planter invasion&lt;br /&gt;
* Abandoned to the Shadow Curse; infested with undead&lt;br /&gt;
* Beta operatives received [[Kris and Kami Enter the City|a vision]] of survivors on a robotic crab raiding a city for supplies&lt;br /&gt;
&lt;br /&gt;
=== Alsaja Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5949&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
=== Anchor's Rest ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Mystery . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14665.5949&lt;br /&gt;
* Unexplored&lt;br /&gt;
* Undersea city (abandoned before completed?)&lt;br /&gt;
* Probably contains construction tools and supplies&lt;br /&gt;
* Denizen fed on Pebblebrook pain&lt;br /&gt;
&lt;br /&gt;
=== Coral Arch Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14670.5945&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4907</id>
		<title>Logbook ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4907"/>
		<updated>2026-06-13T21:26:46Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Volcanic Gorilla Spirits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This logbook is maintained and shared by Ink. It contains Points of Interest (POIs) and possible missions. If you find errors or omissions, then please contact Ink.&lt;br /&gt;
&lt;br /&gt;
((All Beta operatives have access to this document.))&lt;br /&gt;
&lt;br /&gt;
== Beings, Notable ==&lt;br /&gt;
&lt;br /&gt;
=== Aurovallis ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Whale Spirit&lt;br /&gt;
* Coaxed into existence by Mellowyn&lt;br /&gt;
* Origin: whale carcass&lt;br /&gt;
&lt;br /&gt;
=== Eidra of Aedin ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Raven-ish Spirit&lt;br /&gt;
* Cleric&lt;br /&gt;
* Appears periodically&lt;br /&gt;
&lt;br /&gt;
=== Kyall Starmer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him)&lt;br /&gt;
* Was a Marked jetpack trooper in the Battle of the Crossing&lt;br /&gt;
* Freed by Beta operatives&lt;br /&gt;
* Member of a mercenary company: The Helion Starborn&lt;br /&gt;
&lt;br /&gt;
=== LRC Prisoners ===&lt;br /&gt;
&lt;br /&gt;
In cryosleep&lt;br /&gt;
&lt;br /&gt;
* Jarek Malin (Human, he/him). A tall, broad-shouldered man with a cybernetic left eye and a jagged cut running from jawline to collarbone. Rifleman.&lt;br /&gt;
* Cass Denari (Human, he/him). Broad-shouldered and bald with a thick black beard, he has burns down one arm and tribal ink swirling across his neck. Rifleman.&lt;br /&gt;
* Eno Rivers (Human, he/him). Tall and wiry with storm-gray eyes, weathered skin, and a long cut crossing his nose. Sniper.&lt;br /&gt;
* Logan Price (Human, he/him). Slender and sharp-featured with platinum hair tied in a tight knot. Mage&lt;br /&gt;
&lt;br /&gt;
=== Rayleth Vorian ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him) ([[Media:Rayleth Vorian . Armored and Sitting . 2026-01-29.png|image]])&lt;br /&gt;
* Was a Marked trooper aboard [[Sarah Parker Remond]]&lt;br /&gt;
* Merchant marine&lt;br /&gt;
* Home: mining colony of Erazia Prime&lt;br /&gt;
&lt;br /&gt;
=== Sarah Parker Remond ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Etchinar]] (she/her)&lt;br /&gt;
* Inhabits [[Super 7]]&lt;br /&gt;
* Merged with Slyverik Skyguard&lt;br /&gt;
* More: [[Sarah Parker Remond]]&lt;br /&gt;
&lt;br /&gt;
=== Slyverik Skyguard ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Elf (he/him)&lt;br /&gt;
* Admiral of [[Tanyth Aramont]] Navy&lt;br /&gt;
* Merged with [[Sarah Parker Remond]]&lt;br /&gt;
* More: [[Slyverik Skyguard]]&lt;br /&gt;
&lt;br /&gt;
=== Thornstride ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Striped Lumibear]]&lt;br /&gt;
* Warrior&lt;br /&gt;
* Visits his mate, Emberclaw, by passing through the [[Wall]] via an arch created by the operatives&lt;br /&gt;
* Living in Beta Module&lt;br /&gt;
&lt;br /&gt;
== Black Channel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14669.5952 (midway)&lt;br /&gt;
* Tidal estuary between Flint Beach and Black Cinder&lt;br /&gt;
* Was held by a triple node of the Shadow Curse&lt;br /&gt;
** Mawzek, Clamorgasp, and Orandeek&lt;br /&gt;
** Defeated by Serenity Cove operatives&lt;br /&gt;
&lt;br /&gt;
== Black Cinder ==&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14671.5955 (center)&lt;br /&gt;
* Island; dormant volcano&lt;br /&gt;
* Inhabited by dinosaurs&lt;br /&gt;
* Caldera includes a Silver Ivy Arch (under Cindermane's control)&lt;br /&gt;
&lt;br /&gt;
=== Cinder Docks ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14673.5951&lt;br /&gt;
* Salvaged by Planters&lt;br /&gt;
* Shield restored by SC operatives&lt;br /&gt;
* Shield generator is a magitec artifact of Sehanine Moonbow&lt;br /&gt;
&lt;br /&gt;
=== Cindermane ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* In caldera atop the volcano&lt;br /&gt;
* Powerful celestial of [[Ahvilora]]&lt;br /&gt;
* Father of the volcanic gorilla spirits&lt;br /&gt;
&lt;br /&gt;
=== Volcanic Gorilla Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Magmora (she/her, youngest): geeky/artsy&lt;br /&gt;
* Pyrothar (he/him, middle): jock&lt;br /&gt;
* Scorillax (he/him, oldest): geologist&lt;br /&gt;
* Children of Cindermane&lt;br /&gt;
* Spending time between Serenity Cove and Black Cinder&lt;br /&gt;
&lt;br /&gt;
== Flint Beach ==&lt;br /&gt;
&lt;br /&gt;
* 14668.5951 (center)&lt;br /&gt;
&lt;br /&gt;
=== Black Pyramid ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5952&lt;br /&gt;
* A minor echo of [[Adinzar]]; a place to communicate with [[Aedin]]&lt;br /&gt;
&lt;br /&gt;
=== Hidden Crab Lagoon Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14666.5952&lt;br /&gt;
* A shelf over a lagoon where crabs breed and die&lt;br /&gt;
* Above the shelf: a tree. Inside it: a carved heart around an embedded chunk of green quartz&lt;br /&gt;
* Beta operatives sacrificed: chimera heads (lion to tree, goat and snake to lagoon)&lt;br /&gt;
* End of the zipline from Skyline Shrine&lt;br /&gt;
&lt;br /&gt;
=== Pebblebrook ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5950&lt;br /&gt;
* Being rebuilt as Serenity Cove&lt;br /&gt;
* A mock town built to train Planter forces to infiltrate and invade Earth&lt;br /&gt;
* Was haunted by shades of the Planters' victims (wearing masks), anchored to a desecrated chapel&lt;br /&gt;
* Beta operatives broke the curse&lt;br /&gt;
* Some original plants remain but jungle species are taking over&lt;br /&gt;
* Shrine to Dolmodeen (re-consecrated by Beta operatives)&lt;br /&gt;
&lt;br /&gt;
=== Skyline Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14668.5952&lt;br /&gt;
* A metal tree on a boulder near a lightning-struck tree&lt;br /&gt;
* Beta operatives sacrificed: 2 units of high tech scrap, 2 units of high-tech ammo&lt;br /&gt;
* Start of the zipline to Hidden Crab Lagoon Shrine&lt;br /&gt;
&lt;br /&gt;
== Green Dark ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* A transdimensional network of primal nature with multiple entrances on Amethyst 3&lt;br /&gt;
* Known entrances:&lt;br /&gt;
** 14668.5951 (Flint Beach, 1 mile east of Serenity Cove)&lt;br /&gt;
** 14683.5944 (Stormsong Island)&lt;br /&gt;
&lt;br /&gt;
 (from Stream's research) There is an entry cave about 1 mile east of the colony. In your initial exploration, you found a path to the known entry cave on Stormsong. Like most of the Green Dark, it's a winding path yet only about a mile total. This is much shorter than traveling overland (but vehicles won't fit). Also, the Green Dark is responding to the Wall in distinctive ways. In particular, it includes a fast-growing ivy that can break down stone. In some places, the ivy is growing on the forcefield of the Wall itself. There are tiny ripples of force around each of its root-tips, as if they may break through eventually. Many among the Fae speak of the Green Dark as a single organism: kind of mega-spirit. It may be slowly, intentionally reacting to the violation of the Wall.&lt;br /&gt;
&lt;br /&gt;
== Herald of a New Dawn ==&lt;br /&gt;
&lt;br /&gt;
* The colony ship (see: [[Herald of a New Dawn]])&lt;br /&gt;
&lt;br /&gt;
=== Alpha Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14624.5932 (approx.), deep ocean (2,000 ft. (approx.))&lt;br /&gt;
* Functions: Administration/Emergency Response&lt;br /&gt;
* Beta operatives received [[Questioning Garrick|a vision]] of [[LRC]] mercs taking control and executing survivors&lt;br /&gt;
&lt;br /&gt;
=== Orbital Hive ===&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]] [[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Modules: Epsilon; Zeta; Eta&lt;br /&gt;
* Assimilated by Planters&lt;br /&gt;
* Transmitting a comms request but it's a trojan horse assimilation virus&lt;br /&gt;
&lt;br /&gt;
== Lumirae ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* An illusory city co-located on Flint Beach &lt;br /&gt;
* Amethyst was meant to be a factory world, if the Planters had succeeded&lt;br /&gt;
&lt;br /&gt;
== Planters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
See: [[Planters]]&lt;br /&gt;
&lt;br /&gt;
=== Bulette ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14676.5947, sunk&lt;br /&gt;
* Maybe brain bugs onboard&lt;br /&gt;
* In Sea Lord Oobleoop's kingdom&lt;br /&gt;
* Planters were delivering salvage from Cinder Docks&lt;br /&gt;
&lt;br /&gt;
=== Planter Cauldron SI-4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14691.5944, shallow (70 feet (approx.))&lt;br /&gt;
* Creates Planter nanites, microbots, and P-forms&lt;br /&gt;
* Tracker placed on jellyfish p-bot led to location&lt;br /&gt;
&lt;br /&gt;
== Serenity Cove ==&lt;br /&gt;
&lt;br /&gt;
14667.5950&lt;br /&gt;
&lt;br /&gt;
* Colony founded by Beta Module operatives&lt;br /&gt;
&lt;br /&gt;
=== Atlantic Monarch ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Derelict cargo ship&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
&lt;br /&gt;
=== Beta Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Agriculture and biotech&lt;br /&gt;
* Moved from Stormsong Island to Flint Beach&lt;br /&gt;
&lt;br /&gt;
=== Gamma Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Processing and manufacturing&lt;br /&gt;
* Partly assimilated by Planters&lt;br /&gt;
* Reclaimed during the Battle of the Crossing&lt;br /&gt;
&lt;br /&gt;
=== Residents, Notable ===&lt;br /&gt;
&lt;br /&gt;
* Shadow Between Footsteps ([[Media:Shadow_Between_Footsteps_._2026-01-29.png|image]]): ocelot (she/her); was Marked by Planters; freed by Beta Operatives during the battle for the frog ship&lt;br /&gt;
&lt;br /&gt;
=== Titan Mechs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* 4 Titan-D mechs, construction configuration (circa 1995)&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
* Software recreated by Beta operatives&lt;br /&gt;
&lt;br /&gt;
== Stormsong ==&lt;br /&gt;
&lt;br /&gt;
* Island; claimed by [[House Bramblepaw]]&lt;br /&gt;
&lt;br /&gt;
=== Arch, Silver Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5943&lt;br /&gt;
* Was a [[jumpgate]] to Bramblepaw homeland in the Feywild&lt;br /&gt;
* The [[Wall]] prevents it from working&lt;br /&gt;
&lt;br /&gt;
=== Boathouse ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14686.5948&lt;br /&gt;
* Bramblepaw property&lt;br /&gt;
* Beta operatives negotiated use&lt;br /&gt;
* Elevator to train station (a magical barrier blocks threats from coming up)&lt;br /&gt;
* Berth: Moonwake (Cuttlefish mini-sub)&lt;br /&gt;
&lt;br /&gt;
=== Bottomless Pool ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14685.5945&lt;br /&gt;
* AKA &amp;quot;Well of Storms&amp;quot;&lt;br /&gt;
* Holy site of [[Dolmodeen]]&lt;br /&gt;
* Beta operatives passed Well Trial #1&lt;br /&gt;
* [[Frescoes at the Bottomless Pool|Frescoes of Amethyst 3 history]] (created by [[Eryndor Vaylith]])&lt;br /&gt;
* Additional Well Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lodge ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14680.5942&lt;br /&gt;
* [[House Bramblepaw]] property&lt;br /&gt;
* Home to [[Sylvaris Bramblepaw|Lord Sylvaris]], [[Mariselle Bramblepaw|Lady Mariselle]], and [[Eryndor Vaylith|Eryndor]]&lt;br /&gt;
* Beta operatives passed Maze Trial #1&lt;br /&gt;
* Additional Maze Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Ridge-line Path ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Prevents Planters from crossing&lt;br /&gt;
* In the Swift: a colossal whirlpool, with Amethyst 3 perpetually on the brink; a border between Amethyst 3 and the Feywild&lt;br /&gt;
&lt;br /&gt;
== Stormsong Locality ==&lt;br /&gt;
&lt;br /&gt;
=== White Tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14621.5930&lt;br /&gt;
* Purpose: Unknown (may be related to the invisible sky leviathans)&lt;br /&gt;
* Base is occupied by [[LRC]] castaways from Alpha Module&lt;br /&gt;
&lt;br /&gt;
== Westostorm ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Underwater cities and railways built by kith escaping the Planter invasion&lt;br /&gt;
* Abandoned to the Shadow Curse; infested with undead&lt;br /&gt;
* Beta operatives received [[Kris and Kami Enter the City|a vision]] of survivors on a robotic crab raiding a city for supplies&lt;br /&gt;
&lt;br /&gt;
=== Alsaja Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5949&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
=== Anchor's Rest ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Mystery . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14665.5949&lt;br /&gt;
* Unexplored&lt;br /&gt;
* Undersea city (abandoned before completed?)&lt;br /&gt;
* Probably contains construction tools and supplies&lt;br /&gt;
* Denizen fed on Pebblebrook pain&lt;br /&gt;
&lt;br /&gt;
=== Coral Arch Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14670.5945&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4906</id>
		<title>Logbook ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4906"/>
		<updated>2026-06-13T21:25:53Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Black Channel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This logbook is maintained and shared by Ink. It contains Points of Interest (POIs) and possible missions. If you find errors or omissions, then please contact Ink.&lt;br /&gt;
&lt;br /&gt;
((All Beta operatives have access to this document.))&lt;br /&gt;
&lt;br /&gt;
== Beings, Notable ==&lt;br /&gt;
&lt;br /&gt;
=== Aurovallis ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Whale Spirit&lt;br /&gt;
* Coaxed into existence by Mellowyn&lt;br /&gt;
* Origin: whale carcass&lt;br /&gt;
&lt;br /&gt;
=== Eidra of Aedin ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Raven-ish Spirit&lt;br /&gt;
* Cleric&lt;br /&gt;
* Appears periodically&lt;br /&gt;
&lt;br /&gt;
=== Kyall Starmer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him)&lt;br /&gt;
* Was a Marked jetpack trooper in the Battle of the Crossing&lt;br /&gt;
* Freed by Beta operatives&lt;br /&gt;
* Member of a mercenary company: The Helion Starborn&lt;br /&gt;
&lt;br /&gt;
=== LRC Prisoners ===&lt;br /&gt;
&lt;br /&gt;
In cryosleep&lt;br /&gt;
&lt;br /&gt;
* Jarek Malin (Human, he/him). A tall, broad-shouldered man with a cybernetic left eye and a jagged cut running from jawline to collarbone. Rifleman.&lt;br /&gt;
* Cass Denari (Human, he/him). Broad-shouldered and bald with a thick black beard, he has burns down one arm and tribal ink swirling across his neck. Rifleman.&lt;br /&gt;
* Eno Rivers (Human, he/him). Tall and wiry with storm-gray eyes, weathered skin, and a long cut crossing his nose. Sniper.&lt;br /&gt;
* Logan Price (Human, he/him). Slender and sharp-featured with platinum hair tied in a tight knot. Mage&lt;br /&gt;
&lt;br /&gt;
=== Rayleth Vorian ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him) ([[Media:Rayleth Vorian . Armored and Sitting . 2026-01-29.png|image]])&lt;br /&gt;
* Was a Marked trooper aboard [[Sarah Parker Remond]]&lt;br /&gt;
* Merchant marine&lt;br /&gt;
* Home: mining colony of Erazia Prime&lt;br /&gt;
&lt;br /&gt;
=== Sarah Parker Remond ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Etchinar]] (she/her)&lt;br /&gt;
* Inhabits [[Super 7]]&lt;br /&gt;
* Merged with Slyverik Skyguard&lt;br /&gt;
* More: [[Sarah Parker Remond]]&lt;br /&gt;
&lt;br /&gt;
=== Slyverik Skyguard ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Elf (he/him)&lt;br /&gt;
* Admiral of [[Tanyth Aramont]] Navy&lt;br /&gt;
* Merged with [[Sarah Parker Remond]]&lt;br /&gt;
* More: [[Slyverik Skyguard]]&lt;br /&gt;
&lt;br /&gt;
=== Thornstride ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Striped Lumibear]]&lt;br /&gt;
* Warrior&lt;br /&gt;
* Visits his mate, Emberclaw, by passing through the [[Wall]] via an arch created by the operatives&lt;br /&gt;
* Living in Beta Module&lt;br /&gt;
&lt;br /&gt;
== Black Channel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14669.5952 (midway)&lt;br /&gt;
* Tidal estuary between Flint Beach and Black Cinder&lt;br /&gt;
* Was held by a triple node of the Shadow Curse&lt;br /&gt;
** Mawzek, Clamorgasp, and Orandeek&lt;br /&gt;
** Defeated by Serenity Cove operatives&lt;br /&gt;
&lt;br /&gt;
== Black Cinder ==&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14671.5955 (center)&lt;br /&gt;
* Island; dormant volcano&lt;br /&gt;
* Inhabited by dinosaurs&lt;br /&gt;
* Caldera includes a Silver Ivy Arch (under Cindermane's control)&lt;br /&gt;
&lt;br /&gt;
=== Cinder Docks ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14673.5951&lt;br /&gt;
* Salvaged by Planters&lt;br /&gt;
* Shield restored by SC operatives&lt;br /&gt;
* Shield generator is a magitec artifact of Sehanine Moonbow&lt;br /&gt;
&lt;br /&gt;
=== Cindermane ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* In caldera atop the volcano&lt;br /&gt;
* Powerful celestial of [[Ahvilora]]&lt;br /&gt;
* Father of the volcanic gorilla spirits&lt;br /&gt;
&lt;br /&gt;
=== Volcanic Gorilla Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Magmora (she/her, youngest): geeky/artsy&lt;br /&gt;
* Pyrothar (he/him, middle): jock&lt;br /&gt;
* Scorillax (he/him, oldest): geologist&lt;br /&gt;
* Children of Cindermane&lt;br /&gt;
&lt;br /&gt;
== Flint Beach ==&lt;br /&gt;
&lt;br /&gt;
* 14668.5951 (center)&lt;br /&gt;
&lt;br /&gt;
=== Black Pyramid ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5952&lt;br /&gt;
* A minor echo of [[Adinzar]]; a place to communicate with [[Aedin]]&lt;br /&gt;
&lt;br /&gt;
=== Hidden Crab Lagoon Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14666.5952&lt;br /&gt;
* A shelf over a lagoon where crabs breed and die&lt;br /&gt;
* Above the shelf: a tree. Inside it: a carved heart around an embedded chunk of green quartz&lt;br /&gt;
* Beta operatives sacrificed: chimera heads (lion to tree, goat and snake to lagoon)&lt;br /&gt;
* End of the zipline from Skyline Shrine&lt;br /&gt;
&lt;br /&gt;
=== Pebblebrook ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5950&lt;br /&gt;
* Being rebuilt as Serenity Cove&lt;br /&gt;
* A mock town built to train Planter forces to infiltrate and invade Earth&lt;br /&gt;
* Was haunted by shades of the Planters' victims (wearing masks), anchored to a desecrated chapel&lt;br /&gt;
* Beta operatives broke the curse&lt;br /&gt;
* Some original plants remain but jungle species are taking over&lt;br /&gt;
* Shrine to Dolmodeen (re-consecrated by Beta operatives)&lt;br /&gt;
&lt;br /&gt;
=== Skyline Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14668.5952&lt;br /&gt;
* A metal tree on a boulder near a lightning-struck tree&lt;br /&gt;
* Beta operatives sacrificed: 2 units of high tech scrap, 2 units of high-tech ammo&lt;br /&gt;
* Start of the zipline to Hidden Crab Lagoon Shrine&lt;br /&gt;
&lt;br /&gt;
== Green Dark ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* A transdimensional network of primal nature with multiple entrances on Amethyst 3&lt;br /&gt;
* Known entrances:&lt;br /&gt;
** 14668.5951 (Flint Beach, 1 mile east of Serenity Cove)&lt;br /&gt;
** 14683.5944 (Stormsong Island)&lt;br /&gt;
&lt;br /&gt;
 (from Stream's research) There is an entry cave about 1 mile east of the colony. In your initial exploration, you found a path to the known entry cave on Stormsong. Like most of the Green Dark, it's a winding path yet only about a mile total. This is much shorter than traveling overland (but vehicles won't fit). Also, the Green Dark is responding to the Wall in distinctive ways. In particular, it includes a fast-growing ivy that can break down stone. In some places, the ivy is growing on the forcefield of the Wall itself. There are tiny ripples of force around each of its root-tips, as if they may break through eventually. Many among the Fae speak of the Green Dark as a single organism: kind of mega-spirit. It may be slowly, intentionally reacting to the violation of the Wall.&lt;br /&gt;
&lt;br /&gt;
== Herald of a New Dawn ==&lt;br /&gt;
&lt;br /&gt;
* The colony ship (see: [[Herald of a New Dawn]])&lt;br /&gt;
&lt;br /&gt;
=== Alpha Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14624.5932 (approx.), deep ocean (2,000 ft. (approx.))&lt;br /&gt;
* Functions: Administration/Emergency Response&lt;br /&gt;
* Beta operatives received [[Questioning Garrick|a vision]] of [[LRC]] mercs taking control and executing survivors&lt;br /&gt;
&lt;br /&gt;
=== Orbital Hive ===&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]] [[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Modules: Epsilon; Zeta; Eta&lt;br /&gt;
* Assimilated by Planters&lt;br /&gt;
* Transmitting a comms request but it's a trojan horse assimilation virus&lt;br /&gt;
&lt;br /&gt;
== Lumirae ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* An illusory city co-located on Flint Beach &lt;br /&gt;
* Amethyst was meant to be a factory world, if the Planters had succeeded&lt;br /&gt;
&lt;br /&gt;
== Planters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
See: [[Planters]]&lt;br /&gt;
&lt;br /&gt;
=== Bulette ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14676.5947, sunk&lt;br /&gt;
* Maybe brain bugs onboard&lt;br /&gt;
* In Sea Lord Oobleoop's kingdom&lt;br /&gt;
* Planters were delivering salvage from Cinder Docks&lt;br /&gt;
&lt;br /&gt;
=== Planter Cauldron SI-4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14691.5944, shallow (70 feet (approx.))&lt;br /&gt;
* Creates Planter nanites, microbots, and P-forms&lt;br /&gt;
* Tracker placed on jellyfish p-bot led to location&lt;br /&gt;
&lt;br /&gt;
== Serenity Cove ==&lt;br /&gt;
&lt;br /&gt;
14667.5950&lt;br /&gt;
&lt;br /&gt;
* Colony founded by Beta Module operatives&lt;br /&gt;
&lt;br /&gt;
=== Atlantic Monarch ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Derelict cargo ship&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
&lt;br /&gt;
=== Beta Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Agriculture and biotech&lt;br /&gt;
* Moved from Stormsong Island to Flint Beach&lt;br /&gt;
&lt;br /&gt;
=== Gamma Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Processing and manufacturing&lt;br /&gt;
* Partly assimilated by Planters&lt;br /&gt;
* Reclaimed during the Battle of the Crossing&lt;br /&gt;
&lt;br /&gt;
=== Residents, Notable ===&lt;br /&gt;
&lt;br /&gt;
* Shadow Between Footsteps ([[Media:Shadow_Between_Footsteps_._2026-01-29.png|image]]): ocelot (she/her); was Marked by Planters; freed by Beta Operatives during the battle for the frog ship&lt;br /&gt;
&lt;br /&gt;
=== Titan Mechs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* 4 Titan-D mechs, construction configuration (circa 1995)&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
* Software recreated by Beta operatives&lt;br /&gt;
&lt;br /&gt;
== Stormsong ==&lt;br /&gt;
&lt;br /&gt;
* Island; claimed by [[House Bramblepaw]]&lt;br /&gt;
&lt;br /&gt;
=== Arch, Silver Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5943&lt;br /&gt;
* Was a [[jumpgate]] to Bramblepaw homeland in the Feywild&lt;br /&gt;
* The [[Wall]] prevents it from working&lt;br /&gt;
&lt;br /&gt;
=== Boathouse ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14686.5948&lt;br /&gt;
* Bramblepaw property&lt;br /&gt;
* Beta operatives negotiated use&lt;br /&gt;
* Elevator to train station (a magical barrier blocks threats from coming up)&lt;br /&gt;
* Berth: Moonwake (Cuttlefish mini-sub)&lt;br /&gt;
&lt;br /&gt;
=== Bottomless Pool ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14685.5945&lt;br /&gt;
* AKA &amp;quot;Well of Storms&amp;quot;&lt;br /&gt;
* Holy site of [[Dolmodeen]]&lt;br /&gt;
* Beta operatives passed Well Trial #1&lt;br /&gt;
* [[Frescoes at the Bottomless Pool|Frescoes of Amethyst 3 history]] (created by [[Eryndor Vaylith]])&lt;br /&gt;
* Additional Well Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lodge ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14680.5942&lt;br /&gt;
* [[House Bramblepaw]] property&lt;br /&gt;
* Home to [[Sylvaris Bramblepaw|Lord Sylvaris]], [[Mariselle Bramblepaw|Lady Mariselle]], and [[Eryndor Vaylith|Eryndor]]&lt;br /&gt;
* Beta operatives passed Maze Trial #1&lt;br /&gt;
* Additional Maze Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Ridge-line Path ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Prevents Planters from crossing&lt;br /&gt;
* In the Swift: a colossal whirlpool, with Amethyst 3 perpetually on the brink; a border between Amethyst 3 and the Feywild&lt;br /&gt;
&lt;br /&gt;
== Stormsong Locality ==&lt;br /&gt;
&lt;br /&gt;
=== White Tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14621.5930&lt;br /&gt;
* Purpose: Unknown (may be related to the invisible sky leviathans)&lt;br /&gt;
* Base is occupied by [[LRC]] castaways from Alpha Module&lt;br /&gt;
&lt;br /&gt;
== Westostorm ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Underwater cities and railways built by kith escaping the Planter invasion&lt;br /&gt;
* Abandoned to the Shadow Curse; infested with undead&lt;br /&gt;
* Beta operatives received [[Kris and Kami Enter the City|a vision]] of survivors on a robotic crab raiding a city for supplies&lt;br /&gt;
&lt;br /&gt;
=== Alsaja Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5949&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
=== Anchor's Rest ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Mystery . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14665.5949&lt;br /&gt;
* Unexplored&lt;br /&gt;
* Undersea city (abandoned before completed?)&lt;br /&gt;
* Probably contains construction tools and supplies&lt;br /&gt;
* Denizen fed on Pebblebrook pain&lt;br /&gt;
&lt;br /&gt;
=== Coral Arch Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14670.5945&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4905</id>
		<title>Logbook ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=Logbook_ToA&amp;diff=4905"/>
		<updated>2026-06-13T21:24:02Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Thornstride */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Document&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This logbook is maintained and shared by Ink. It contains Points of Interest (POIs) and possible missions. If you find errors or omissions, then please contact Ink.&lt;br /&gt;
&lt;br /&gt;
((All Beta operatives have access to this document.))&lt;br /&gt;
&lt;br /&gt;
== Beings, Notable ==&lt;br /&gt;
&lt;br /&gt;
=== Aurovallis ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Whale Spirit&lt;br /&gt;
* Coaxed into existence by Mellowyn&lt;br /&gt;
* Origin: whale carcass&lt;br /&gt;
&lt;br /&gt;
=== Eidra of Aedin ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Raven-ish Spirit&lt;br /&gt;
* Cleric&lt;br /&gt;
* Appears periodically&lt;br /&gt;
&lt;br /&gt;
=== Kyall Starmer ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him)&lt;br /&gt;
* Was a Marked jetpack trooper in the Battle of the Crossing&lt;br /&gt;
* Freed by Beta operatives&lt;br /&gt;
* Member of a mercenary company: The Helion Starborn&lt;br /&gt;
&lt;br /&gt;
=== LRC Prisoners ===&lt;br /&gt;
&lt;br /&gt;
In cryosleep&lt;br /&gt;
&lt;br /&gt;
* Jarek Malin (Human, he/him). A tall, broad-shouldered man with a cybernetic left eye and a jagged cut running from jawline to collarbone. Rifleman.&lt;br /&gt;
* Cass Denari (Human, he/him). Broad-shouldered and bald with a thick black beard, he has burns down one arm and tribal ink swirling across his neck. Rifleman.&lt;br /&gt;
* Eno Rivers (Human, he/him). Tall and wiry with storm-gray eyes, weathered skin, and a long cut crossing his nose. Sniper.&lt;br /&gt;
* Logan Price (Human, he/him). Slender and sharp-featured with platinum hair tied in a tight knot. Mage&lt;br /&gt;
&lt;br /&gt;
=== Rayleth Vorian ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Human (he/him) ([[Media:Rayleth Vorian . Armored and Sitting . 2026-01-29.png|image]])&lt;br /&gt;
* Was a Marked trooper aboard [[Sarah Parker Remond]]&lt;br /&gt;
* Merchant marine&lt;br /&gt;
* Home: mining colony of Erazia Prime&lt;br /&gt;
&lt;br /&gt;
=== Sarah Parker Remond ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Etchinar]] (she/her)&lt;br /&gt;
* Inhabits [[Super 7]]&lt;br /&gt;
* Merged with Slyverik Skyguard&lt;br /&gt;
* More: [[Sarah Parker Remond]]&lt;br /&gt;
&lt;br /&gt;
=== Slyverik Skyguard ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Elf (he/him)&lt;br /&gt;
* Admiral of [[Tanyth Aramont]] Navy&lt;br /&gt;
* Merged with [[Sarah Parker Remond]]&lt;br /&gt;
* More: [[Slyverik Skyguard]]&lt;br /&gt;
&lt;br /&gt;
=== Thornstride ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* [[Striped Lumibear]]&lt;br /&gt;
* Warrior&lt;br /&gt;
* Visits his mate, Emberclaw, by passing through the [[Wall]] via an arch created by the operatives&lt;br /&gt;
* Living in Beta Module&lt;br /&gt;
&lt;br /&gt;
== Black Channel ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14669.5952 (midway)&lt;br /&gt;
* Tidal estuary between Flint Beach and Black Cinder&lt;br /&gt;
* Powerful creatures lurk in the depths&lt;br /&gt;
&lt;br /&gt;
== Black Cinder ==&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14671.5955 (center)&lt;br /&gt;
* Island; dormant volcano&lt;br /&gt;
* Inhabited by dinosaurs&lt;br /&gt;
* Caldera includes a Silver Ivy Arch (under Cindermane's control)&lt;br /&gt;
&lt;br /&gt;
=== Cinder Docks ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14673.5951&lt;br /&gt;
* Salvaged by Planters&lt;br /&gt;
* Shield restored by SC operatives&lt;br /&gt;
* Shield generator is a magitec artifact of Sehanine Moonbow&lt;br /&gt;
&lt;br /&gt;
=== Cindermane ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* In caldera atop the volcano&lt;br /&gt;
* Powerful celestial of [[Ahvilora]]&lt;br /&gt;
* Father of the volcanic gorilla spirits&lt;br /&gt;
&lt;br /&gt;
=== Volcanic Gorilla Spirits ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Magmora (she/her, youngest): geeky/artsy&lt;br /&gt;
* Pyrothar (he/him, middle): jock&lt;br /&gt;
* Scorillax (he/him, oldest): geologist&lt;br /&gt;
* Children of Cindermane&lt;br /&gt;
&lt;br /&gt;
== Flint Beach ==&lt;br /&gt;
&lt;br /&gt;
* 14668.5951 (center)&lt;br /&gt;
&lt;br /&gt;
=== Black Pyramid ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5952&lt;br /&gt;
* A minor echo of [[Adinzar]]; a place to communicate with [[Aedin]]&lt;br /&gt;
&lt;br /&gt;
=== Hidden Crab Lagoon Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14666.5952&lt;br /&gt;
* A shelf over a lagoon where crabs breed and die&lt;br /&gt;
* Above the shelf: a tree. Inside it: a carved heart around an embedded chunk of green quartz&lt;br /&gt;
* Beta operatives sacrificed: chimera heads (lion to tree, goat and snake to lagoon)&lt;br /&gt;
* End of the zipline from Skyline Shrine&lt;br /&gt;
&lt;br /&gt;
=== Pebblebrook ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14667.5950&lt;br /&gt;
* Being rebuilt as Serenity Cove&lt;br /&gt;
* A mock town built to train Planter forces to infiltrate and invade Earth&lt;br /&gt;
* Was haunted by shades of the Planters' victims (wearing masks), anchored to a desecrated chapel&lt;br /&gt;
* Beta operatives broke the curse&lt;br /&gt;
* Some original plants remain but jungle species are taking over&lt;br /&gt;
* Shrine to Dolmodeen (re-consecrated by Beta operatives)&lt;br /&gt;
&lt;br /&gt;
=== Skyline Shrine ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14668.5952&lt;br /&gt;
* A metal tree on a boulder near a lightning-struck tree&lt;br /&gt;
* Beta operatives sacrificed: 2 units of high tech scrap, 2 units of high-tech ammo&lt;br /&gt;
* Start of the zipline to Hidden Crab Lagoon Shrine&lt;br /&gt;
&lt;br /&gt;
== Green Dark ==&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* A transdimensional network of primal nature with multiple entrances on Amethyst 3&lt;br /&gt;
* Known entrances:&lt;br /&gt;
** 14668.5951 (Flint Beach, 1 mile east of Serenity Cove)&lt;br /&gt;
** 14683.5944 (Stormsong Island)&lt;br /&gt;
&lt;br /&gt;
 (from Stream's research) There is an entry cave about 1 mile east of the colony. In your initial exploration, you found a path to the known entry cave on Stormsong. Like most of the Green Dark, it's a winding path yet only about a mile total. This is much shorter than traveling overland (but vehicles won't fit). Also, the Green Dark is responding to the Wall in distinctive ways. In particular, it includes a fast-growing ivy that can break down stone. In some places, the ivy is growing on the forcefield of the Wall itself. There are tiny ripples of force around each of its root-tips, as if they may break through eventually. Many among the Fae speak of the Green Dark as a single organism: kind of mega-spirit. It may be slowly, intentionally reacting to the violation of the Wall.&lt;br /&gt;
&lt;br /&gt;
== Herald of a New Dawn ==&lt;br /&gt;
&lt;br /&gt;
* The colony ship (see: [[Herald of a New Dawn]])&lt;br /&gt;
&lt;br /&gt;
=== Alpha Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14624.5932 (approx.), deep ocean (2,000 ft. (approx.))&lt;br /&gt;
* Functions: Administration/Emergency Response&lt;br /&gt;
* Beta operatives received [[Questioning Garrick|a vision]] of [[LRC]] mercs taking control and executing survivors&lt;br /&gt;
&lt;br /&gt;
=== Orbital Hive ===&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]] [[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Modules: Epsilon; Zeta; Eta&lt;br /&gt;
* Assimilated by Planters&lt;br /&gt;
* Transmitting a comms request but it's a trojan horse assimilation virus&lt;br /&gt;
&lt;br /&gt;
== Lumirae ==&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* An illusory city co-located on Flint Beach &lt;br /&gt;
* Amethyst was meant to be a factory world, if the Planters had succeeded&lt;br /&gt;
&lt;br /&gt;
== Planters ==&lt;br /&gt;
&lt;br /&gt;
[[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
See: [[Planters]]&lt;br /&gt;
&lt;br /&gt;
=== Bulette ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14676.5947, sunk&lt;br /&gt;
* Maybe brain bugs onboard&lt;br /&gt;
* In Sea Lord Oobleoop's kingdom&lt;br /&gt;
* Planters were delivering salvage from Cinder Docks&lt;br /&gt;
&lt;br /&gt;
=== Planter Cauldron SI-4 ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Planters . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14691.5944, shallow (70 feet (approx.))&lt;br /&gt;
* Creates Planter nanites, microbots, and P-forms&lt;br /&gt;
* Tracker placed on jellyfish p-bot led to location&lt;br /&gt;
&lt;br /&gt;
== Serenity Cove ==&lt;br /&gt;
&lt;br /&gt;
14667.5950&lt;br /&gt;
&lt;br /&gt;
* Colony founded by Beta Module operatives&lt;br /&gt;
&lt;br /&gt;
=== Atlantic Monarch ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Derelict cargo ship&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
&lt;br /&gt;
=== Beta Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Agriculture and biotech&lt;br /&gt;
* Moved from Stormsong Island to Flint Beach&lt;br /&gt;
&lt;br /&gt;
=== Gamma Module ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* Processing and manufacturing&lt;br /&gt;
* Partly assimilated by Planters&lt;br /&gt;
* Reclaimed during the Battle of the Crossing&lt;br /&gt;
&lt;br /&gt;
=== Residents, Notable ===&lt;br /&gt;
&lt;br /&gt;
* Shadow Between Footsteps ([[Media:Shadow_Between_Footsteps_._2026-01-29.png|image]]): ocelot (she/her); was Marked by Planters; freed by Beta Operatives during the battle for the frog ship&lt;br /&gt;
&lt;br /&gt;
=== Titan Mechs ===&lt;br /&gt;
&lt;br /&gt;
[[File:Resources . Logbook Icons . 2025-05-25.png|50px]] &lt;br /&gt;
&lt;br /&gt;
* 4 Titan-D mechs, construction configuration (circa 1995)&lt;br /&gt;
* Parked near Beta Module&lt;br /&gt;
* Software recreated by Beta operatives&lt;br /&gt;
&lt;br /&gt;
== Stormsong ==&lt;br /&gt;
&lt;br /&gt;
* Island; claimed by [[House Bramblepaw]]&lt;br /&gt;
&lt;br /&gt;
=== Arch, Silver Ivy ===&lt;br /&gt;
&lt;br /&gt;
[[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5943&lt;br /&gt;
* Was a [[jumpgate]] to Bramblepaw homeland in the Feywild&lt;br /&gt;
* The [[Wall]] prevents it from working&lt;br /&gt;
&lt;br /&gt;
=== Boathouse ===&lt;br /&gt;
&lt;br /&gt;
[[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14686.5948&lt;br /&gt;
* Bramblepaw property&lt;br /&gt;
* Beta operatives negotiated use&lt;br /&gt;
* Elevator to train station (a magical barrier blocks threats from coming up)&lt;br /&gt;
* Berth: Moonwake (Cuttlefish mini-sub)&lt;br /&gt;
&lt;br /&gt;
=== Bottomless Pool ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14685.5945&lt;br /&gt;
* AKA &amp;quot;Well of Storms&amp;quot;&lt;br /&gt;
* Holy site of [[Dolmodeen]]&lt;br /&gt;
* Beta operatives passed Well Trial #1&lt;br /&gt;
* [[Frescoes at the Bottomless Pool|Frescoes of Amethyst 3 history]] (created by [[Eryndor Vaylith]])&lt;br /&gt;
* Additional Well Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Hunting Lodge ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ally . Logbook Icons . 2025-05-25.png|50px]] [[File:Sanctuary . Logbook Icons . 2025-05-25.png|50px]] [[File:Test . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14680.5942&lt;br /&gt;
* [[House Bramblepaw]] property&lt;br /&gt;
* Home to [[Sylvaris Bramblepaw|Lord Sylvaris]], [[Mariselle Bramblepaw|Lady Mariselle]], and [[Eryndor Vaylith|Eryndor]]&lt;br /&gt;
* Beta operatives passed Maze Trial #1&lt;br /&gt;
* Additional Maze Trials are available&lt;br /&gt;
&lt;br /&gt;
=== Ridge-line Path ===&lt;br /&gt;
&lt;br /&gt;
[[File:Divinity . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Prevents Planters from crossing&lt;br /&gt;
* In the Swift: a colossal whirlpool, with Amethyst 3 perpetually on the brink; a border between Amethyst 3 and the Feywild&lt;br /&gt;
&lt;br /&gt;
== Stormsong Locality ==&lt;br /&gt;
&lt;br /&gt;
=== White Tower ===&lt;br /&gt;
&lt;br /&gt;
[[File:Mystery . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14621.5930&lt;br /&gt;
* Purpose: Unknown (may be related to the invisible sky leviathans)&lt;br /&gt;
* Base is occupied by [[LRC]] castaways from Alpha Module&lt;br /&gt;
&lt;br /&gt;
== Westostorm ==&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* Underwater cities and railways built by kith escaping the Planter invasion&lt;br /&gt;
* Abandoned to the Shadow Curse; infested with undead&lt;br /&gt;
* Beta operatives received [[Kris and Kami Enter the City|a vision]] of survivors on a robotic crab raiding a city for supplies&lt;br /&gt;
&lt;br /&gt;
=== Alsaja Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14683.5949&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
=== Anchor's Rest ===&lt;br /&gt;
&lt;br /&gt;
[[File:Major Threat . Logbook Icons . 2025-05-25.png|50px]] [[File:Mystery . Logbook Icons . 2025-05-25.png|50px]] [[File:Resources . Logbook Icons . 2025-05-25.png|50px]] [[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14665.5949&lt;br /&gt;
* Unexplored&lt;br /&gt;
* Undersea city (abandoned before completed?)&lt;br /&gt;
* Probably contains construction tools and supplies&lt;br /&gt;
* Denizen fed on Pebblebrook pain&lt;br /&gt;
&lt;br /&gt;
=== Coral Arch Station ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shadow Curse . Logbook Icons . 2025-05-25.png|50px]] [[File:Transit . Logbook Icons . 2025-05-25.png|50px]]&lt;br /&gt;
&lt;br /&gt;
* 14670.5945&lt;br /&gt;
* Undersea rail junction&lt;br /&gt;
* Beta operatives defeated the zombies; closed the doors to other routes&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-13:_Rabbit_and_Spite&amp;diff=4904</id>
		<title>TOA 4-13: Rabbit and Spite</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-13:_Rabbit_and_Spite&amp;diff=4904"/>
		<updated>2026-06-13T21:15:12Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday, March 11, 2027 ((2026-06-13))&lt;br /&gt;
Operatives: Mellowyn, DK, Stream, Alara, Wir, Rabbit&lt;br /&gt;
&lt;br /&gt;
Rabbit was one of the rebel LRC. Without warning, she awoke as Unbound, surging with primal and temporal energy. The Serenity Cove operatives helped Rabbit start learning what it means to be Unbound. They got several signs that Rabbit was trustworthy. The team rendezvoused with the chase team to transfer the other rebel LRC prisoners. They also made field modifications to their weapons and built a thumper-dazzler to attract zombies. The operatives took the Freddy D back to the wreck of Alpha Module. Stream used a drone to place the thumper-dazzler but the drone scraped a loose cable, attracting attention. A gargantuan undead snake emerged from the darkness: Spite, a node of the Shadow Curse. In the cold darkness, the operatives ambushed Spite and a battle began.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-13:_Rabbit_and_Spite&amp;diff=4903</id>
		<title>TOA 4-13: Rabbit and Spite</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-13:_Rabbit_and_Spite&amp;diff=4903"/>
		<updated>2026-06-13T21:14:49Z</updated>

		<summary type="html">&lt;p&gt;Cinero: Created page with &amp;quot;Mission Report   Thursday, March 11, 2027 ((2026-06-13)) Operatives: Mellowyn, DK, Stream, Alara, Wir, Rabbit  Rabbit was one of the rebel LRC. Without warning, she awoke as U...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday, March 11, 2027 ((2026-06-13))&lt;br /&gt;
Operatives: Mellowyn, DK, Stream, Alara, Wir, Rabbit&lt;br /&gt;
&lt;br /&gt;
Rabbit was one of the rebel LRC. Without warning, she awoke as Unbound, surging with primal and temporal energy. The Serenity Cove operatives helped Rabbit start learning what it means to be Unbound. They got several signs that Rabbit was trustworthy. The team rendezvoused with the chase team to transfer the other rebel LRC prisoners. They also made field modifications to their weapons and built a thumper-dazzler to attract zombies. The operatives took the Freddy D back to the wreck of Alpha Module. Stream used a drone to place the thumper-dazzler but the drone scraped a loose cable, attracting attention. A gargantuan undead snake emerged from the darkness: Spite, a node of the Shadow Curse. In the cold darkness, the operatives ambushed Spite and a battle began.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Doorkicker&amp;quot; Njiallsen: DK will start prepping the Shield for exiting Freddy D&lt;br /&gt;
Mellowyn: -to just Rabbit via chain- This doesn't change anything for your people - all that has been agreed on is agreed on, and we intend to keep everyone as safe and alive as possible. Everyone will be evaluated on an individual basis.&lt;br /&gt;
Rabbit (Jack Harrison): R: (Relief, worry, acceptance, betterthanihadehopedfortobehonest) Understood.&lt;br /&gt;
Mellowyn: -to Rabbit still- Your just up first, apparently. We welcome you, with the respectable wariness your skills have earned. If you have our back, we will have yours.&lt;br /&gt;
Rabbit (Jack Harrison): R: Haven't proved shit yet, ma'am. But I will.&lt;br /&gt;
&amp;quot;Doorkicker&amp;quot; Njiallsen: initiate a full scan of Rabbit's power armor&lt;br /&gt;
Rabbit (Jack Harrison): Rabbit does a thorough, automatic, ease-of-long-practice type of check for her suit and systems. She puts up the hood oner her helm and buckles it in place, flexes her fingers. The &amp;quot;ears&amp;quot; of her suit are packed with sensors, like modified antenna; the furry &amp;quot;feet&amp;quot; seem to grip very well. on the slick floor.&lt;br /&gt;
Rabbit (Jack Harrison): Rabbit moves with the controlled careful grace of someone who was once probably all elbows and knees awkwardness but has worked to control them.&lt;br /&gt;
* Rendezvous with chase team: exchange PCs, offload rebel LRC&lt;br /&gt;
Rabbit (Jack Harrison): Rabbit seems to note the treatment of the other prisoners with a slight relaxing of her shoulders. In the chain, she is all focused professionalism, stretched over several other emotions To Be Dealt With Later. Apparently she wasn't kidding about compartmentalizing.&lt;br /&gt;
* The rare ores should be in Aerospace Operations and Armory.&lt;br /&gt;
Rabbit (Jack Harrison): AS Mellowyn starts talking about the Planters, Rabbit's mind takes on a glass wall like quality: cool, contained, controlled.&lt;br /&gt;
&amp;quot;Doorkicker&amp;quot; Njiallsen: Thumpers to draw the worms&lt;br /&gt;
Rabbit (Jack Harrison): There is a quietn nsense of watching Mellowyn anhd the team, how they interact, what they value.&lt;br /&gt;
Rabbit (Jack Harrison): Rabbit seems a little confused by that; the answeer was the mission, of course. There was no choice. She staysn quiet, however, watching the discussion, intruiged that it is the discussion.&lt;br /&gt;
Alara: [Alara notices the confusion and marks it]&lt;br /&gt;
Rabbit (Jack Harrison): Rabbit rubs her hand, absently flexing it. She listens still.&lt;br /&gt;
Rabbit (Jack Harrison): Rabbit does watch Stream work with interest. Always a good idea to have a competent quartermaster. Thank fuck.&lt;br /&gt;
Rabbit (Jack Harrison): &amp;quot;...Your op has fun toys.&amp;quot;&lt;br /&gt;
Rabbit (Jack Harrison): Rabbit seems respectfully wary of the gloamshrikes, but also kind of intruiged. They're kinda cool.&lt;br /&gt;
Rabbit (Jack Harrison): Rabbit... ripples, and her armor takes on a chameleon-like effect, the distorted invisibility ampolified by dark water.&lt;br /&gt;
Mellowyn: Mellowyn's golden powersuit reacts at almost the same time, shifting to match Rabbits in an eerie symmetry.&lt;br /&gt;
Rabbit (Jack Harrison): Rabbit tilts her head just a little. They're so.... polite here. If you weren't ready the feeling was usually &amp;quot;tough shit, get there fast&amp;quot;. Not &amp;quot;we will wait for you&amp;quot;.&lt;br /&gt;
Rabbit (Jack Harrison): ...Through the Chain, an iron determination seeps from Rabbit, glass wall or no. Her hands settle on her weapons.&lt;br /&gt;
Rabbit (Jack Harrison): Rabbit twitches in surprise. In the Chain: The ship is alive???&lt;br /&gt;
Rabbit (Jack Harrison): For a moment, Rabbit briefly, very briefly, wishes for a tank. Then she looks at Doorkicker. Well. Close enough.&lt;br /&gt;
Rabbit (Jack Harrison): The hands grip her swords. In the Chain, the thought flickers across, like she thinks of it as mental comms: Nothing like field testing a new weapon, I suppose. Time to earn my keep.&lt;br /&gt;
Rabbit (Jack Harrison): There is the sense of a sharp mental grin from Rabbit, a willingness to rungofightkill.&lt;br /&gt;
Stream: Rungo Fightkill, an orc librarian.&lt;br /&gt;
Rabbit (Jack Harrison): There is something of an answering rise in Rabbit: she has always enjoyed movement and using her body, and she feels so damn good right now, riding a the leftovers of a divine high.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=TOA_4-11:_LRC_Castaways_and_Finding_Alpha&amp;diff=4902</id>
		<title>TOA 4-11: LRC Castaways and Finding Alpha</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=TOA_4-11:_LRC_Castaways_and_Finding_Alpha&amp;diff=4902"/>
		<updated>2026-06-11T23:31:30Z</updated>

		<summary type="html">&lt;p&gt;Cinero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mission Report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thursday, March 11, 2027 ((2026-05-30))&lt;br /&gt;
Operatives: Mellowyn, DK, Alara &lt;br /&gt;
&lt;br /&gt;
The operatives unlocked a memory bead showing Maldrik Vire persuading some LRC to help him reach and repurpose a node of the Shadow Curse. Then the operatives negotiated with the rebel LRC castaways. The rebels will be on evaluated individually and may get probation in the colony. Alara starting treating their many issues (compression sickness, malnutrition, dehydration, exposure, etc.). The rebel leaders shared intel on the LRC force that attacked the Herald of a New Dawn. DK communed with the spirit of the white tower and the operatives left some offerings. With the LRC prisoners on board, the operatives took the Freddy D underwater to the wreck of Alpha Module. It broken into pieces and infested with mechanized zombies.&lt;br /&gt;
&lt;br /&gt;
* It's Thursday, March 11, 2027.&lt;br /&gt;
* It's about 11 am.&lt;br /&gt;
* Next global EM pulse: Friday, March 12, at sunset&lt;br /&gt;
* The Farwatch cruiser will arrive in orbit on March 16.&lt;br /&gt;
* Sunrise: ~6:43 am | Sunset: ~6:39 pm&lt;br /&gt;
* It's been 32 days since the Wall began and the descent to the surface.&lt;br /&gt;
* Memory Bead: [[Vire Persuades the LRC Castaways]]&lt;br /&gt;
* Leaders of the Rebel LRC&lt;br /&gt;
** Torian Skellix (Yuan-ti Pureblood, he/him), Rifleman&lt;br /&gt;
** Rachel Mirrel (Human, she/her), Tech Mage&lt;br /&gt;
** Kess Ardyn (Kalashtar, they/them), Sniper&lt;br /&gt;
* Other Rebel LRC&lt;br /&gt;
** David Adley (Gnome-kin, he/him), Sniper&lt;br /&gt;
** Tera Brown (Human, she/her), Rifleman&lt;br /&gt;
** Jacklyn &amp;quot;Jack&amp;quot; Harrison (Human, she/her), Rifleman&lt;br /&gt;
** Til Frohlin (Genasi (Elemental-kin), they/them), Rifleman&lt;br /&gt;
** Shealyn Caulfield (Tortle, him/him), Rifleman&lt;br /&gt;
* Deal with Rebel LRC&lt;br /&gt;
** Won't fight against former comrades&lt;br /&gt;
** Renegotiate 2 weeks, if not working, maybe cryo&lt;br /&gt;
** Those who have never done slaving (except attack on Herald) are recognized for that and judged differently.&lt;br /&gt;
* LRC willing to be brought in blindfolded&lt;br /&gt;
* Rachel shares LRC numbers…&lt;br /&gt;
** Detatchment: 40, 36 troopers, 4 officers. Plus 6 crew on the cruiser, don't know what happened to them.&lt;br /&gt;
** Between Planter assimilation, deaths in the crash, and deaths from drowning or compression sickness, 27 troopers and 2 officers (Thorne, Torian) made it to tower island&lt;br /&gt;
** 8 rebelled, so 21 went with Vire&lt;br /&gt;
* Mellowyn gives an offering of liquid mithril to the tower&lt;br /&gt;
** LRC ammo offerings, too&lt;br /&gt;
** Also: LRC insignia, after some melting and holy water&lt;br /&gt;
* 12:15 pm&lt;br /&gt;
* Rest&lt;br /&gt;
* 3:15 pm descend&lt;br /&gt;
* 4 pm arrival&lt;br /&gt;
* The rare ores should be in Aerospace Operations and Armory&lt;br /&gt;
&lt;br /&gt;
[[Category:Mission]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4901</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4901"/>
		<updated>2026-06-08T13:14:38Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''12 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Bennies ==&lt;br /&gt;
&lt;br /&gt;
You can spend 2 Bennies to reroll a Critical Failure. (Disregard the rule in the ''Core Rules'', p. 88.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[#Bans]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory. Most PCs are [[Unbound]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Cybernetics. REQUIREMENTS: Novice. A character has cybernetics with a total cost of $70K or less. If the character exceeds their Strain then they take the Cyberware Side Effect(s).&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using observation and cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds using surprise.&amp;quot; (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4900</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4900"/>
		<updated>2026-06-08T13:14:19Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''12 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Bennies ==&lt;br /&gt;
&lt;br /&gt;
You can spend 2 Bennies to reroll a Critical Failure. (Disregard the rule in the ''Core Rules'', p. 88.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[#Bans]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory. Most PCs are [[Unbound]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Cybernetics. REQUIREMENTS: Novice. A character has cybernetics with a total cost of $70K or less. If the character exceeds their Strain then they take the Cyberware Side Effect(s).&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using observation and cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds using surprise (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4899</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4899"/>
		<updated>2026-06-08T13:12:44Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''12 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Bennies ==&lt;br /&gt;
&lt;br /&gt;
You can spend 2 Bennies to reroll a Critical Failure. (Disregard the rule in the ''Core Rules'', p. 88.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[#Bans]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory. Most PCs are [[Unbound]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Cybernetics. REQUIREMENTS: Novice. A character has cybernetics with a total cost of $70K or less. If the character exceeds their Strain then they take the Cyberware Side Effect(s).&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using observation and cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds with cocky style.&amp;quot; (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4898</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4898"/>
		<updated>2026-06-03T23:33:57Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* New Edges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''12 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Bennies ==&lt;br /&gt;
&lt;br /&gt;
You can spend 2 Bennies to reroll a Critical Failure. (Disregard the rule in the ''Core Rules'', p. 88.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[#Bans]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory. Most PCs are [[Unbound]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Cybernetics. REQUIREMENTS: Novice. A character has cybernetics with a total cost of $70K or less. If the character exceeds their Strain then they take the Cyberware Side Effect(s).&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds using bold moves.&amp;quot; (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4897</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4897"/>
		<updated>2026-06-01T23:28:53Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Minimum Advances (Floor) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''12 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Bennies ==&lt;br /&gt;
&lt;br /&gt;
You can spend 2 Bennies to reroll a Critical Failure. (Disregard the rule in the ''Core Rules'', p. 88.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[#Bans]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory. Most PCs are [[Unbound]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds using bold moves.&amp;quot; (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4896</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4896"/>
		<updated>2026-06-01T23:26:23Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''11 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Bennies ==&lt;br /&gt;
&lt;br /&gt;
You can spend 2 Bennies to reroll a Critical Failure. (Disregard the rule in the ''Core Rules'', p. 88.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[#Bans]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory. Most PCs are [[Unbound]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds using bold moves.&amp;quot; (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4895</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4895"/>
		<updated>2026-06-01T23:26:12Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''11 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Bennies ==&lt;br /&gt;
&lt;br /&gt;
You can spend 2 Bennies to reroll a Critical Failure. (Disregard the rule in the ''Core Rules'', p. 88.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Bans]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory. Most PCs are [[Unbound]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds using bold moves.&amp;quot; (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4894</id>
		<title>House Rules ToA</title>
		<link rel="alternate" type="text/html" href="https://wiki.edgewar.com/index.php?title=House_Rules_ToA&amp;diff=4894"/>
		<updated>2026-06-01T23:25:45Z</updated>

		<summary type="html">&lt;p&gt;Cinero: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOC&amp;lt;br/&amp;gt;&lt;br /&gt;
See also: [[Chain]]; [[Launch Sequence ToA]]; [[Limits of Magic]]; [[Montage Task]]; [[Paradigm]]; [[Recenter]]; [[Swift]]; [[Water Rules]]; [[Wheels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please confer with Cinero on a character concept and basic backstory before finalizing creation (e.g., Attributes, Skills, Edges, etc.).&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You are responsible for your Advances. Cinero can help.&lt;br /&gt;
&lt;br /&gt;
* After each session, you earn 1 Advance, until your reach 4 Advances (Seasoned).&lt;br /&gt;
* Henceforth, you earn one Advance after every 3 sessions.&lt;br /&gt;
&lt;br /&gt;
=== Minimum Advances (Floor) ===&lt;br /&gt;
&lt;br /&gt;
In the spirit of fairness, there is a &amp;quot;floor&amp;quot; of minimum Advances for all characters. This includes starting characters. The floor for this campaign is 6 less than the Advances of the most experienced character. If your character is below the floor, then you automatically receive Advances until you reach the floor. (You continue earning Advances based on sessions. The floor doesn't reset that.)&lt;br /&gt;
&lt;br /&gt;
The current floor is '''11 Advances.''' This is in addition to the 2 Hindrance points you receive during character creation, for free.&lt;br /&gt;
&lt;br /&gt;
(This floor is a recommended rule for West Marches games.)&lt;br /&gt;
&lt;br /&gt;
=== Add a New Arcane Background, Gain the Skill ===&lt;br /&gt;
&lt;br /&gt;
After character creation, if you use an Advance to add a new Arcane Background, you get the matching skill at d4 for free.&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
=== Hindrances, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Doubting Thomas&lt;br /&gt;
* Pacifist (Major)&lt;br /&gt;
* Poverty&lt;br /&gt;
* Yellow&lt;br /&gt;
* Wanted&lt;br /&gt;
&lt;br /&gt;
=== Misc, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Survival Knife: functions as described but does not give Survival +1. (This is too big a bonus for what is described.)&lt;br /&gt;
&lt;br /&gt;
=== Skills, Banned ===&lt;br /&gt;
&lt;br /&gt;
* Research (We use more specific skills instead.)&lt;br /&gt;
&lt;br /&gt;
== Bennies ==&lt;br /&gt;
&lt;br /&gt;
You can spend 2 Bennies to reroll a Critical Failure. (Disregard the rule in the ''Core Rules'', p. 88.)&lt;br /&gt;
&lt;br /&gt;
== Books ==&lt;br /&gt;
&lt;br /&gt;
Cinero has PDFs he can loan.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Approved ===&lt;br /&gt;
&lt;br /&gt;
If anything is in this list of books, then you don't need Cinero's permission to use it (except Gear):&lt;br /&gt;
&lt;br /&gt;
* ''[https://peginc.com/product/savage-worlds-adventure-edition-core-rules-pdf-swade/ Savage Worlds Core Rules]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/fantasy-companion-swade/ Fantasy Companion]'' (Adventure Edition)&lt;br /&gt;
* ''[https://peginc.com/product/science-fiction-companion-swade/ Science Fiction Companion]'' (Adventure Edition)&lt;br /&gt;
&lt;br /&gt;
=== Core Rules vs. Fantasy Companion ===&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Powers: When in doubt, use the version in the ''Fantasy Companion'' or ''Science Fiction Companion''. (The code in Fantasy Grounds is sometimes better.)&lt;br /&gt;
* We use the Arcane Backgrounds in the ''Core Rules'', the ''Fantasy Companion'', and the ''Science Fiction Companion.''&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Banned|#Banned]] (above)&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Changes ===&lt;br /&gt;
&lt;br /&gt;
Anytime before your fourth session, you have the option to make changes to your character. This house rule is intended to reduce anxiety during character creation (e.g., you don't have to make the &amp;quot;perfect&amp;quot; choices upfront) and to improve team synergy (e.g., by making changes to better fit what the team needs after meeting the team).&lt;br /&gt;
&lt;br /&gt;
=== Pre-Work ===&lt;br /&gt;
&lt;br /&gt;
Fantasy Grounds&lt;br /&gt;
&lt;br /&gt;
# Create an account at https://www.fantasygrounds.com/home/home.php&lt;br /&gt;
# Download and install the app (Fantasy Grounds is now free for all players).&lt;br /&gt;
&lt;br /&gt;
=== Creation Steps ===&lt;br /&gt;
&lt;br /&gt;
# Confer with the GM on a concept and basic backstory. Most PCs are [[Unbound]].&lt;br /&gt;
# Choose race (see &amp;quot;Species&amp;quot; below).&lt;br /&gt;
# Choose Hindrances.&lt;br /&gt;
# You receive 2 Hindrance points to spend, for free.&lt;br /&gt;
# Buy attribute increases.  Remember that human average is d6.&lt;br /&gt;
# Buy skills.&lt;br /&gt;
## We use the &amp;quot;More Skill Points&amp;quot; setting rule (15 points).&lt;br /&gt;
## Homebrew skills include ''Governing'' and/or ''Nature'' (see [[#Skills|Skills]] below).&lt;br /&gt;
## ''Research'' is banned. (We use more specific skills instead.)&lt;br /&gt;
# Buy Edges&lt;br /&gt;
# Buy Gear.&lt;br /&gt;
## You start with the [[Xeno Explorer Standard Kit]].&lt;br /&gt;
## You also start with $500.&lt;br /&gt;
## You can sell back the default armor and/or weapons.&lt;br /&gt;
## You can buy anything non-magical in the pre-approved [[#Books|Books]]&lt;br /&gt;
## For anything else, confer with the GM.&lt;br /&gt;
# Fantasy Grounds will automatically calculate Pace, Parry, and Toughness.&lt;br /&gt;
# Write your [[#Flair.2C_Groove.2C_and_Source|Flair, Groove, and Source]].&lt;br /&gt;
# Choose one skill to be your [[#Groove_Bonus|Groove Bonus]].&lt;br /&gt;
# Choose a poker card to be your Unbound Card.&lt;br /&gt;
# Finalize your initial character, then apply advances based on [[#Minimum_Advances_.28Floor.29|the current floor]].&lt;br /&gt;
&lt;br /&gt;
=== Fantasy Grounds ===&lt;br /&gt;
&lt;br /&gt;
'''Portrait'''&lt;br /&gt;
&lt;br /&gt;
Give this to Cinero in Discord. He can edit it.&lt;br /&gt;
&lt;br /&gt;
''' After Cinero imports your character into Fantasy Grounds'''&lt;br /&gt;
&lt;br /&gt;
# Cinero adds your Groove Bonus (+1 to one Skill)&lt;br /&gt;
# Cinero adds the [[Swift]] Form as a power:&lt;br /&gt;
## Strength = Spirit&lt;br /&gt;
## Agility = Smarts&lt;br /&gt;
## Vigor = Smarts or Spirit&lt;br /&gt;
## The effect looks like: &amp;quot;Swift Form [Strength +1d, Agility +0d, Vigor +1d]&amp;quot;&lt;br /&gt;
# Cinero adds your Unbound skill, which is the higher of:&lt;br /&gt;
## Arcane Skill -1d&lt;br /&gt;
## Highest Attribute -1d&lt;br /&gt;
&lt;br /&gt;
== Crafting Magic Items ==&lt;br /&gt;
&lt;br /&gt;
You can craft permanent magic items via the rules in the ''Fantasy Companion'' (p. 169) with the following modifications:&lt;br /&gt;
&lt;br /&gt;
* Confer with the GM on your workspace and materials&lt;br /&gt;
* Use your arcane skill, instead of Occult&lt;br /&gt;
* Use the &amp;quot;Craft Magic Item&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
* (optional) You can regain Power Points via the &amp;quot;Infuse 1 Power Point&amp;quot; [[Wheels#Standard_Wheels|wheel]]&lt;br /&gt;
&lt;br /&gt;
== Development Level ==&lt;br /&gt;
&lt;br /&gt;
Regarding Gear, Dev I and Dev II items are available in many contemporary cities (e.g., [[Sigil]]). PCs can develop prototypes of specific Dev III items (GM's choice). See [[Wheels]]. ''See Science Fiction Companion'' p. 31.&lt;br /&gt;
&lt;br /&gt;
== Edges ==&lt;br /&gt;
&lt;br /&gt;
* We use the Wizard edge. (Disregard the sidebar in the ''Fantasy Companion'', p. 35.)&lt;br /&gt;
* Healer edge applies to the Relief power.&lt;br /&gt;
* Woodsman edge also gives +2 Nature.&lt;br /&gt;
&lt;br /&gt;
=== New Edges ===&lt;br /&gt;
&lt;br /&gt;
* Mobile Shiltrom. REQUIREMENTS: Novice, Size 2, Fighting d6+, Notice d8+. For any person smaller in size than the character within 5&amp;quot;, the character may spend a Benny once per round to place himself in the way of any attack (Fighting, Shooting or Throwing) against that target. All Fighting rolls are then made against his Parry, and he suffers the effect of any successful attacks. This can be done at any time, regardless of the bodyguard’s Initiative, and counts as a free action; any other actions must be taken on his own initiative card&lt;br /&gt;
* Power Armor Owner. REQUIREMENTS: Novice. A character owns a suit of power armor. The suit must have a total cost of $100K or less, including any modifications (Negative Qualities can be chosen). The suit can be stock, stock with customization, or custom from scratch. The suit can be further customized, especially via Wheels.&lt;br /&gt;
* Power Armor Upgrade. REQUIREMENTS: Power Armor Owner. A character can add 3 Modification points (“Mods”) to their power armor and spend those points on new Modifications. During this process, the character has the option to replace existing Modifications and/or spend points to remove Negative Qualities. If the character adds the Integrated Gear Modification, then they also add the gear they want (per Game Master’s permission). Upgrading may require adequate facilities and time (per Game Master's judgment). This Edge may be selected more than once, but only once per Rank.&lt;br /&gt;
* Speed of the Summoned Pack. REQUIREMENTS: Veteran, any Summon power, that power's Arcane Skill d8+. A character and their summoned allies may act on the fastest card among them.&lt;br /&gt;
&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
* Load limit per die: 40&lt;br /&gt;
* Fantasy Grounds calculates this automatically.&lt;br /&gt;
&lt;br /&gt;
== Flair, Groove, and Source ==&lt;br /&gt;
&lt;br /&gt;
* Your Flair is your personal style, which could be an adventurer archetype that you lean into.&lt;br /&gt;
* Your Groove is your distinct contribution to the team, which might be in exploration, combat, or social encounters.&lt;br /&gt;
* Every Unbound pulls power from their [[Source]]. It's the origin and channel of your extraordinary abilities&lt;br /&gt;
** Choose your Source from the following: Arcane, Divine, or Primal.&lt;br /&gt;
** If you're unsure and you're not a spellcaster, then your Source is probably Primal. (You can revisit this later.)&lt;br /&gt;
&lt;br /&gt;
=== Format ===&lt;br /&gt;
&lt;br /&gt;
Your Flair, Groove, and Source must be one sentence, in this format:&lt;br /&gt;
&lt;br /&gt;
 I am a [adjective] [noun], and I will [1-5 word phrase] [&amp;quot;by&amp;quot;/&amp;quot;using&amp;quot;/&amp;quot;with&amp;quot;] [1-5 word phrase]. ([Source])&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
From fiction:&lt;br /&gt;
&lt;br /&gt;
* Spock (Star Trek): &amp;quot;I am a brilliant scientist, and I will find solutions using cold logic.&amp;quot; (Arcane)&lt;br /&gt;
* Shepherd Book (Firefly): &amp;quot;I am a patient priest, and I will coax my crew towards valor using timely questions.&amp;quot; (Divine)&lt;br /&gt;
* Han Solo (Star Wars): &amp;quot;I am a cocky smuggler, and I will defy the odds using bold moves.&amp;quot; (Primal)&lt;br /&gt;
&lt;br /&gt;
(In game terms, we never see these characters &amp;quot;activate Powers&amp;quot; but they definitely have &amp;quot;Edges.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Groove Bonus ===&lt;br /&gt;
&lt;br /&gt;
You get a +1 bonus to one Skill of your choice. It should match your Groove. (The bonus always applies to the Skill, regardless of whether a specific roll is clearly part of your Groove.)&lt;br /&gt;
&lt;br /&gt;
=== Earning Bennies ===&lt;br /&gt;
&lt;br /&gt;
You can earn a Benny by doing something that matches your Flair and/or fulfilling your Groove. As a player, speak up when you think you've earned a Benny. You can also speak up when you see others earning, too!&lt;br /&gt;
&lt;br /&gt;
== Items, New ==&lt;br /&gt;
&lt;br /&gt;
Many new items are scattered across the wiki under [[Category:Gear|&amp;quot;Gear&amp;quot;]]. Here are some notable items:&lt;br /&gt;
&lt;br /&gt;
* [[Healing Potions]]&lt;br /&gt;
&lt;br /&gt;
=== Power Armor Modifications, New ===&lt;br /&gt;
&lt;br /&gt;
* Arcane Compensator. Allowed: 1. Mods: 2. Availability: DEV II. The user can ignore the Armor Interference hindrance for arcane backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Moving as a Team ==&lt;br /&gt;
&lt;br /&gt;
During combat, two or more PCs may move as a team.&lt;br /&gt;
&lt;br /&gt;
* They move on one PC's turn. This does not need to be the first PC in initiative order.&lt;br /&gt;
* They must start and end in adjacent spaces.&lt;br /&gt;
* This must be their only movement this round.&lt;br /&gt;
* The PCs' allies may move at the same time.&lt;br /&gt;
* This doesn't prevent opponents from getting free attacks, per Withdrawing from Melee (Core Rules, p. 109). However, each opponent only gets one free attack on one member of the moving team.&lt;br /&gt;
&lt;br /&gt;
== Power Points Without an Arcane Background ==&lt;br /&gt;
&lt;br /&gt;
If you don't have an arcane background but have earned power points:&lt;br /&gt;
&lt;br /&gt;
* You may spend 2 Power Points to gain 1 Benny.&lt;br /&gt;
* You may spend 1 Power Point to gain +1 to one roll.&lt;br /&gt;
&lt;br /&gt;
== Setting Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Common Bond ===&lt;br /&gt;
&lt;br /&gt;
We play as if all PCs have the Common Bond Edge (''Core Rules'' p. 50). (You don't need to add it to your character sheet.)&lt;br /&gt;
&lt;br /&gt;
 A character with this Edge may freely give her Bennies to any other character she can communicate with. The player should explain what form this takes, from a quick shout of encouragement to a welcome pat on the back.&lt;br /&gt;
&lt;br /&gt;
=== Conviction ===&lt;br /&gt;
&lt;br /&gt;
We use Conviction (''Core Rules'' p. 136).&lt;br /&gt;
&lt;br /&gt;
 Conviction can be spent to add a d6 to all a character's Trait and damage totals until the beginning of her next turn. ... A character can maintain Conviction from round to round by spending a Benny (at the start of his turn, before it runs out).&lt;br /&gt;
&lt;br /&gt;
You automatically gain Conviction when your action card is your personal card. The GM may award Conviction in other ways. You can suggest gaining Conviction when you think it's appropriate.&lt;br /&gt;
&lt;br /&gt;
=== More Skill Points ===&lt;br /&gt;
&lt;br /&gt;
We use More Skill Points (''Core Rules'' p. 140). The campaign setting in Savaged should do this automatically.&lt;br /&gt;
&lt;br /&gt;
== Skills Changes ==&lt;br /&gt;
&lt;br /&gt;
* ''Hacking'' includes social engineering.&lt;br /&gt;
* ''Repair'' is much broader than fixing things. We treat it more like engineering.&lt;br /&gt;
* ''Survival'' includes weather forecasting.&lt;br /&gt;
&lt;br /&gt;
=== Magic Skills ===&lt;br /&gt;
&lt;br /&gt;
SWADE rules use the adjective &amp;quot;arcane&amp;quot; in a very broad sense, for everything from Miracles to Weird Science. In game, when referring to the magic of ''Spellcasting'', we say it's &amp;quot;arcane.&amp;quot; This basically includes any approach that treats magic like science or engineering.&lt;br /&gt;
&lt;br /&gt;
''Occult'' spans theoretical knowledge of all the arcane backgrounds and skills. Each arcane skill includes relevant theoretical knowledge and practical application.&lt;br /&gt;
&lt;br /&gt;
=== New Skills ===&lt;br /&gt;
&lt;br /&gt;
* ''Governing (Smarts):'' perceiving, understanding, and engaging in building and sustaining a community. This includes elections, leadership, policies, legislation, law enforcement, justice systems, and bureaucracy.&lt;br /&gt;
* ''Nature (Smarts):'' perceiving, understanding, and engaging with natural phenomena. This includes fauna, flora, ecosystems, and xenobiology. Nature overlaps with Academics (e.g., behaviorism), Science (e.g., biology), and Survival (e.g., biomes and weather).&lt;br /&gt;
* ''Unbound'': This skill represents your pure force of will. As an Unbound, you can change the multiverse using the strength of your belief in yourself and/or something else. You can't directly increase this skill. It is the higher of (Arcane Skill -1d) or (Highest Attribute -1d).&lt;br /&gt;
&lt;br /&gt;
== Species (Races) ==&lt;br /&gt;
&lt;br /&gt;
When possible, we say &amp;quot;species&amp;quot; instead of &amp;quot;race.&amp;quot; You can use a species from the ''Core Rules'', ''Fantasy Companion'', or ''Science Fiction Companion'' as written. If a species has a banned hindrance, then swap it for another. You can work with Cinero to further modify a species (especially any culture-based abilities). Savage Worlds also includes rules for creating new species.&lt;br /&gt;
&lt;br /&gt;
=== Dragonfolk, Celestial Circle (Silver) ===&lt;br /&gt;
&lt;br /&gt;
This new species is based on Dragonfolk (''Fantasy Companion'' p. 12).&lt;br /&gt;
&lt;br /&gt;
* Armor&lt;br /&gt;
* Bite/Claws&lt;br /&gt;
* Breath Weapon&lt;br /&gt;
* &amp;lt;s&amp;gt;Cold-Blooded&amp;lt;/s&amp;gt; Warm-Blooded: Subtract 1 from Agility, Strength, and Vigor rolls after spending more than ten minutes in temperatures above 90 degree Farenheit.&lt;br /&gt;
* Environmental Resistance (&amp;lt;s&amp;gt;Heat&amp;lt;/s&amp;gt;Cold): Receive a +4 bonus to resist cold or cold-based effects and reduce damage from such sources a like amount.&lt;br /&gt;
* Environmental Weakness (&amp;lt;s&amp;gt;Cold&amp;lt;/s&amp;gt;Heat): Poorly suited to frigid conditions. Subtract 4 from rolls made to resist heat or fire-based effects and take +4 damage from such attacks.&lt;br /&gt;
* &amp;lt;s&amp;gt;Ill-Tempered&amp;lt;/s&amp;gt;Loyal and Vow: Dragonfolk of this subculture are very loyal to their families, clans, and communities. They revere and obey the [[Wyrm Princes of the Celestial Circle]].&lt;br /&gt;
&lt;br /&gt;
=== Etchinar Agent ===&lt;br /&gt;
&lt;br /&gt;
See: [[Etchinar Agent]]&lt;br /&gt;
&lt;br /&gt;
== Unbound Card ==&lt;br /&gt;
&lt;br /&gt;
Choose a poker card to be your Unbound Card. (You can change it at the start of a session.) When you are dealt your Unbound Card, it represents an extraordinary moment on your path. You gain Conviction.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Cinero</name></author>
		
	</entry>
</feed>